32nd Level Designer Contest: The Results

There were several consecutive developments backstage that led to this awards post being delayed. Our late running judge, , was rendered unable to finish his Red side judgings in time. Furthermore, given how it's been a long while since the First Round polls' deadline was due, our hosts have settled on skipping the Final Round poll. This way, they can release the final scores on the already established averages, minus Harm's Green scores, as all the remaining judges have voted on both sides of the contest.
With both Nan and Yuri out of town, and my already having prepared another little surprise, which we'll elaborate on as soon as I'm done announcing the results, I took over the awards announcement, so all of those posts may be unveiled at the same time. And so, here we are.
I'm not particularly skilled at pulling off fancy writing while on a deadline myself, so I'll keep the filler to a minimum. Then, without further ado...
T H E R E S U L T S ! I Remember...
made by
with a final score of 12,62
(and a high score of 15,60 from )
The judges had mixed impressions on your level's execution. The story was as interesting as it was made confusing by its poor delivery, with so many signs, so much terrain and so few instructions.
Elemental Highway
made by
with a final score of 13,56
(and a high score of 16 from and )
Love them or hate them, your level's wacky mechanics took the spotlight in the reviews. And while your entry wasn't exactly lacking in graphics, its sheer size made it come across as rather bland for some users.
Midnight Forest
made by
with a final score of 13,63
(and a high score of 16,375 from )
This level had some of the most intuitive gameplay from the whole contest. So much so that it went full circle and ruined the experience for some, for its being a smaller and easier level than the others.
Dense Mountain
made by
with a final score of 14,48
(and a high score of 16 from )
This was a solid entry, maybe your best work this far, but most players didn't get accustomed to this level's mechanics and scarce directions, which made this level far more frustrating than it should.
High Ridge Hills
made by
with a final score of 14,48
(and a high score of 15,5 from )
This level was spot on for five days' worth of mapping. Clean execution and solid mechanics. Had you some more time to experiment with unique mechanics, it just might have been able to snatch a ribbon.
Aerial Artillery - Phase 2
made by
with a final score of 14,63
(and a high score of 15,15 from )
This level was challenging and creative, but its sheer size and considerably tough difficulty made it far too much for a Flash Player to handle, and, in extension, for us.
Nightcloud Alpine
made by
with a final score of 14,96
(and a high score of 15,60 from )
This might a been a bit of a safe bet. Your graphics were awesome, but clearing this level at a walking pace was far too easy a quest for many of us, regardless of the lack of checkpoints.
But wait!

You got a Bacon!
Your entry was ranked fifth out of 10 in the overall scores of the Green Contest, meaning it would have warranted you a red ribbon if not for the overall scoreboard. Since it hasn't won any awards, here goes a little bonus.
Next are the main awards!
I N 6 TH P L A C E
made by
with a final score of 15,05
(and a high score of 18 from )
On one hand, Woodlands had nothing short of unique design. On the other, Woodlands had nothing short of extreme difficulty. With ten points out of twenty being reserved for gameplay, the result is a far too preemptive announcement here in the main awards.
I N 5 TH P L A C E
made by
with a final score of 15,55
(and a high score of 16 from )
This was a superb, genuine pure platformer. However, some issues were raised regarding certain obstacles that prevented this level from going even higher up the table.
P.S. Your entry The Lost Factory (Green) will not be awarded, as this entry received a higher score.
I N 4 TH P L A C E
made by
with a final score of 16,12
(and a high score of 18 from )
This was a wonderful entry, as well. Though its puzzles' reception by the judges wasn't unanimous. Difficulty aside, the main issue was having to start the coin hunt from scratch after an untimely knockout.
Enjoy the cursed ribbon, FL.
P.S. Your entry Willow Woods: The Coven will not be awarded, as this entry received a higher score.
N E X T A R E T H E R U N N E R S - U P !
made by
with a final score of 17,22
(and a high score of 19 from )
Well done! Despite being on the verge of bad performance issues due to the transitions' complexity, this was a very enjoyable level. All of us had a tough time beating this level, but next to no obstacles seemed unfair in any way.
made by
with a final score of 17,23
(and a high score of 18 from , and one more)
Holy guacamole! That was a close finish. We loved every ounce of creativity you've poured into your levels. Unfortunately, it's still a few minor issues' worth short of perfection.
A N D T H E W I N N E R I S . . .
made by
with a final score of 17,35
(and a high score of 17,5 from , , and one more)
Congratulations, KABOOM! This was one hell of an entry. While some of our judges pointed out your indoor decorations could use something extra, we all agreed playing the level was nothing short of sheer fun.
I N C O N C L U S I O N . . . Here's the spreadsheets with all scores from both Contests, as well as the Final Scoreboard. Courtesy of Nan.
Here's the poll results with all the judgings from the Green Contest.
Here's the poll results with all the judgings from the Red Contest.
Here's a spreadsheet with all of my judgings, with scores by category. God bless
Oh, and before I forget... I'm still yet to reveal the big surprise!
Are you ready?
Brace for dramaspace.

The Runouw Votes XI: July 2017 have started!
That's all for today, everyone! Arrivederci.