10th Level Designer Contest

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Re: 10th Level Designer Contest

Postby Blablob » January 3rd, 2011, 12:48 pm

Here be mah judgings.

judgings....don't judge. lolz pun.: show
Destroyer1’s level

FUN: 3/10

I found the level to be incredibly tedious, with no sense of originality; nothing is necessarily difficult, and the areas that are meant to be challenging are crafted poorly. Overall, the level is not fun.

GRAPHICS: 1/5

There is no sense of decoration in the level. A lot of the item placement is bad, and there is much cutoff in your level.

OTHER: 3/5

No comment.

OVERALL: 7/20

The biggest problem with this level is that it seems too rushed. Every aspect is extremely dull; it seems you slapped this level together in 10, maybe 15 minutes. Focus on investing more time in your future levels, and the end result will definitely be better.

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Yoshi Boo 118’s level

FUN: 7/10

The level had some interesting concepts, but many of them failed to execute as best as they could have. The level is too straightforward. While I do enjoy the plot, it doesn’t necessarily (for me, anyway) add to the fun of the level. The comet part of the level was, again, an interesting concept, but I get more of a feeling of floating rocks than I do comets. Also, some of the rocks are too far away from the others for you to jump to, which can become a problem if you don’t have the FLUDD (this is actually how I lost my first life). Overall, it was a good level, but can be improved on.

GRAPHICS: 3/5

They were simple, while not gorgeous. There was some cutoff which I questioned of whether it was intentional or not. Aside from that, the level isn’t bad looking.

OTHER: 3/5

No comment

OVERALL: 13/20

A nice try, Yoshi Boo. I can tell a lot of effort went into this level, but when all is said and done, you have to make sure that everything is not only done, but done correctly.

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Alucardx60’s level

FUN: 6/10

This level was fair in terms of fun; nothing wowed me, the platforming was kept simple, and while there were some creative uses for the blocks, none changed around the gameplay so much that it made the level any more engaging. In fact, with Hover Fludd, many of the obstacles can be surpassed. At some areas I felt the obstacles were just a scramble of objects. It was fair, but not great.

GRAPHICS: 3/5

You started off well, but after the start of the level, it seems you barely worked on graphics at all. There is no cutoff, however, which is good.

OTHER: 3/5

No comment.

OVERALL: 12/20

This was a short and pleasant level to play, but I sense a feeling of unbalance when you combine simple platforming with advanced platforming such as moving blocks which, for the record, are not pulled off too well.

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MessengerOfDreams/Venexis’ level

FUN: 9/10

You knew this review was coming, mah boi. And what can I say? The level is fantastic! Down to every last detail, I had a blast playing it. The way you design the platforms, or hide the mushrooms and coins, or present the overall story, are all done with extreme care. That’s not to say the level lacks any flaws, however. The first part of the level, at the point where enemies begin to drop, will drop a koopa which is practically invisible until it lands on the ground, and thus, hitting and damaging you. Of course the first time around you’ll have no idea that the koopa is there, so you’ll probably take the damage. And then, there’s a glitch in the third part of the level right when you start the level up. Apparently you placed Mario wrong and the level defaulted to an undefined level. I tested multiple times to make sure it wasn’t just a one-time thing and, sure enough, Mario was places wrong. I moved him just a little and the issue was fixed. Overall, though, said flaws cannot hold back what is an otherwise amazing level.

GRAPHICS: 5/5

Like I said, every last detail seems like it was taken into consideration, and that statement still rolls for the graphics as well. What can I say? They’re amazing!

OTHER: 4/5

+1--the traveling worms were a very good idea and very well pulled off.

OVERALL: 18/20

Looks like collaboration pulled off because the level is very well done. Congrats!

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MushrooMario’s level

FUN: 6/10

This was a pretty basic collect-the-coins level. You keep everything simple, which doesn’t pay off as too much as a problem but results in a lack of actual fun. Enemies aren’t strategically placed to a point where they pose as a real challenge, and everything else you use seems to have been done a million times. Two warp pipes are hidden to, I don’t know, up the challenge, but I found both of them quite easily.

GRAPHICS: 3/5

There’s some decoration in a few areas, and no cutoff that I noticed, but it isn’t jaw-dropping.

OTHER: 2/5

-1--Forget to add a red coin? There were only seven of them. Or was that just a sign fail?

OVERALL: 11/10

Simplicity doesn’t always pay off; the level serves as a fun little mini-challenge, but as a whole, it doesn’t quite stand on its own.

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MRHOTDOG1234’s level

FUN: 4/10

This was kept at the bare minimum of any type of fun platforming. All three of the silver stars are way too simple to collect; the one that seems to have gotten the most treatment was the one where you obtain Rocket FLUDD, and the other two are laughable.

GRAPHICS: 2/5

The Rocket FLUDD part seems to have been handled with a bit of care, but what about the rest of the level? There seems to be random blocks and platforms everywhere you look.

OTHER: 4/5

+1--I like the Mario sprite you designed; it looks very accurate.

OVERALL: 10/20

This was definitely an example of an unbalanced level. One moment the graphics and platforms serve as a fair challenge, and the next it seems a tornado visited your level and tossed everything in all different directions. Very unorganized, and overall, not a great level.

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Jac1

FUN: 6/10

The level was actually pretty fun, to a certain degree. I particularly liked the first part of having to climb to the top; while simple, it was done pretty well. The second part, however, is not done as well, as Rocket FLUUD makes it extremely simple.

GRAPHICS: 2/5

No decoration, and there seems to be some tile cutoff.

OTHER: 3/5

No comment.

OVERALL: 11/20

The level started out fairly good, but went downhill afterwards. It was good, but not amazing.

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MICrophone’s level

FUN: 7/10

This was a very interesting and entertaining level, held down by only a few flaws. These flaws pertain to the platforming itself. Some areas require the most precise jumping, and it’s a pain getting far in this level only to land one step short of a platform and have to redo everything over; even with the checkpoints there is usually still a big area you have to recover. Other than the unnecessary difficulty in some areas, there isn’t much wrong with your level. There’s one part, however, that really irritated me, where you have to hop from koopa to platform. If you miss the platform, you’re able to land on a mushroom platform directly below, making it seem like you can recover. However, I checked it, and this jump is impossible without some type of FLUDD (and during this part of the level, you don’t have FLUDD).

GRAPHICS: 5/5

They’re downright gorgeous. No cutoff, plenty of suitable decoration; it’s perfect.

OTHER: 3/5

No comment.

OVERALL: 15/20

You tried, my zombified friend, and for the most part your efforts show. Make considerations into the fact that it isn’t that quite to make exact jumps precisely where you want us to (or you can design a way where even if we fail, we don’t die), and I’ll be looking forward to your future levels even more than I did this one. (OMG Bruce Willis)

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Blakunosi’s level

FUN: 7/10

This was actually a good attempt at a simplistic level, with great coin placing, but it holds one flaw: it’s not hard at all! Coins are placed good but the design of the level is that there is no real strategic way to placing the coins somewhere, and thus upping the challenge. It’s pretty straight forward all the way to the end. There was one clever way you used the warp pipe in order to collect the coin, but then you had to regain all ground you lost…I wish you had stuck to that type of challenge more than relying on challenging platforming skills, which your level lacks.

GRAPHICS: 2/5

There is a bit decoration, but nothing to wow me…and to be honest, there isn’t much to the scenery other than warp pipes.

OTHER: 3/5

No comment.

OVERALL: 12/20

This was one of the better platforming levels, but it just lacked a sense of difficulty, which held it down a bit. There are other minor flaws, but that was definitely the biggest one.

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Zebrestalala’s level

FUN: 9/10

This is a masterpiece, my friend. Built from the ground up, the masterpiece you’ve created shines every level. It doesn’t get much better than this. It’s just too bad that there are a few issues in the first part that hold this level back from perfection, but it’s not far off. Said issues include not being able to pass one of the platforms near the beginning, and also having a fixed camera at the area where you have to float. The latter problem is a big one because the camera can only become normal again once you ground pound to regain your jumping, but you also won’t be able to continue because the floating was required to continue further.

GRAPHICS: 5/5

I always noticed you to take a different approach on graphics than other designers do. You don’t worry all that much on using the same blocks and making them as awesome as possible; you focus more on mixing and combining different blocks to produce an effect which would otherwise be cutoff, but it’s not. It makes your levels feel much more scenic in a way I can’t describe. They take the meaning of good graphics to an entire new level.

OTHER: 3/5

No comment.

OVERALL: 17/20

One of the best levels I’ve played in a while, and though there are issues in a few areas, they are minor and do not conceal the undeniable fact that this level is just pure awesome!

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Nongplang’s level

FUN: 6/10

This level had some well done platforming techniques to perform, but sadly, the lag in this level makes it barely unplayable. Aside from that, it’s nothing amazing, but nothing too bad either.

GRAPHICS: 4/5

They’re quite good. I would’ve liked to see a little more than just grass tiles and trees, but aside from that the level looks great.

OTHER: 2/5

-1--Lag.

OVERALL: 12/20

It was a pretty solid level let down by numerous faults.

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OldSchoolGamer’s level

FUN: 9/10

This was a very well done collect-the-silver stars level. The platforming is done very well, and the entire setup of the level provides a challenging yet entertaining star hunt.

GRAPHICS: 5/5

They were very good; I saw nothing wrong with them.

OTHER: 3/5

No comment.

OVERALL: 17/20

This was one of the best collect-based levels I’ve ever seen. It provides a perfect balance of challenge and fun. Great job!

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Nin10mode’s level

FUN: 7/10

This was a fun and simple level with nothing too extraordinary packed inside, but overall, it kept me entertained. I liked you seasons-switch idea, but I only wish it affected the game play more than simply switching around the types of coins and freezing/unfreezing the water

GRAPHICS: 4/5

Graphics were pretty good must of the time, however there were some areas that looked a bit funky.

OTHER: 4/5

+1--Cool seasons-switch idea pulled off well

OVERALL: 15/20

The level wasn’t half-bad, and while it holds some flaws, it’s nothing too major in which I can’t end my review by saying that this was indeed a good level. Good job!

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PokemonXD’s level

FUN: 5/10

The multiple-challenge idea is an interesting and fun part of a level pulled off numerous times, but it’s only fun if the idea can be pulled off right. All of your challenges are simply bland, and aren’t unique nor fun.

GRAPHICS: 1/5

With poor challenges must come poor graphics, and this level unfortunately must remind us of that. Everything looks like it was put together in about 5 seconds, with no sense of decoration, and a lot of cutoff. In fact, in most areas you just used the same exact tile over and over again.

OTHER: 3/5

No comment.

OVERALL: 9/20

Knowing this level was incomplete before I had even played it, I had a bit of reason to believe that if you had completed it, it could’ve turned out alright. Seeing what you have now, I’ll have to take that thought back. It seemed you focused so much on the concept of multiple challenges that you forgot about what’s more important--the challenges themselves.

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Marby’s level

FUN: 1/10

…You have to be kidding me. This was it? There are so many places to start with how horribly designed this level is that I am at a loss for words. Should I start with the bland graphics? The cutoff? The lack of any challenge whatsoever? I could’ve done this in about two minutes, as I guess you did.

GRAPHICS: 0/5

Water cutoff, and a lack of any effort whatsoever. However, you take the meaning of water cutoff to a whole new level.

OTHER: 2/5

-1--once you fall down that whole where the Shine Sprite is found, there’s no way to get back up, so if you didn’t collect all the Silver Stars first, you’re screwed.

OVERALL: 3/20

This was absolutely pitiful. Every Level Designer Contest we get good entries, and we get bad ones. But this sets a whole new standard for what NOT to do, not just for the LDC, but for levels period.

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Jelloman’s level

FUN: 6/10

It was alright. None of the challenges are very original or greatly designed, but overall they were all fair.

GRAPHICS: 3/5

They were plain and simple. Not much detail but not horrible either.

OTHER: 3/5

No comment. (Although, what’s with the smallish spaceship on the outside being huge on the inside?)

OVERALL: 12/20

While not the best, this was an average little multiple-challenge level which doesn’t go off with a bang but is nonetheless entertaining.

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RedLink’s level

FUN: 5/10

This was fair. Nothing truly interests me, and many of your challenges are just repeated over and over again. All you seem to do throughout the entire level is jump….again, and again, and again. It gets tiresome and you never change up the formula. It was just plain boring.

GRAPHICS: 2/5

They were also fair. There’s no real focus on the level graphics-wise and a few of the sections look a bit strange, but it’s not terrible.

OTHER: 3/5

No comment.

OVERALL: 10/20

The level suffers primarily from repetition of challenge. You never seem to do anything except hop from platform to platform, and it gets old very quickly.

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Buffooner’s level

FUN: 8/10

I liked it. The level is a bit short, but the challenges presented are appropriate and fitting. They’re a bit simple though, and nothing truly impresses me. But overall, for the little amount of content, you make good use of it.

GRAPHICS: 4/5

They were better than average. While not the best I’ve seen, they’re still quite nice.

OTHER: 4/5

+1--alternative way to get the Shine Sprite

OVERALL: 16/20

For such a small package, it’s delivery is quite large! Err…in other words, for a short levels, it’s quite impressive. Well done!

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Mr. SaxMan’s level

FUN: 7/10

For an incomplete level, this was actually really good. My only complaints are that it lagged in some areas and that the meteor part is a bit too unpredictable.

GRAPHICS: 5/5

Perfect, I didn’t see anything wrong with them.

OTHER: 2/5

-1--Lag plus the fact that the level doesn’t always load

OVERALL: 14/20

The level hits strong in many areas, especially considering that it wasn’t even finished, though it does fall short in a few spots--nothing that greatly impeded my fun, but just watch out for these flaws next time.

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Animorph’s level

FUN: 5/10

The level is all right. There’s nothing too challenging and there were a few frustrating points, for example the switches at the Hydra part. If you aren’t at the exact right spot you’ll have to wait for the switch the deactivate, which gets tedious.

GRAPHICS: 3/5

They weren’t bad but not too good either. Though I like the Hydras.

OTHER: 3/5

No comment.

OVERALL: 11/20

The level doesn’t really offer any interesting concept to work on except for the Hydra part, which isn’t that great either. Still, it was a bit enjoyable.
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Blablob
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Re: 10th Level Designer Contest

Postby Mr_SaxMan » January 3rd, 2011, 3:26 pm

I'll post my judging as soon as I get home... (five minutes).

*Later*

My judging scores for everybody are here.

Mr_SaxMan judged:
Do not attempt to see these scores! Your eyeballs will burn.: show
Judging Key- [+] = Good Thing
[-] = Bad Thing
Major = Very important, helped get this score a lot.
Medium = Kind of Important, or something that would be Major if there wasn’t a problem or catch with it.
Minor = Small Details, something that would be Major or Medium if there wasn’t a problem or catch.

LET THE JUDGING BEGIN!!!!

1. destroyers grandmaster galaxy – destroyer1

Fun – 1.5/10
-(The best I can say is) it was a possible level, though that is kind of mandatory [+] Medium
-Extremely Short, not very fun [-] Major
-Some challenging areas, not in difficulty, but in just being an annoying level [-] Medium
-Seemed to be rushed and built uncreatively [-]Medium
-Much too easy otherwise [-] Medium
-Get a toe out of line, and your dead, not like the Grand Master Galaxy, like an annoying bad level. [-]Medium

Graphics – 2/5
-Kind of interest design with different themes [+] Minor
-Cut off at a few places [-] Medium
-Some bad floating items [-] Minor
-Barely any use of decorative items [-] Medium
-Outside of Designing Area Cut off (Explained before) [-] Minor

Other Stuff – 2.2/5
-Bad title grammar, but simulates there would be other bad grammar if there were ANY SIGNS!!!! [-] Minor

Overall – 5.7, 1.425 on the portal – This level has no soul, and is built uncreatively, and is rushed. I don’t want to see any levels like this.
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2. The Lunar Crisis – Yoshi Boo 118

Fun – 7.75/10
-Good overall design [+] major
-Right difficulty, at least a little challenging [+] medium
-Overall pretty fun, I want to finish it [+] Major
-Good Number of Enemies [+] Medium
-Good use of Regular Items [+] Medium
-A few unintentional minor Death glitches/bumps [-] Minor
-Got a little long without being quite as interesting as it could have been. [-] Medium
-Bullet Bills get repetitive and annoying at the end. Requires FULL health at the section [-] Medium

Graphics - 4/5
-No cut off, except lava, which is kind of hard to deal with. [+] Medium (not major, because there IS some cut off)
-No unintentional floating items [+] medium
-Good use of Décor Items [+] medium
-Nice use of Disabled Stars [+] Minor
-Pipes could be better [-] minor
-Cut off Water – [-] Minor (there isn’t that much water to be effected)

Other Specialties – 3.5/5
-Disabling Stars for Decoration [+] Med-Min
-Some small lag in two areas. [-] Minor

Overall 15.25/20, 3.8125 in portal –This level was designed with care and skill, but could stand a double check or two, and could stand to be a little more interesting at times.
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3. Bowser’s Space Fortress – AlucardX60

Fun - 6/10
-Good Overall Design [+] Major
-Good Use of Regular Items [+] Medium
-Fun, until it ended [+] Major
-A little too easy, not enough enemies [-] Medium
-Way too short, would have been more fun and interesting if there was more to it [-] Major
-Some places were full of little nooks and crannies,

Graphics - 4/5
-No Cut off [+] Major
-No Unintentional Floating Items [+] Medium
-Overall Neat design [+] Minor
-Good Use of Décor Items in grass [+] Medium
-Some Coin Paths and Platforms could have been better, (Hold Command to make Item Placing Neater) [-] Minor
-Could have used some creative building decoration, Ex: Disabled Shines, Force Field, other Disabled stuff [-] Minor

Special Stuff – 2.9/5
-Kind of Dumb, the level had NOTHING to do with Bowser. Otherwise, nothing else here. [-] UBER Minor

Overall – 12.9/20, 3.225 on Portal – This level was pretty well made, but lost many points on Difficulty, and Length, leaving me wanting more, in a bad way.
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4. Alignment of Fates Series – Venexis and MessengerOfDreams
All Together Review

Fun – 9/10
-Interestingly built, storyline enhances gameplay [+] Medium
-Fun, I wanted to finish the level [+] Major
-Overall well made [+] Major
-A little easy, but canceled out, because it is a showy level. [+] Minor
-A few annoying things you just weren’t there [-] Minor

Graphics – 4/5
-Very interesting and cool décor design [+] Medium
-No cut off at ALL [+] Major
-Good use of Decorative Items in Life Storm [+] Medium
-Nice look, nothing looks unintentionally messy [+] Medium
-Could Use some more décor in Looking Up [-] Minor
-A few items that don’t look as good as they fully could [-] Minor
-A little messy in the houses [-] Minor

Other Stuff – 4/5
-Great Story, especially for an SM63 level [+] Medium
-I missed looking at some cut off, because you made the level look so GOOD! But even though it is completely intentional, it IS cut off [+] Medium {[-] Uber Minor at graphics}
-The Cave isn’t done, and looks kind of rushed, but its only a preview. [-] Minor

Overall – 17/20, 4.25 on the Portal – Handle with Care, this level is very professionally made, with only a few fixable errors.
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5. Platform Power Galaxy – mushroomario

Fun – 6.5/10
-Overall well made [+] Major
-Pretty fun, I wanted to finish it [+] Medium
-Redo for Red coins Door [+] Medium
-Good use of Regular Items [+] Medium
-Good hints for finding some secrets [+] Medium
-There are only 7 coins in the level, it took a while to realize that after searching [-] Medium
-Too easy for my taste, I wish there were more enemies and difficult parts [-] Medium
-Too short, though I know it is supposed to be a mini level [-] Medium

Graphics – 3.5/5
-No cut off at all [+] Major
-Good use of Décor, though could use more [+] Minor (Minor because of not very much décor.)
-Decorative Items get a little repetitive [-] Minor

Other Stuff 2.8/5
-Could use better sign grammar [-] minor

Overall – 12.8/20, 3.2 in portal – This level is pretty good, but could fix some problems, like difficulty, décor, and other easy fixes.
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6. Super Mario Galaxy – MRHOTDOG1234

Fun - 6/10
-It was kind of fun, though could be more fun. [+] Medium
-Pretty well made, at some parts [+] Minor
-Good use of normal Items [+] Medium
-Used Arrows for Direction [+] Minor
-A little too easy, not enough risk taking, too many anti fail areas [-] Medium
-Too short, could have been longer [-] Medium
-One area seems to have lost its tiles, or never had any… it probably should have been fixed or noticed [-] Minor
-One platform is hard to get to without precise timing [-]Minor

Graphics – 3.7/5
-No intentional cut off at ALL [+] Major
-Good use of Decorative items, though could be better, and could use more. [+] Minor
-I could see the blocks keeping you from passing through the level transitions. Could fix this. [-] Minor

Other stuff - 4/5
-Big Mario at the beginning, THAT’S ALWAYS COOL! [+] Medium

Overall – 13.7/20, 3.425 on Portal – This level was pretty well made, though could stand to fix some things, like more graphics, difficulty, and length.
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7. The Floating Planetoidss – Jac1

Fun – 5/10
-Well made [+] Major
-Good use of Normal Items [+] Medium
-Too Short, I would have wanted more, if it wasn’t…[-] Medium
-Too hard! Not in a difficult way, as in an annoying precision playing way that makes you want to jump out that window over there. → [-] Medium
-Kind of hard to tell where to go at some times. [-] Minor
-Get out of line, and basically restart [-] Medium

Graphics – 2.5/5
-No tile cut off, except lava [+] Medium
-Neat look, for the most part [+] Minor
-No decorative items AT ALL! [-] Major
-Cut off water [-] Minor

Other Stuff – 3/5
-Nothing really that special about this level, good or bad. [+/-]

Overall – 10.5/20, 2.625 on portal – This level had some good tile work, but overall, wasn’t very fun, or eye candy.
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8. Armegeddon – The SM63 Level – MICrophone

Fun – 8/10
-Well Made overall [+] Major
-I felt an urge to finish it, until the 7th time attempting it. [+] Medium
-Good use of normal items [+] Medium
-Good length [+] Medium
-Good Challenge, at some parts [+] Medium
-Check points [+] Minor
-Some parts were too hard, just for being annoying, or hard to understand what to do. It took me a lot of tries to figure out what to do. [-] Medium
-Some precision needed [-] Minor

Graphics – 4.5/5
-No cut off at ALL [+] Major
-Overall neat look [+] Medium
-Good overall Spacey look [+] Medium
-Good use of Décor items [+] Medium
-Some items don’t look as neat as they could [-] Minor
-Could use more décor items at some places [-] Minor

Other Stuff - 4/5
-O_o [+] Minor
-Some glitches here and there [+] Medium

-Overall 16.5/20, 4.125 on Portal, This level was made very well, but is confusing at some parts, and a little, not to mention the tiniest graphics problems.
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9. Conquest Of The Galaxy – Kirby_999 – (Quit Contest)
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10. Space Pipe Galaxy – Blakunosi

Fun – 7.5/10
-Well Designed [+] Major
-I wanted to finish it, it was enjoying to play [+] Major
-Good use of normal items [+] Medium
-A little short, could use more [-] Minor
-A little too easy, I could use a challenge [-] Minor

Graphics - 4.5/5
-No cut off at all [+] Major
-Good use of décor [+] Medium
-Pretty good pipes, though could be better [+] Minor
-Overall neat design [+] Medium
-Some décor blocked the sight of a bottomless pit, causing me to die ☹ [-] Minor

Other Stuff - 3/5
-Nothing apparently amazing or terrible about the level [+/-]

Score – 15/20, 3.75 on Portal, This level is pretty well made, especially with graphics, though could be longer, and more difficult.
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11. Temple of Stars – Zebrestalala

Fun - 5/10
-Well made, in some places [+] Medium
-Good use of items [+] Medium
-Good difficult challenge, at some times [+] Medium
-Was motivated to keep playing (until the 5th try, and re-editing the level…) [+] Minor
-Was kind of fun at first [+] Minor
-About the right length, maybe just a little short [+] Minor
-Impossible level, I had to re edit a few times [-] Major
-Way too hard at some parts, not in a fun way, but in a precision and annoying way, where you have to do it over and over again from the crappiness of the level’s difficulty design. [-]- Major

Graphics - 2/5
-No terrain cut off, besides disappearing blocks [+] Medium
-Good use of décor items, at some places [+] Minor
-Nice spacey theme look [+] Minor
-Some terrain was bare from décor [-] Medium
-Lots of building cut off [-] Medium
-Cut off water [-] Minor
-Overall look kind of sloppy at some parts [-] Minor
-Sloppily placed items at some times (Press Command While hold items) [-] Minor

Other Stuff -3.5 /5
-Kind of cool block platform [+] Minor

Overall – 10.5/20, 2.625 on portal – This level had some potential at first, but really made the difficulty and annoyance get in the way, and could really fix some cut off.
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12. Galaxy X – Animorph

Fun - 6/10
-Pretty Fun overall [+] Major
-Was motivated to keep playing [+] Major
-Good use of items [+] Medium
-Too Short, make it longer [-] Medium (Unfinished)
-Not Difficult at all [-] Medium (Unfinished)
-Unfinished, effecting the rest of the gameplay [-] Medium (Unfinished… duh)
-One Sling star kills you [-] Minor

Graphics – 2.5/5
-No tile cut off, besides at switch blocks [+] Major
-Nice tile look/work [+] Medium
-No décor at all [-] Major (Unfinished)

Other Stuff – 4/5
-Hydra Caves were pretty cool [+] Medium

Overall – 12.5/20, 3.125 on the portal - This level does amazingly well for an unfinished level, but sadly, it wasn’t finished enough to get a great score.
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13. The asteroid feild – Fireheart

Fun - 2/10
-(Best thing I could say) It is not an automatic death level, and I guess the meteor ship thing was cool [+] Medium
-Way to short (only 30 seconds) [-] Major
-Way too easy [-] Major
-Impossible Level [-] Major

Graphics - 4/5
-No cut off at all, but not much can go wrong… [+] Medium
-The Overall décor of the ship was good [+] Medium
-Some Décor was a bit sloppy [-] Minor

Other Stuff – 3/5
-Asteroids at the beginning were kind of cool [+] Minor
-Bad title grammar [-] Minor

Overall – 9/20, 2.25 on the Portal – It was a good minute of fun, but is too unfinished to get much of a good score.
_________________________________________________________________________________________________
14. Grassy Tower Galaxy – Nongplang

Fun- Overall 8/10
-The Right Difficulty [+] Medium
-Good Overall Gameplay [+] Major
-Pretty fun overall, motivated to finish [+] Major
-Right number of enemies/items [+] Medium
-A little repetitive [-] Medium
-A little short [-] Minor
-Bullet Bills get just a bit annoying [-] Minor

Graphics- 3.5/5
-No Cut off in playable area [+] Major
-No unintentional floating items [+] Medium
-Overall neat look [+] Medium
-Good use of items in some places, others are bland [+/-] Minor
-Cut off outside of designing area
(I know this is kinda hard to understand, but when
you zoom out, you can see block cut off. I would
just suggest making the level a little wider, and
adding tiles to the cut off platforms on the side.) [-] Medium
-Pipes look a little messy [-] Minor
-Good use of items in some places, others are bland [+/-] Minor
-One door in front of nothing [-] Minor

Other- 3/5
-Nothing amazing in the level, but nothing terrible either [+/-]

Overall- 15.5/20/ 3.75 in portal; This level is pretty good compared to most, but could work on a few small easy to fix things.
_________________________________________________________________________________________________
15. Asteroid Galaxy – OldSchoolGamer

Fun - 8/10
-Overall well made [+] Major
-I felt motivated to finish the level [+] Major
-Overall pretty fun [+] Major
-Correct number of enemies [+] Medium
-Good length for a mini level [+] Medium
-Nice difficulty [+] Medium
-Good use of items [+] Medium
-Some jumps are a pain in the butt, until you get used to them [-] Minor
-The Launcher was not fun. I had to re edit the level to get past it after trying 20 times. [-] Major-ish
-Bullet Bills get annoying when trying to get the star [-] Minor

Graphics - 4/5
-Only one tile of cut off [+] Major
-Good use of décor [+] Medium
-Neat good look [+] Medium
-Could use some more décor, its just a little less than I had hoped for… [-] Minor
-Graphic décor on moving blocks did NOT work out well. [-] Medium

Other Stuff - 4/5
-Secret ending star was useful [+] Medium

Overall – 16/20, 4 on the portal – This Level is very well made, though has a few minor, some medium, things to fix.
_________________________________________________________________________________________________
16. Seasonal Ease Galaxy – nin10mode

Fun - 8/10
-Overall well designed [+] Major
-Fun, I felt motivated to finish [+] Major
-Nice difficulty, platform and jumping wise [+] Medium
-Overall pretty fun [+] Major
-Nice length for a mini level [+] Medium
-Could use some more enemies [-] Minor
-Some jumps were fun, while others needed getting used to (when you get used to them, they are fun though) [-] Minor
-There are actually 9 red coins, which threw me off [-] Medium

Graphics – 3/5
-No cut off at all, except for the “Seasonal Changes” [+] Major
-Neat look overall [+] Medium
-Has a little décor, but not enough by far [-] Medium

Other Stuff – 5/5
-Theme overall was pretty cool [+] Medium
-Disabling [+] Medium
-Black Hole [+] Medium

Overall – 16/20, 4 on portal – This level was very well made, but could work on using more décor items, and a few annoying platform jumps.
_________________________________________________________________________________________________
17. Galaxy Challenge – pokemonxd

Fun – 1.5/10
-It was a good challenge at some times [+] Medium
-Very disorganized, hard to tell where to go sometimes [-] Medium
-Starting position started at the wrong place, took my 30 minutes to realize what the hell I should do [-] Major
-Got very boring after a while, just jumping around, enduring hard courses [-] Medium
-Long as hell, I don’t want to go through out the enter level, I stopped at the arena challenges. [-] Major
-No 10th challenge, incomplete without a star [-] Major
-Some areas are too hard as in very annoying, and you don’t even want to try [-] Medium

Graphics - .25/5
-At least used cave as spacey asteroid tiles [+] Minor
-Cut off everywhere [-] Major
-VERY LITTLE décor items [-] Major
-Looks very messy, sloppily placed [-] Medium
-Things look very ugly [-] Major
-Doors in front of no walls [-] Minor
-Little/No variation of theme [-] Medium

Other Stuff - 2/5
-Lag in some areas [-] Medium

Overall – 3.75/20, 0.9375 on the portal – This level, though was very big, was rushed, had terrible graphics, gameplay, and lacked most everything good in a level. Work much harder next time.
_________________________________________________________________________________________________
18. Water Galaxy – Marby

Fun - 2/10
-Not an automatic death level [+] Medium
-Way too easy [-] Major
-Way too short [-] Major
-The level was boring, I just swam around [-] Medium

Graphics - 1/5
-Neatly made, but that is because there is very little to judge… [+] Minor
-Cut off through out the galaxy [-] Major
-No décor (yes, building/structure décor is possible) [-] Major
-Cut off water [-] Medium
-Bland look [-] Medium

Other Stuff- 3/5
-Nothing great about this level, but nothing terrible either [+/-]

Overall – 6/20, 1.5 on the portal – This level was short and simple, not in a good way. It was way to short, no challenge at all, and needed help with graphics.
_________________________________________________________________________________________________
19. Bowser’s Space Station – jelloman44

Fun - 7/10
-Overall well designed, at some places [+] Medium
-Fun, I wanted to finish it [+] Major
-Good use of normal Items [+] Medium
-Good challenge, at some times [+] Medium
-Nice length [+] Medium
-Some parts were annoying, and took a lot of tries [-] Medium
-The part with Switch Controlled Blocks and Breakable blocks confused me a lot [-] Medium
-Get a little out of line, and you might die [-] Medium

Graphics - 3/5
-No cutoff at all, except at the bottom of the rocket [+] Major
-Some buildings look good on the inside from the amount of items (building décor)[-] Medium
-Outside of the ship cut off [-] Minor
-Cut off water [-] Minor
-Could use some more décor [-] Medium
-Some items are a little messy [-] Minor

Other Stuff – 3/5
-Nothing too amazing or terrible about the level [+/-]

Overall – 13/20, 3.25 on the portal – This level was made well in some ways, but not as well in others. There could have been more décor, and less annoyance…
_________________________________________________________________________________________________
20. Doom Space – RedLink

Fun – 6.5/10
-Well designed, at some times [+] Medium
-I was motivated to finish, fun, at some times [+] Major
-Good use of normal items [+] Medium
-Was a good challenge, sometimes [+] Medium
-Was either easy, or annoyingly hard at sometimes [-] Medium
-Some precision required [-] Minor
-A little short (I can tell this isn’t really a mini level) [-] Minor
-Got a little boring sometimes, just jumping around [-] Minor

Graphics – 2.5/5
-Nice use of tiles, no cut off, except at the beginning with the night background [+] Medium
-Tiles were mainly neat [+] Medium
-Floating décor didn’t look too good [-] Medium
-Some items were a little sloppily placed [-] Medium
-No item décor, besides used as a platform [-] Major
-A few tiles didn’t look neat, could do something about this [-] Minor

-Other Stuff - 3/5
-Nothing amazing, or terrible, about the judged level [+/-]

-Overall – 12/20, 3 on the portal – This level was a good challenge, but could work on graphics, and a few annoying spots.
_________________________________________________________________________________________________
21. Space Walk – Mr_SaxMan
-NOT BEING JUDGED because of me being a judge.
_________________________________________________________________________________________________
22. Green Planet - !?!

Fun – 6.5/10
-Fun, at some parts [+] Medium
-Well designed at some parts [+] Medium
-Good use of normal Items [+] Medium
-Way too easy, could be harder [-] Medium
-Could be a little longer [-] Minor
-Got kind of boring, gameplay wise [-] Medium

Graphics – 2.5/5
-No cut off, except for the cage on the grass [+] Major
-At some times, the décor looks good [+] Minor
-WAY TOO MUCH DÉCOR, seems like he tried to hard [-] Major
-Some looks good, but the majority looks sloppy [-] Medium
-Sloppily placed items, “Command” for neat placement [-] Medium
-Some areas have no décor at all [-] Medium

-Other Stuff - 3/5
-HTML tags in signs [+] Medium
-Lag throughout the level [-] Medium

Overall – 12/20, 3 on portal – This level shows great potential in the creator, and had ups, but seemed a little flat in gameplay, and way overdone in graphics.
_________________________________________________________________________________________________
23. The Prettiest Star in the Sky – zebrestalala

Fun – 5.5/10
-Well designed [+] Major
-I wanted to finish it, until the first few tries [+] Medium
-Fun, until the 7th try [+] Medium
-Good use of normal items [+] Medium
-The blocks covering the entrances to the stars bring automatic death when hit by a sling star [-] Medium
-To play this level, you need to be very careful about both your F.L.U.D.D. water level, and your health. Otherwise, you’re toast… now I’m hungry. [-] Medium
-Jumping on platforms in the beginning made you rush, and fall a lot. The floating rock, even if you get to it, will sometimes make you fall off. [-] Medium
-The platforms in the big building at the end are hard to get on without a F.L.U.D.D., and sometimes caused me to die in the lava [-] Medium

Graphics – 4/5
-Not much unintended cut off [+] Medium
-Good in building décor [+] Medium
-Neat overall look [+] Medium
-Could use some more in building décor [-] Minor
-Some cut off, like buildings at the beginning, and lava. [-] Minor

Other Stuff – 4.75/5
-The boss was cool, and well designed [+] Medium
-Lots of cool glitches, like disabling, floating, InvinciBills [+] Major
-Ending is kind of flat
-That last sign… DIEDIEDIEDIECAEKDIEDIEDIE

Overall – 14.25/20, 3.5625 on the portal – This level was well designed in graphics, and had some cool things on the side, but had some annoying areas of gameplay that could be fixed.
_________________________________________________________________________________________________
24. Well it’s Certainly Not Home – Buffooner

Fun -8/10
-Overall Well desgined [+] Major
-Pretty fun overall [+] Major
-I wanted to finish the level [+]Major
-Good use of normal items [+] Medium
-A too easy for my taste [-] Medium
-A little too short [-] Minor

Graphics – 3.5/5
-No cut off at all [+] Major
-Neat overall look [+] Medium
-Good use of décor items [+] Medium
-Décor style looks good [+] Medium
-Could use some more décor here and there, and a little more variety for the grass [-] Medium
-The sling stars at the beginning were cool, but needed some décor in between. It was just kind of bland there [-]Minor

Other Stuff – 4.5/5
-Check point, though it wasn’t greatly useful [+] Minor
-Alternate courses/routes [+] Medium

Overall – 16/20, 4 on the portal – This level is very well made, among the best, but could be a little longer, harder, and fix some small décor problems.
_________________________________________________________________________________________________
25. 13. The asteroid feild – Fireheart

Fun - 2/10
-(Best thing I could say) It is not an automatic death level, and I guess the meteor ship thing was cool [+] Medium
-Way to short (only 30 seconds) [-] Major
-Way too easy [-] Major
-Impossible Level [-] Major

Graphics - 4/5
-No cut off at all, but not much can go wrong… [+] Medium
-The Overall décor of the ship was good [+] Medium
-Some Décor was a bit sloppy [-] Minor

Other Stuff – 3/5
-Asteroids at the beginning were kind of cool [+] Minor
-Part of airship made of doors, creative, but you could enter them [+] Minor
-Bad title grammar [-] Minor
-Incorrect italics HTML tag… <i>Your Text Here</i>, Not Your Text Here [-] Minor

Overall – 9/20, 2.25 on the Portal – It was a good minute of fun, but is too unfinished to get much of a good score.
_________________________________________________________________________________________________
Dropped Out:
Volcove
Usuario THF
Kirby_999
Last edited by Mr_SaxMan on January 3rd, 2011, 4:20 pm, edited 4 times in total.
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Mr_SaxMan
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Re: 10th Level Designer Contest

Postby MessengerOfDreams » January 3rd, 2011, 3:54 pm

Lol, not that it matters, but the Cave was complete, I forgot to fix the text. :D No biggie though, I mean, it won't make a difference.
Image
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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Re: 10th Level Designer Contest

Postby Mr_SaxMan » January 3rd, 2011, 4:21 pm

Sorry MoD. It just seemed short to me, and because it said "Unfinished" underneath, I assumed it was unfinished.
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Re: 10th Level Designer Contest

Postby MessengerOfDreams » January 3rd, 2011, 4:46 pm

No prob! :D
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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MessengerOfDreams
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Thumbs Up given: 519 times
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Re: 10th Level Designer Contest

Postby fourinone » January 3rd, 2011, 7:36 pm

Alright, here are my in-depths ratings. I realize that I didn't exactly finish all of them, so if you'd like an explanation for the score you received, send me a PM, and I'll be glad to give you a full review.

Judgings be here...: show
--------------
destroyers grandmaster galaxy - destroyer1
--------------
RATING: 11/20
--------------
FUN: 5/10
It has some nice and difficult platforming in the beginning. It's bit short, though, and the rooms after the red coins seem unneeded.
--------------
GRAPHICS: 3/5
The graphics are okay. The ghost house looks pretty good.
--------------
OTHER THINGS: 3/5
N/A
--------------


----------------------------

--------------
The Lunar Crisis - Yoshi Boo 118
--------------
RATING: 17.5/20
--------------
FUN: 9/10
Well, this is one of the best levels I've played in a while! Great length, great challenges. TATANGA. Yeah. The chase scene is terrific. My only complaint is that if you miss the pipe at the end of the chase, you have to ride all the way back; read about negative offset in my block tutorial. :awe:
--------------
GRAPHICS: 4.5/5
It has Suyo's worst enemy, the cutoff lava. But I don't care. :awe: Graphics are top notch. You really made the place look lively!
--------------
OTHER THINGS: 4/5
+ Great writing and plot!
--------------
"Here, look at this diagram. I have scientifically proven that a large astromical body colliding with our planet is, indeed, a BAD THING!" :O
I found five 1-ups. :o_O:
----------------------------

--------------
Bowser's Space Fortress - Alucardx60
--------------
RATING: 13.5/20
--------------
FUN: 7/10
It's a pretty decent level. Good job with the sling stars!
--------------
GRAPHICS: 3.5/5
The field in the beginning looks really nice. The fortress itself could be a little more lively, but it does its job.
--------------
OTHER THINGS: 3/5
N/A
--------------


----------------------------

--------------
The Alignment of Fate - MessengerOfDreams/Venexis
--------------
RATING: 17/20
--------------
FUN: 8.5/10

--------------
GRAPHICS: 4.5/5
WERMS
--------------
OTHER THINGS: 4/5
+ Interesting story!
--------------


----------------------------

--------------
Platform Power Galaxy - mushroomario
--------------
RATING: 14/20
--------------
FUN: 7/10
It's a short and simple level. The first hidden pipe is pretty clever.
--------------
GRAPHICS: 4/5
It looks good! Great use of grass tiles and plants.
--------------
OTHER THINGS: 3/5
N/A
--------------
You said there were eight red coins...there are only seven. : P

----------------------------

--------------
Super Mario Galaxy - MRHOTDOG1234
--------------
RATING: 11.5/20
--------------
FUN: 5/10
It's a little short. The room after the left pipe is well-designed, albeit short. The acquisition of the Rocket FLUDD made the top right room too easy, and the bottom right room looks glitched...did you playtest it?
--------------
GRAPHICS: 3.5/5
It took me a while to realize I was standing on a pixelated Mario. :awe: Great use of grass tiles, too.
--------------
OTHER THINGS: 3/5
N/A
--------------


----------------------------

--------------
The Floating Planetoidss - Jac1
--------------
RATING: 14/20
--------------
FUN: 7/10
It's a very solid level, and has some good challenges, such as the lava part. Perhaps some indication that you have to go left after getting the Turbo FLUDD would've been nice; I found the up arrow a bit misleading there.
--------------
GRAPHICS: 3.5/5
The little planetoids look nice. The lava at the end looks a bit awkward, but I guess there's not much you can do about it.
--------------
OTHER THINGS: 4/5
+.5 Wow, I didn't notice that secret shine at first! o_O Cool secret.
--------------
Heh, almost died after getting the shine. :awe:

----------------------------

--------------
Armageddon: The SM63 Level - MICrophone
--------------
RATING: 15/20
--------------
FUN: 8/10

--------------
GRAPHICS: 4/5
O_o
--------------
OTHER THINGS: 3/5

--------------


----------------------------

--------------
Conquest Of The Galaxy - Kirby_999
--------------
RATING: 8/20
--------------
FUN: 2/10
Unfinished?
--------------
GRAPHICS: 3/5

--------------
OTHER THINGS: 3/5

--------------


----------------------------

--------------
Space Pipe Galaxy - Blakunosi
--------------
RATING: 12.5/20
--------------
FUN: 6/10

--------------
GRAPHICS: 3.5/5
Good job with the curved pipes.
--------------
OTHER THINGS: 3/5

--------------


----------------------------

--------------
Temple of Stars - zebtrestalala
--------------
RATING: 17/20
--------------
FUN: 9/10
The main level is a bit rough around the edges, but mostly good. At times I felt a bit lost and don't know where I'm supposed to be headed. Then again, you had the best use of advanced techniques in the contest (though you probably should've prompted the player to zoom out during the zero-gravity sections). The flying section was best. And of course, the boss was brilliant.
--------------
GRAPHICS: 4/5
Helios looks pretty wasum. :awe:
--------------
OTHER THINGS: 4/5
+ Great plot and writing! (But it's missing an ending. o_O)
--------------
The boss is "not your best"? Pssh.
By the way, it IS possible to beat. Rocket FLUDD does wonders; in fact, I preferred it over the sling stars. :awe:
----------------------------

--------------
Galaxy X - Animorph
--------------
RATING: 11.5/20
--------------
FUN: 6/10
You didn't need to make those switches last so long if they're used for warping.
--------------
GRAPHICS: 3.5/5

--------------
OTHER THINGS: 2/5
- No goal...
--------------
This level looks promising. I really like the hub/branch layout. Finish it!

----------------------------

--------------
Space Walk - Mr_SaxMan
--------------
RATING: 17/20
--------------
FUN: 9/10
I had loads of fun playing this one. Excellent pacing; it kept me interested through the whole thing. The unfinishedness made me very sad. :X
--------------
GRAPHICS: 5/5
This is hands down one of the best-looking levels I have ever seen. Great job! (Also, I can't help but notice that green goomba off to the side there. :awe: )
--------------
OTHER THINGS: 3/5
n/a
--------------
Finish the level! I will be waiting for it!

----------------------------

--------------
Grassy Tower Galaxy - Nongplang
--------------
RATING: 12/20
--------------
FUN: 6/10

--------------
GRAPHICS: 3/5

--------------
OTHER THINGS: 3/5
n/a
--------------
Small design flaw: secret pipes not necessary, platforms can easily be reached with bullets, but no biggie.

----------------------------

--------------
Asteroid Galaxy - OldSchoolGamer
--------------
RATING: 11.5/20
--------------
FUN: 5/10
Too much tedious jumping and redoing sections.
--------------
GRAPHICS: 3.5/5

--------------
OTHER THINGS: 3/5
n/a
--------------


----------------------------

--------------
Season Ease Galaxy - nin10mode
--------------
RATING: 17.5/20
--------------
FUN: 9/10
This level made me very happy. :awe: Feels just like a Super Mario Galaxy level.
--------------
GRAPHICS: 4.5/5
Major props for making a spring and winter version of the same stage.
--------------
OTHER THINGS: 4/5
+ Awesome concept!
--------------
Just a little tidbit: the level I originally planned (and mostly finised before deleting it like an idiot) for the first ever LDC (the fire/ice one) had the same concept as this one, except with a lava cave/ice cave (and less well done :X).

----------------------------

--------------
Galaxy Challenge! - PokemonXD
--------------
RATING: 9/20
--------------
FUN: 5/10
I like the concept, but it wasn't pulled off very well. Very unpolished.
--------------
GRAPHICS: 2/5
Tiles have some awkward cutoff.
--------------
OTHER THINGS: 2/5
- It looks like you misplaced Mario's starting location...
--------------
After the first challenge, you can very easily guess where the shortcuts are; some ground leading to the beginning of the challenge rather than a bottomless pit would've removed the need for shortcuts.

----------------------------

--------------
Water Galaxy - Marby
--------------
RATING: 7/20
--------------
FUN: 3/10
Overly simplistic. Stuck if you don't get all stars before shine.
--------------
GRAPHICS: 1/5
Blue bricks only. Awkward water boundaries.
--------------
OTHER THINGS: 3/5
n/a
--------------


----------------------------

--------------
Bowser's Space Station - jelloman44
--------------
RATING: 14/20
--------------
FUN: 7.5/10
It flowed very well. Difficulty is just right.
--------------
GRAPHICS: 3.5/5

--------------
OTHER THINGS: 3/5

--------------


----------------------------

--------------
Doom Space! - RedLink
--------------
RATING: 10/20
--------------
FUN: 5/10

--------------
GRAPHICS: 2/5

--------------
OTHER THINGS: 3/5

--------------


----------------------------

--------------
Well it's certainly not home - Buffooner
--------------
RATING: 14.5/20
--------------
FUN: 7.5/10
SLING STARZ
--------------
GRAPHICS: 4/5

--------------
OTHER THINGS: 3/5

--------------


----------------------------
ImageImageImage
YOU ARE NOW MANUALLY BREATHING
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Re: 10th Level Designer Contest

Postby AlucardX60 » January 4th, 2011, 11:35 am

Image

I realized the starting field was my best, but it seems that castles are not my strong suit so I'll try to stay away from them from now on and stick with the overworld stuff.

Oh and Sax. What do you mean the slingstar coins could have been better? You collected them all when you used it right?
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SM63 Level Designer Contest Winner
LDC #4: Halloween

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Re: 10th Level Designer Contest

Postby Yoshi Boo 118 » January 4th, 2011, 2:46 pm

Who needs other judges? Four's scores make the most sense. :awe:

Now, WHERE...IS...RUNOUW? >:O
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Credit to Buff for my normal avatar and lordpat for the Red Yoshi sig. Ninny made the Valentine's Gift. <3 Thanks!


Click on the left and right side of my main signature to see my Level Series (Paper Mario 63) and my Levels!

Stories (That are more than just a prologue long):
Unlocked (One of my first stories, pretty much abandoned now)
Koopa's Final Blow (Halloween 2011)
Resonance (Posted here first, but other link is better)
The Gibus Games (TF2 related)
My fanfics are posted here, where the most recent updates will be on.

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Yoshi Boo 118
Ex umbra in solem

 
Posts: 1700
Joined: October 17th, 2009, 4:05 pm
Location: Ever heard of Yoshi's Mansion?

SM63 Level Designer Contest Winner
1st Place in the Runolympics SM63 LDC Event. Congratulations!

Thumbs Up given: 139 times
Thumbs Up received: 102 times

Re: 10th Level Designer Contest

Postby Mr_SaxMan » January 4th, 2011, 7:36 pm

Yeah, you could collect the coins, but it just wasn't very neat looking, and when flying, it wasn't a direct hit at the coins, more like just barely grabbing them.
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Mr_SaxMan
Honorary Member

 
Posts: 625
Joined: July 10th, 2010, 11:35 am
Location: Practicing.

Thumbs Up given: 6 times
Thumbs Up received: 39 times

Re: 10th Level Designer Contest

Postby destroyer1 » January 5th, 2011, 6:07 pm

fourinone wrote:Alright, here are my in-depths ratings. I realize that I didn't exactly finish all of them, so if you'd like an explanation for the score you received, send me a PM, and I'll be glad to give you a full review.

Judgings be here...: show
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destroyers grandmaster galaxy - destroyer1
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RATING: 11/20
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FUN: 5/10
It has some nice and difficult platforming in the beginning. It's bit short, though, and the rooms after the red coins seem unneeded.
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GRAPHICS: 3/5
The graphics are okay. The ghost house looks pretty good.
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OTHER THINGS: 3/5
N/A
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The Lunar Crisis - Yoshi Boo 118
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RATING: 17.5/20
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FUN: 9/10
Well, this is one of the best levels I've played in a while! Great length, great challenges. TATANGA. Yeah. The chase scene is terrific. My only complaint is that if you miss the pipe at the end of the chase, you have to ride all the way back; read about negative offset in my block tutorial. :awe:
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GRAPHICS: 4.5/5
It has Suyo's worst enemy, the cutoff lava. But I don't care. :awe: Graphics are top notch. You really made the place look lively!
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OTHER THINGS: 4/5
+ Great writing and plot!
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"Here, look at this diagram. I have scientifically proven that a large astromical body colliding with our planet is, indeed, a BAD THING!" :O
I found five 1-ups. :o_O:
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Bowser's Space Fortress - Alucardx60
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RATING: 13.5/20
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FUN: 7/10
It's a pretty decent level. Good job with the sling stars!
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GRAPHICS: 3.5/5
The field in the beginning looks really nice. The fortress itself could be a little more lively, but it does its job.
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OTHER THINGS: 3/5
N/A
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The Alignment of Fate - MessengerOfDreams/Venexis
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RATING: 17/20
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FUN: 8.5/10

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GRAPHICS: 4.5/5
WERMS
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OTHER THINGS: 4/5
+ Interesting story!
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Platform Power Galaxy - mushroomario
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RATING: 14/20
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FUN: 7/10
It's a short and simple level. The first hidden pipe is pretty clever.
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GRAPHICS: 4/5
It looks good! Great use of grass tiles and plants.
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OTHER THINGS: 3/5
N/A
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You said there were eight red coins...there are only seven. : P

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Super Mario Galaxy - MRHOTDOG1234
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RATING: 11.5/20
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FUN: 5/10
It's a little short. The room after the left pipe is well-designed, albeit short. The acquisition of the Rocket FLUDD made the top right room too easy, and the bottom right room looks glitched...did you playtest it?
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GRAPHICS: 3.5/5
It took me a while to realize I was standing on a pixelated Mario. :awe: Great use of grass tiles, too.
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OTHER THINGS: 3/5
N/A
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The Floating Planetoidss - Jac1
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RATING: 14/20
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FUN: 7/10
It's a very solid level, and has some good challenges, such as the lava part. Perhaps some indication that you have to go left after getting the Turbo FLUDD would've been nice; I found the up arrow a bit misleading there.
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GRAPHICS: 3.5/5
The little planetoids look nice. The lava at the end looks a bit awkward, but I guess there's not much you can do about it.
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OTHER THINGS: 4/5
+.5 Wow, I didn't notice that secret shine at first! o_O Cool secret.
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Heh, almost died after getting the shine. :awe:

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Armageddon: The SM63 Level - MICrophone
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RATING: 15/20
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FUN: 8/10

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GRAPHICS: 4/5
O_o
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OTHER THINGS: 3/5

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Conquest Of The Galaxy - Kirby_999
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RATING: 8/20
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FUN: 2/10
Unfinished?
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GRAPHICS: 3/5

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OTHER THINGS: 3/5

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Space Pipe Galaxy - Blakunosi
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RATING: 12.5/20
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FUN: 6/10

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GRAPHICS: 3.5/5
Good job with the curved pipes.
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OTHER THINGS: 3/5

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Temple of Stars - zebtrestalala
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RATING: 17/20
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FUN: 9/10
The main level is a bit rough around the edges, but mostly good. At times I felt a bit lost and don't know where I'm supposed to be headed. Then again, you had the best use of advanced techniques in the contest (though you probably should've prompted the player to zoom out during the zero-gravity sections). The flying section was best. And of course, the boss was brilliant.
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GRAPHICS: 4/5
Helios looks pretty wasum. :awe:
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OTHER THINGS: 4/5
+ Great plot and writing! (But it's missing an ending. o_O)
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The boss is "not your best"? Pssh.
By the way, it IS possible to beat. Rocket FLUDD does wonders; in fact, I preferred it over the sling stars. :awe:
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Galaxy X - Animorph
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RATING: 11.5/20
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FUN: 6/10
You didn't need to make those switches last so long if they're used for warping.
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GRAPHICS: 3.5/5

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OTHER THINGS: 2/5
- No goal...
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This level looks promising. I really like the hub/branch layout. Finish it!

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Space Walk - Mr_SaxMan
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RATING: 17/20
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FUN: 9/10
I had loads of fun playing this one. Excellent pacing; it kept me interested through the whole thing. The unfinishedness made me very sad. :X
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GRAPHICS: 5/5
This is hands down one of the best-looking levels I have ever seen. Great job! (Also, I can't help but notice that green goomba off to the side there. :awe: )
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OTHER THINGS: 3/5
n/a
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Finish the level! I will be waiting for it!

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Grassy Tower Galaxy - Nongplang
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RATING: 12/20
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FUN: 6/10

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GRAPHICS: 3/5

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OTHER THINGS: 3/5
n/a
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Small design flaw: secret pipes not necessary, platforms can easily be reached with bullets, but no biggie.

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Asteroid Galaxy - OldSchoolGamer
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RATING: 11.5/20
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FUN: 5/10
Too much tedious jumping and redoing sections.
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GRAPHICS: 3.5/5

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OTHER THINGS: 3/5
n/a
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Season Ease Galaxy - nin10mode
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RATING: 17.5/20
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FUN: 9/10
This level made me very happy. :awe: Feels just like a Super Mario Galaxy level.
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GRAPHICS: 4.5/5
Major props for making a spring and winter version of the same stage.
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OTHER THINGS: 4/5
+ Awesome concept!
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Just a little tidbit: the level I originally planned (and mostly finised before deleting it like an idiot) for the first ever LDC (the fire/ice one) had the same concept as this one, except with a lava cave/ice cave (and less well done :X).

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Galaxy Challenge! - PokemonXD
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RATING: 9/20
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FUN: 5/10
I like the concept, but it wasn't pulled off very well. Very unpolished.
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GRAPHICS: 2/5
Tiles have some awkward cutoff.
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OTHER THINGS: 2/5
- It looks like you misplaced Mario's starting location...
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After the first challenge, you can very easily guess where the shortcuts are; some ground leading to the beginning of the challenge rather than a bottomless pit would've removed the need for shortcuts.

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Water Galaxy - Marby
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RATING: 7/20
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FUN: 3/10
Overly simplistic. Stuck if you don't get all stars before shine.
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GRAPHICS: 1/5
Blue bricks only. Awkward water boundaries.
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OTHER THINGS: 3/5
n/a
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Bowser's Space Station - jelloman44
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RATING: 14/20
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FUN: 7.5/10
It flowed very well. Difficulty is just right.
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GRAPHICS: 3.5/5

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OTHER THINGS: 3/5

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Doom Space! - RedLink
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RATING: 10/20
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FUN: 5/10

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GRAPHICS: 2/5

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OTHER THINGS: 3/5

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Well it's certainly not home - Buffooner
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RATING: 14.5/20
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FUN: 7.5/10
SLING STARZ
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GRAPHICS: 4/5

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OTHER THINGS: 3/5

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Now this is a real judge. :awe:
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You got a problem with the troll? :troll:
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destroyer1
Code: Awesome

 
Posts: 294
Joined: July 13th, 2010, 4:16 pm
Location: Your mama!

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