Super Mario Countdown

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Re: Super Mario Countdown

Postby ~MP3 Amplifier~ » January 14th, 2015, 7:16 am

I was gonna complete the Ville Lumiere level but never got the code for it :S Is that something you still wanna do or not really?
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Re: Super Mario Countdown

Postby Asterocrat » January 14th, 2015, 7:19 am

Oh, uh, sorry

I'm on my phone right now at school so I'll send it as soon as I am home
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Re: Super Mario Countdown

Postby Supershroom » January 14th, 2015, 7:52 am

Okay, I get that if I make a level, it extends the series, not replaces a level of yours.

Idea change: A mountain/rock/canyon/base/whatever level based upon Sonic Heroes' Rail Canyon. Being named ROCKY CANYONS, I'd say. :)
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Re: Super Mario Countdown

Postby Asterocrat » January 14th, 2015, 7:55 am

Sounds awesome :3

(fun fact I had an idea for a level like that but it didn't make it in)

Anyway, I'll PM you a few tips as soon as I get home
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Re: Super Mario Countdown

Postby Asterocrat » January 16th, 2015, 10:35 am

Updatessssss

TOPIC UPDATES:
  • Added back HANGING CITADEL (by Yurimaster) to the first post.
  • Added back VILLE LUMIÈRE to the first post and changed its author from Harmless to ~MP3 Amplifier~
  • Added ROCKY CANYONS (by Supershroom) to the first post (I'm starting to run out of colors guys)
  • Added locations of levels to the first page
  • Remade the world map!
    • Now features Antarctica
    • Moved a few things around to make room for the 4 new levels (currently only 3 because I don't have the location of Supershroom's level) and for the final yet-to-be-revealed levels
    • Added preview for FLOODED PAST.
    • Changed icon of Neon City from blue to grey to fit banners on the first page
    • Here it is:
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I want to add the map to the first page but I don't know where. #starkingproblems

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Re: Super Mario Countdown

Postby ~MP3 Amplifier~ » January 16th, 2015, 10:37 am

The more I think about it, the more I realise that this is actually kind of a replacement of Super Mario Legacy except more successful. 'Tis a nice thought. :>
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The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: Super Mario Countdown

Postby CedarBranch » January 16th, 2015, 12:17 pm

~MP3 Amplifier~ wrote:The more I think about it, the more I realise that this is actually kind of a replacement of Super Mario Legacy except more successful. 'Tis a nice thought. :>

If too many humans get involved, it'll never be finished. Super Mario Lazy sounds more like it.

Nevertheless, I'm rather excited to see the end result. *refrains self from using a pun that involves countdowns*
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Re: Super Mario Countdown

Postby MessengerOfDreams » January 16th, 2015, 1:45 pm

Hmm, for Magna Oasis I feel like you could get a sort of Oceania feel for it. Course I'm thinking of Survivor locations and my mind goes to places like Vanuatu which is famous for its still active volcanoes, although factories aren't really a thing there, but I feel one could be sort of invented Donkey Kong Country 2 style.

I'd think about doing it if I have the motivation, but if someone feels they can do it better don't wait on me.
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Re: Super Mario Countdown

Postby Supershroom » January 17th, 2015, 2:03 am

I guess I have a location for ROCKY CANYONS. Somewhere in New South Wales, in the Blue Mountains. (therefore it won't be just canyons but also a few grass and a river).

Already made a rough layout. Trying to get started asap :awe:

ShroomEdit: Aww, it will have to be a desert background, there's no other suitable background. So it will be more a canyon/desert-themed level, being located rather in West Australia than at the coast. Sorreh
Last edited by Supershroom on January 17th, 2015, 10:53 am, edited 1 time in total.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Super Mario Countdown

Postby Asterocrat » January 17th, 2015, 6:19 am

And with that, we have the location of the 13 of the 15 zones of Super Mario Countdown! Fifteen! Holy crap!

Updated map:

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As you can see I moved a few things around again: One zone had to get its location changed because I decided to have a different Act 1 than what I planned originally.

StarEDIT: 100th post woo

StarEDIT2: That's actually what I had in mind, MoD. Magma Oasis will take place on an island with an active volcano.
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