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Re: 32nd Level Designer Contest: The Results

PostPosted: July 28th, 2017, 12:45 am
by John
asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?

Too hard that I got crashed at the beginning. But I looked through your level in editor mode.

Re: 32nd Level Designer Contest: The Results

PostPosted: July 28th, 2017, 2:51 am
by Vajrin
asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


I actually finished your level.

Re: 32nd Level Designer Contest: The Results

PostPosted: July 28th, 2017, 3:02 am
by Maaaaarrrrriiiiio
asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


Well, I did. dunno bout others. They probably did though.

Re: 32nd Level Designer Contest: The Results

PostPosted: July 28th, 2017, 7:29 am
by Raiyuuni
i

// The other LDC threads have been graveyarded. This thread will follow suit in a day or two, so if you have any last minute questions to bring up, now's your chance.


asdfmoviecaleb wrote:Ugh.
Question:
Did the judges even finish my level?


I know I did.

And let's cut to the chase here: all the speedy platforms aside, how would you assume reception for a level that cluttered - in Super Mario 63, no less - would be otherwise? Giving out carte blanche for moving the spawn point doesn't make up for one minute penalties for dying. If not for the massive frame rate tipping, your level wouldn't be half as frustrating as it was.