MessengerOfDreams wrote:Blablob-12.75
V-14.5
RA-11/20
Daaaaw, you haters. >_<
Nah, just kidding. I knew it wasn't my A-game anyways. We'll see next time, we'll see.
My judgings: show
Mushroomario’s level
FUN: 7/10
I liked it, kid. A simple challenge of nab the coins, done well for the most part. Unfortunately, there really wasn’t anything in this level to “Wow” me, and in this day and age of SM63 that’s what it’s gonna take.
GRAPHICS: 5/5
Perfect. There didn’t seem to be lack of decoration, nor too much. And everything was placed accurately. Well done.
OTHER: 3/5
OVERALL: 15/20
Probably one of the best collect-the-coin levels I’ve seen in a while. While not perfect, you gave it a good shot and in the end you did well.
Lrmaster132’s level
FUN: 5/10
Straightforward, and boring. The only danger Mario ever encounters in this level is during the cloud section, which sadly only makes up about a third of the level. Everything else is so basic I could s*** myself. It’s more like a challenge of trying to get every coin than it is of getting the Shine. Trust me, if you didn’t have those coins, your score would be lower.
GRAPHICS: 2/5
Some parts I felt you spent almost no time decorating, and some parts I felt you spent way too much. Either way, it never looks especially good in this level. Trust me, putting a whole bunch of trees close to each other does NOT count as good decorating.
OTHER: 3/5
OVERALL: 10/20
Kid, you tried. I can tell. Sometimes people try in the wrong areas, and I think that’s what you did. It’s not horrible, I’ve seen much worse, but it ain’t no gem either. Try not to keep it so basic next time.
Marioiscool254’s level
FUN: 7/10
A level filled with enjoyment, even when the enjoyment isn’t much. I very much liked the idea of going after the coins all the while searching for Fludds to access new areas of the level where you could get new coins. The problem is, in some areas I never felt this idea was executed as well as it could have. For example, I only used the Rocket Fludd but once, as for many areas it was a one-way ticket to insta-kill. Some parts were frustrating, and overall it was a good shot at the simple challenge of nab-the-coins--along with a somewhat interesting Kamek plot--but in the end I can’t say I had a lot of fun.
GRAPHICS: 5/5
Good job, kid. Superb graphics to say the least! Not a detail out of place. Nice work!
OTHER: 2/5
-1 for placing enemies near transitions. I swear to God, it pisses me off when you only have half-a-second reaction time to dodge these guys, otherwise they knock you back through the transition. Sorry mate, even you are to blame of this fault.
OVERALL: 14/20
While not the best level I’ve seen from you, it was a good shot. Improve in some areas, and we may just have a pro on our hands.
SalmoTH’s level
FUN: 3/10
This isn’t what you call a fun level. First we wind up having to do some tricky platforming with those annoying clocks. I can’t begin to tell you how awful this kind of platforming is. Next, we go into the castle, which by the way there’s a glitch where if you immediately head left, you lose. After getting through this unimpressive castle, and we’re going from no enemies to nearly a spam of enemies. Then there’s the damn warp pipe part where if you pick the wrong one you go ALL THE WAY BACK. Are you effing kidding me? You’re saying after everything that I just went through has to be done AGAIN just because I wasn’t lucky enough? You’re not even generous enough to provide a hint. I shouldn’t bother going on. This level simply was not fun. Sometimes I felt it was cheating me, other times I felt you didn’t give this level a second look.
GRAPHICS: 1/5
Where to begin…in the castle there’s almost no decoration, while on the outside it seems you put too much decoration. But wait, there’s more! There’s only one instance where you place yellow coins, ONLY ONE! If you’re going to place some coins down, why not just put them down everywhere except for only one part of the level? It feels unfinished. But wait, there’s MORE! What type of a theme are you trying to set when you have a mountain-happy background with scary ghost music?
OTHER: 3/5
OVERALL: 7/10
This is not what you call a good level, sorry to break it to you. I think the number one rule you need to remember is to test your levels out, not just once, but multiple times. See what works, see what doesn’t. This entire level did not work, but I know you can do better.
Triforceguy1’s level
FUN: 9/10
This is by far the greatest Silver Star level I’ve seen in a long time. Kid, excellent job! Down to the smallest detail, it felt everything in this level was just right. The level neither felt too long, nor too short, so that whenever you died you never felt too frustrated to just quit; you always wanted to go at the challenge again! And the many kind of ways you use sling stars is nothing short of genius. There were a couple instances I think the level could’ve been a little worked on, but in the end the level is just so darn fun you barely care. By far the most fun in a level I’ve had in a while. It definitely captures that Mario Galaxy feeling.
GRAPHICS: 4/5
Very well done, although I think in some areas it could improve.
OTHER: 3/5
OVERALL: 16/20
Kid, you are a genius when it comes to silver star levels. From the placement of the stars to the enemies used to the signs, everything, ALMOST everything, seemed right. Work on a few areas, and you’ll be one of the best.
Worst_master’s level
FUN: 6/10
Kid, I know you really tried in this level. REALLY tried. Both parts are absolutely massive. The problem was sometimes it felt too massive, like you providing a long and tough challenge without any support along the, AKA a checkpoint system, perhaps? The first part felt too much like you hadn’t a clue what to do, with so many directions to go you couldn’t help but feel puzzled. The second part was better, however still falls under some faults. Like I said, I know you really tried hard. But unfortunately, it just didn’t quite work.
GRAPHICS: 5/5
Gotta love a level with great graphics, right? Well done, they were perfect.
OTHER: 4/5
+1 for a great shot at making it at this contest…for the most part, it’s seemingly flawless.
OVERALL: 15/20
Quite good, really, especially item and enemy placement. My biggest suggestion is to try and keep it a bit more simple next time. This level just doesn’t work because it’s a bit too complex.
Star-fawful’s level
FUN: 7/10
Not bad, not bad. The level had a decent sense of length, difficulty, and challenge. There were some parts that were frustrating such as a jump that could only be achieved by bouncing on the bullet bills, and I think you could’ve been a little more creative about the yellow coins. But it’s good, I’ll give you that.
GRAPHICS: 3/5
Not great, but nothing bad either. I saw some water cutoff, but that was about it.
OTHER: 3/5
OVERALL: 13/20
Good job. A better-than-average level, while not perfect, definitely entertained me here.
Buffooner’s level
FUN: 7/10
Very well done. It wasn’t necessarily a blast, but it was above average, definitely. Good job!
GRAPHICS: 5/5
The graphics are next to, if not already, flawless.
OTHER: 4/5
+1 for a checkpoint system
OVERALL: 16/20
While it may not have been the most fun level ever, it more or less seemed very well put together. And on top of that, it looks great!
MessengerOfDream’s level
FUN: 5/10
Eh, sorry MOY. I can’t really give you the edge on this level being fun, as it wasn’t. Part one consists of some planets (one of which blocked an enemy from view, which killed you almost every time). The second part is just too plain, as the only sense of challenge is the enemies. The third part is basically nothing but you advancing the plot of the level. And the final part is basically the entire first part, except backwards, and a speed run. Basically only 2 parts of your level had any sense of challenge or fun, 1 of the 2 happening to be a near repeat of the first. And even those 2 weren’t much fun.
GRAPHICS: 3/5
Not horrible, but I’d work a little more in some areas if I were you.
OTHER: 3/5
OVERALL: 11/20
I think the major MAJOR flaw in this level is you focused way too much on plot rather than the level itself, Trying to give Mario a reason to go out and get that Shine once in a while is fine, but it isn’t required. Things like that I would consider to be last-minute changes, as you don’t need them to make an excellent level. Besides, who plays Mario for the story anyways?
Xpo20’s level
FUN: 2/10
You can’t be serious with this. How exactly is this supposed to be fun again? There are no enemies (besides the spam of fish), no platforming, NOTHING to represent a challenge. It’s a 30 second walk through a poorly-put together garden, and then using the sling star to head into the spam of clouds. Then you make an attempt at trying to create a monument out of the clouds. Sad, just sad.
GRAPHICS: 1/5
Spam of cheep-cheeps and clouds, not to mention some cutoff, is not what you call good graphics.
OTHER: 2/5
-1 for naming the monument after Four. Four deserves an awesome level, not…THIS!
OVERALL: 5/10
So far this is the worst level I’ve played in this contest. There are SO many areas you need to work on, and I highly suggest you do so before submitting anything to LDP, otherwise it will indeed count as spam.
Shade’s level
FUN: 4/10
Did you forget to test your level? Or did you think the multiple levels you had made up for the low-quality of each and every one of them? None of them are very fun at all, the most fun being the second-to-last, where it’s basically a boss rush. Even that could’ve been done a little better. The others are pretty boring, to say the least. And the last one is unbeatable, and you want to know why? Because there was a rock blocking the path, that’s why. One rock you forgot to remove, and I have no idea how to get past it. A mixed up assortment of levels none of which seem to have much effort is putting it lightly; this was a near disaster!
GRAPHICS: 3/5
Not very impressive. I didn’t see cutoff, but there was almost no decoration.
OTHER: 3/5
OVERALL: 10/20
Quality over quantity; that’s the number one rule you need to know in this case. Every level had it’s faults, none seemed too impressive, but all left a sad mark on what could’ve been but never was.
Silver Sonic_106’s level
FUN: 3/10
Not much fun in this level, to tell you the truth. You say this is maximum effort, but this is the bare MINIMUM of what can be done, and what you can do. 1 red coin hidden in a small lake with a fish? Not clever. In the minute it took me to complete this level, the only real challenge was that damn platforming in the second half. The enemies are bogus; their only threat was that you had to hide them behind trees and such so they could unfair hits at me. Overall this level is not good, sorry kid.
GRAPHICS: 1/5
It never looks good. What’s with the random spam of trees in one area and almost nothing in another area? It provides a sense of disorganization, and makes the level worse than it is.
OTHER: 2/5
-1 point for the warp pipe near the end that is basically unneeded, since you can just jump down and you’ll land just fine.
OVERALL: 6/10
It wasn’t what you call a good level. It needs a lot of work, and don’t ever tell me this was your maximum effort. A great level takes patience. Nobody lacks that, it’s just for some people it’s harder to deal with. If you feel a level you’ve designed is not the best you made it out to be, don’t submit it.
Nero The Demonslayer’s levels
FUN: 7/10
These were actually fun, to tell you the truth. Mostly part one and two of the level. Part three isn’t very good due to poor platforming and it’s basically suicide the first time. Of course we’re going to be distracted killing enemies at the beginning and then when we realize we need to hurry before the block squishes us it’s too late. Overall, it was a simple level with a simple plot, and done very well.
GRAPHICS: 3/5
You didn’t spend much time on the graphics, did you? Just a hunch.
OTHER: 2/5
-1 for having almost nothing to do with a garden. Yes, doing this can almost always guarantee a point off your final grade, if not multiple points.
OVERALL: 12/20
Simple, the best way I can describe it. Not great, not bad; simple. And in the case, the good kind of simple.
Megamario1996’s level
FUN: 7/10
I liked it. A nice challenge of collect-the-stars done pretty well. It felt a little lacking, though.
GRAPHICS: 4/5
Near-flawless graphics. I think in some areas it could’ve been done better, but still it looks great. No idea what the blank background is about, perhaps it was intentional, so I will not hold you against that.
OTHER: 3/5
OVERALL: 14/20
Good job, MM. While not great, the level was very good.
Cryokenetic’s level
FUN: 10/10
My God, man! This level was the most fun in a level I’ve had in a darn long time, since I’ve played Runouw’s levels, perhaps. Everything seemed just perfect. The signs, perfect! Item placement, perfect! Item use, AKA Rocket Fludd, perfect! And overall the challenge of the level was the best it can be. The few screw ups I had were among my fault and not your level design, and they never seemed like an instant death screw up. If I were to accidentally drop off a platform, I could be saved by another platform, and merely use Rocket Fludd to recover. Speaking of that, Rocket Fludd is used great in this level. Some parts you can use him to your advantage, others it’s best to leave your classic jumping action do the work. You can even use Rocket Fludd to skip over some parts if you’re skilled enough, but it never seems too obvious you can do such a thing, and even still there is plenty of variety. The level was brilliant, in every sense of the word.
GRAPHICS: 4/5
They were great, too. Some parts felt a bit plain, however.
OTHER: 4/5
+1 for the part you need to ground pound in order to reach the next part of the level. You have the player thinking this will be used to merely get more coins, then they come to realize it’s to continue on the level. It doesn’t make them feel stuck, since the coins point to the fact you can obviously get there. This part was win.
Overall: 18/20
When I loaded your level and found myself in a snowy cavern, I was expecting a cheap snow level (which I don’t even like snow levels all that much), but you took my expectations and threw them away, and instead offered the greatest level I’ve seen so far in this contest, if not in any of the contests at all.
Doram’s level
FUN: 7/10
A very calm and relaxing level, and not too hard either. I like the fact you present multiple ways to earn a shine in this level, however, that’s where the problem lies in. Sometimes with all the stuff you could do it felt like an Amusement park level, bummed down a notch. Nothing was especially hard or memorable. The Hedge Maze was probably the most challenging thing in this entire level, and when you have rely on mazes to make a fun Mario level, that’s usually not a good thing. Overall, a good garden level that should entertain you for 5 minutes.
GRAPHOCS: 3/5
Most areas were great. Others, not as much detail.
OTHER: 3/5
OVERALL: 13/20
A level which suits desires of relaxing, but doesn’t treat the thirst of classic Mario action.
Yoshikid54’s level
FUN: 8/10
A fun level with plenty of variety. Variety is something I love in a level, and that’s exactly what you deliver. Plenty of different types of challenges. I also like how multiple of these challenges can be tackled at first, but you must complete some of them to access others. Some of the levels definitely could’ve been a little better, however.
GRAPHICS: 5/5
Excellent, they were!
OTHER: 3/5
OVERALL: 16/20
Very well done level. Good job!
Volcove’s level
FUN: 8/10
Quite fun. This level has plenty to offer, from mazes, to custom obstacles. Yes, custom obstacles; probably my favorite part of your level. From dancing flowers to reject mush, I love to see how creative some people can get. Sometimes I felt a little lost, however. Later in the level you begin to realize how HUGE it is, and the more you access, the more you uncover. It can be quite fun, but quite confusing.
GRAPHICS: 5/5
Perfect, simply perfect!
OTHER: 3/5
OVERALL: 16/20
Well done, Volcove. The level definitely packs a lot of content, which may or may not turn Mario fans on. Once you get over the disorientation of level design, you come to love it.
Fireheart’s level
FUN: 6/10
Most of the time this level felt like a random jumble of Mario platforming, very confusing. Overall, not much fun.
GRAPHICS: 3/5
Eh, they are flawed, but good.
OTHER: 2/5
-1 for starting Mario at the wrong place
OVERALL: 11/20
Definitely not the best I’ve seen, but work on a few areas and you might able to pull such a feat off.
FUN: 7/10
I liked it, kid. A simple challenge of nab the coins, done well for the most part. Unfortunately, there really wasn’t anything in this level to “Wow” me, and in this day and age of SM63 that’s what it’s gonna take.
GRAPHICS: 5/5
Perfect. There didn’t seem to be lack of decoration, nor too much. And everything was placed accurately. Well done.
OTHER: 3/5
OVERALL: 15/20
Probably one of the best collect-the-coin levels I’ve seen in a while. While not perfect, you gave it a good shot and in the end you did well.
Lrmaster132’s level
FUN: 5/10
Straightforward, and boring. The only danger Mario ever encounters in this level is during the cloud section, which sadly only makes up about a third of the level. Everything else is so basic I could s*** myself. It’s more like a challenge of trying to get every coin than it is of getting the Shine. Trust me, if you didn’t have those coins, your score would be lower.
GRAPHICS: 2/5
Some parts I felt you spent almost no time decorating, and some parts I felt you spent way too much. Either way, it never looks especially good in this level. Trust me, putting a whole bunch of trees close to each other does NOT count as good decorating.
OTHER: 3/5
OVERALL: 10/20
Kid, you tried. I can tell. Sometimes people try in the wrong areas, and I think that’s what you did. It’s not horrible, I’ve seen much worse, but it ain’t no gem either. Try not to keep it so basic next time.
Marioiscool254’s level
FUN: 7/10
A level filled with enjoyment, even when the enjoyment isn’t much. I very much liked the idea of going after the coins all the while searching for Fludds to access new areas of the level where you could get new coins. The problem is, in some areas I never felt this idea was executed as well as it could have. For example, I only used the Rocket Fludd but once, as for many areas it was a one-way ticket to insta-kill. Some parts were frustrating, and overall it was a good shot at the simple challenge of nab-the-coins--along with a somewhat interesting Kamek plot--but in the end I can’t say I had a lot of fun.
GRAPHICS: 5/5
Good job, kid. Superb graphics to say the least! Not a detail out of place. Nice work!
OTHER: 2/5
-1 for placing enemies near transitions. I swear to God, it pisses me off when you only have half-a-second reaction time to dodge these guys, otherwise they knock you back through the transition. Sorry mate, even you are to blame of this fault.
OVERALL: 14/20
While not the best level I’ve seen from you, it was a good shot. Improve in some areas, and we may just have a pro on our hands.
SalmoTH’s level
FUN: 3/10
This isn’t what you call a fun level. First we wind up having to do some tricky platforming with those annoying clocks. I can’t begin to tell you how awful this kind of platforming is. Next, we go into the castle, which by the way there’s a glitch where if you immediately head left, you lose. After getting through this unimpressive castle, and we’re going from no enemies to nearly a spam of enemies. Then there’s the damn warp pipe part where if you pick the wrong one you go ALL THE WAY BACK. Are you effing kidding me? You’re saying after everything that I just went through has to be done AGAIN just because I wasn’t lucky enough? You’re not even generous enough to provide a hint. I shouldn’t bother going on. This level simply was not fun. Sometimes I felt it was cheating me, other times I felt you didn’t give this level a second look.
GRAPHICS: 1/5
Where to begin…in the castle there’s almost no decoration, while on the outside it seems you put too much decoration. But wait, there’s more! There’s only one instance where you place yellow coins, ONLY ONE! If you’re going to place some coins down, why not just put them down everywhere except for only one part of the level? It feels unfinished. But wait, there’s MORE! What type of a theme are you trying to set when you have a mountain-happy background with scary ghost music?
OTHER: 3/5
OVERALL: 7/10
This is not what you call a good level, sorry to break it to you. I think the number one rule you need to remember is to test your levels out, not just once, but multiple times. See what works, see what doesn’t. This entire level did not work, but I know you can do better.
Triforceguy1’s level
FUN: 9/10
This is by far the greatest Silver Star level I’ve seen in a long time. Kid, excellent job! Down to the smallest detail, it felt everything in this level was just right. The level neither felt too long, nor too short, so that whenever you died you never felt too frustrated to just quit; you always wanted to go at the challenge again! And the many kind of ways you use sling stars is nothing short of genius. There were a couple instances I think the level could’ve been a little worked on, but in the end the level is just so darn fun you barely care. By far the most fun in a level I’ve had in a while. It definitely captures that Mario Galaxy feeling.
GRAPHICS: 4/5
Very well done, although I think in some areas it could improve.
OTHER: 3/5
OVERALL: 16/20
Kid, you are a genius when it comes to silver star levels. From the placement of the stars to the enemies used to the signs, everything, ALMOST everything, seemed right. Work on a few areas, and you’ll be one of the best.
Worst_master’s level
FUN: 6/10
Kid, I know you really tried in this level. REALLY tried. Both parts are absolutely massive. The problem was sometimes it felt too massive, like you providing a long and tough challenge without any support along the, AKA a checkpoint system, perhaps? The first part felt too much like you hadn’t a clue what to do, with so many directions to go you couldn’t help but feel puzzled. The second part was better, however still falls under some faults. Like I said, I know you really tried hard. But unfortunately, it just didn’t quite work.
GRAPHICS: 5/5
Gotta love a level with great graphics, right? Well done, they were perfect.
OTHER: 4/5
+1 for a great shot at making it at this contest…for the most part, it’s seemingly flawless.
OVERALL: 15/20
Quite good, really, especially item and enemy placement. My biggest suggestion is to try and keep it a bit more simple next time. This level just doesn’t work because it’s a bit too complex.
Star-fawful’s level
FUN: 7/10
Not bad, not bad. The level had a decent sense of length, difficulty, and challenge. There were some parts that were frustrating such as a jump that could only be achieved by bouncing on the bullet bills, and I think you could’ve been a little more creative about the yellow coins. But it’s good, I’ll give you that.
GRAPHICS: 3/5
Not great, but nothing bad either. I saw some water cutoff, but that was about it.
OTHER: 3/5
OVERALL: 13/20
Good job. A better-than-average level, while not perfect, definitely entertained me here.
Buffooner’s level
FUN: 7/10
Very well done. It wasn’t necessarily a blast, but it was above average, definitely. Good job!
GRAPHICS: 5/5
The graphics are next to, if not already, flawless.
OTHER: 4/5
+1 for a checkpoint system
OVERALL: 16/20
While it may not have been the most fun level ever, it more or less seemed very well put together. And on top of that, it looks great!
MessengerOfDream’s level
FUN: 5/10
Eh, sorry MOY. I can’t really give you the edge on this level being fun, as it wasn’t. Part one consists of some planets (one of which blocked an enemy from view, which killed you almost every time). The second part is just too plain, as the only sense of challenge is the enemies. The third part is basically nothing but you advancing the plot of the level. And the final part is basically the entire first part, except backwards, and a speed run. Basically only 2 parts of your level had any sense of challenge or fun, 1 of the 2 happening to be a near repeat of the first. And even those 2 weren’t much fun.
GRAPHICS: 3/5
Not horrible, but I’d work a little more in some areas if I were you.
OTHER: 3/5
OVERALL: 11/20
I think the major MAJOR flaw in this level is you focused way too much on plot rather than the level itself, Trying to give Mario a reason to go out and get that Shine once in a while is fine, but it isn’t required. Things like that I would consider to be last-minute changes, as you don’t need them to make an excellent level. Besides, who plays Mario for the story anyways?
Xpo20’s level
FUN: 2/10
You can’t be serious with this. How exactly is this supposed to be fun again? There are no enemies (besides the spam of fish), no platforming, NOTHING to represent a challenge. It’s a 30 second walk through a poorly-put together garden, and then using the sling star to head into the spam of clouds. Then you make an attempt at trying to create a monument out of the clouds. Sad, just sad.
GRAPHICS: 1/5
Spam of cheep-cheeps and clouds, not to mention some cutoff, is not what you call good graphics.
OTHER: 2/5
-1 for naming the monument after Four. Four deserves an awesome level, not…THIS!
OVERALL: 5/10
So far this is the worst level I’ve played in this contest. There are SO many areas you need to work on, and I highly suggest you do so before submitting anything to LDP, otherwise it will indeed count as spam.
Shade’s level
FUN: 4/10
Did you forget to test your level? Or did you think the multiple levels you had made up for the low-quality of each and every one of them? None of them are very fun at all, the most fun being the second-to-last, where it’s basically a boss rush. Even that could’ve been done a little better. The others are pretty boring, to say the least. And the last one is unbeatable, and you want to know why? Because there was a rock blocking the path, that’s why. One rock you forgot to remove, and I have no idea how to get past it. A mixed up assortment of levels none of which seem to have much effort is putting it lightly; this was a near disaster!
GRAPHICS: 3/5
Not very impressive. I didn’t see cutoff, but there was almost no decoration.
OTHER: 3/5
OVERALL: 10/20
Quality over quantity; that’s the number one rule you need to know in this case. Every level had it’s faults, none seemed too impressive, but all left a sad mark on what could’ve been but never was.
Silver Sonic_106’s level
FUN: 3/10
Not much fun in this level, to tell you the truth. You say this is maximum effort, but this is the bare MINIMUM of what can be done, and what you can do. 1 red coin hidden in a small lake with a fish? Not clever. In the minute it took me to complete this level, the only real challenge was that damn platforming in the second half. The enemies are bogus; their only threat was that you had to hide them behind trees and such so they could unfair hits at me. Overall this level is not good, sorry kid.
GRAPHICS: 1/5
It never looks good. What’s with the random spam of trees in one area and almost nothing in another area? It provides a sense of disorganization, and makes the level worse than it is.
OTHER: 2/5
-1 point for the warp pipe near the end that is basically unneeded, since you can just jump down and you’ll land just fine.
OVERALL: 6/10
It wasn’t what you call a good level. It needs a lot of work, and don’t ever tell me this was your maximum effort. A great level takes patience. Nobody lacks that, it’s just for some people it’s harder to deal with. If you feel a level you’ve designed is not the best you made it out to be, don’t submit it.
Nero The Demonslayer’s levels
FUN: 7/10
These were actually fun, to tell you the truth. Mostly part one and two of the level. Part three isn’t very good due to poor platforming and it’s basically suicide the first time. Of course we’re going to be distracted killing enemies at the beginning and then when we realize we need to hurry before the block squishes us it’s too late. Overall, it was a simple level with a simple plot, and done very well.
GRAPHICS: 3/5
You didn’t spend much time on the graphics, did you? Just a hunch.
OTHER: 2/5
-1 for having almost nothing to do with a garden. Yes, doing this can almost always guarantee a point off your final grade, if not multiple points.
OVERALL: 12/20
Simple, the best way I can describe it. Not great, not bad; simple. And in the case, the good kind of simple.
Megamario1996’s level
FUN: 7/10
I liked it. A nice challenge of collect-the-stars done pretty well. It felt a little lacking, though.
GRAPHICS: 4/5
Near-flawless graphics. I think in some areas it could’ve been done better, but still it looks great. No idea what the blank background is about, perhaps it was intentional, so I will not hold you against that.
OTHER: 3/5
OVERALL: 14/20
Good job, MM. While not great, the level was very good.
Cryokenetic’s level
FUN: 10/10
My God, man! This level was the most fun in a level I’ve had in a darn long time, since I’ve played Runouw’s levels, perhaps. Everything seemed just perfect. The signs, perfect! Item placement, perfect! Item use, AKA Rocket Fludd, perfect! And overall the challenge of the level was the best it can be. The few screw ups I had were among my fault and not your level design, and they never seemed like an instant death screw up. If I were to accidentally drop off a platform, I could be saved by another platform, and merely use Rocket Fludd to recover. Speaking of that, Rocket Fludd is used great in this level. Some parts you can use him to your advantage, others it’s best to leave your classic jumping action do the work. You can even use Rocket Fludd to skip over some parts if you’re skilled enough, but it never seems too obvious you can do such a thing, and even still there is plenty of variety. The level was brilliant, in every sense of the word.
GRAPHICS: 4/5
They were great, too. Some parts felt a bit plain, however.
OTHER: 4/5
+1 for the part you need to ground pound in order to reach the next part of the level. You have the player thinking this will be used to merely get more coins, then they come to realize it’s to continue on the level. It doesn’t make them feel stuck, since the coins point to the fact you can obviously get there. This part was win.
Overall: 18/20
When I loaded your level and found myself in a snowy cavern, I was expecting a cheap snow level (which I don’t even like snow levels all that much), but you took my expectations and threw them away, and instead offered the greatest level I’ve seen so far in this contest, if not in any of the contests at all.
Doram’s level
FUN: 7/10
A very calm and relaxing level, and not too hard either. I like the fact you present multiple ways to earn a shine in this level, however, that’s where the problem lies in. Sometimes with all the stuff you could do it felt like an Amusement park level, bummed down a notch. Nothing was especially hard or memorable. The Hedge Maze was probably the most challenging thing in this entire level, and when you have rely on mazes to make a fun Mario level, that’s usually not a good thing. Overall, a good garden level that should entertain you for 5 minutes.
GRAPHOCS: 3/5
Most areas were great. Others, not as much detail.
OTHER: 3/5
OVERALL: 13/20
A level which suits desires of relaxing, but doesn’t treat the thirst of classic Mario action.
Yoshikid54’s level
FUN: 8/10
A fun level with plenty of variety. Variety is something I love in a level, and that’s exactly what you deliver. Plenty of different types of challenges. I also like how multiple of these challenges can be tackled at first, but you must complete some of them to access others. Some of the levels definitely could’ve been a little better, however.
GRAPHICS: 5/5
Excellent, they were!
OTHER: 3/5
OVERALL: 16/20
Very well done level. Good job!
Volcove’s level
FUN: 8/10
Quite fun. This level has plenty to offer, from mazes, to custom obstacles. Yes, custom obstacles; probably my favorite part of your level. From dancing flowers to reject mush, I love to see how creative some people can get. Sometimes I felt a little lost, however. Later in the level you begin to realize how HUGE it is, and the more you access, the more you uncover. It can be quite fun, but quite confusing.
GRAPHICS: 5/5
Perfect, simply perfect!
OTHER: 3/5
OVERALL: 16/20
Well done, Volcove. The level definitely packs a lot of content, which may or may not turn Mario fans on. Once you get over the disorientation of level design, you come to love it.
Fireheart’s level
FUN: 6/10
Most of the time this level felt like a random jumble of Mario platforming, very confusing. Overall, not much fun.
GRAPHICS: 3/5
Eh, they are flawed, but good.
OTHER: 2/5
-1 for starting Mario at the wrong place
OVERALL: 11/20
Definitely not the best I’ve seen, but work on a few areas and you might able to pull such a feat off.
Also, congratz to the winnerz, and all that shiz. Now if you excuse me, I'm going to go get wasted in La Taberna (hopeful attempt at saying Spanish for The Tavern)









