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Super Luigi Bros.

PostPosted: January 23rd, 2010, 10:56 pm
by Luigifan18
This is a repost of my "Super Luigi Bros." topic from the main forums. It belongs better here.

Anyways, this will be a list of the levels that represent my "Super Luigi Bros." story!

Level 1 - Koopa Khaos

Level 2 - Dry Dry River

Level 3 - Temple of the Winter Sword Exterior

Level 4 - Temple of the Winter Sword Interior

Level 5 - Temple of the Magma Sword Exterior

Level 6 - Temple of the Magma Sword Interior

Level 7 - Temple of the Storm Sword Exterior

Level 8 - Temple of the Storm Sword Interior

Level 9 - Assault Bowser's Castle! ( Alternate version) (This level has two versions. The original lags heavily, but is pretty fun nevertheless. The alternate version is a totally remastered variant of the level, with more of a horizontal emphasis, a much better frame rate (due to use of horizontal transitions to avoid having too many objects active at the same time,) an overall rearrangement and recreation of the original's challenges, and an overall higher difficulty level. Both serve to act as a capstone for Super Luigi Bros., and either version can be considered the canonical one.)

Level 10 - Proto-Megaleg (This is the "secret weapon" alluded to at the end of "Assault Bowser's Castle" - a prototype of the Megaleg that appears in Super Mario Galaxy. This tremendous monstrosity, piloted by Bowser, acts as the final boss of "Super Luigi Bros.")

Re: Super Luigi Bros.

PostPosted: January 24th, 2010, 4:49 pm
by Kimonio
WAY to many enemies in the beginning of Koopa Khaos.o_O

Part of it is due to me playing GT, but I can tell that there are too many enemies used....

Re: Super Luigi Bros.

PostPosted: January 24th, 2010, 5:53 pm
by Luigifan18
Kimonio wrote:WAY to many enemies in the beginning of Koopa Khaos.o_O

Part of it is due to me playing GT, but I can tell that there are too many enemies used....


That's kinda the point - Peach's Castle is practically flooded with Koopas. Of course, the low framerate is problematic, but look at it this way - you have plenty of time to react! :|

Any other comments? I'd love to hear more feedback.

Re: Super Luigi Bros.

PostPosted: January 24th, 2010, 5:56 pm
by MICrophone
Yes, but too many enemies makes for a lot of lag and poor gameplay. Be more creative! Koopas everywhere? Kinda boring…

Re: Super Luigi Bros.

PostPosted: January 24th, 2010, 6:04 pm
by Luigifan18
marioiscool254 wrote:Yes, but too many enemies makes for a lot of lag and poor gameplay. Be more creative! Koopas everywhere? Kinda boring…


*shrugs* It's the first level, it's supposed to be simplistic. And my creativity has backfired in some of these levels. For example... the floating platforms awkwardly jutting out of the water in "Dry Dry River"? They're supposed to come floating down the river at you, potentially pushing you backwards, and some of the later ones are carrying harmful passengers. (The way the game engine actually ended up working... I can only presume that they're stuck flopping around on an awkwardly slanted platform, or outright tumbling into the water and dying.) Also, there are two Bob-Ombs that drop down on you later in the level - I intentionally put them up in the air with no ground to stand on so that they would fall down. Because Bob-Ombs die when they end up in water, and they explode when they die, an unwary player in the wrong place at the wrong time might get caught in the explosion. :twisted: (Watch where you're going, Mario!!!) Towards the end of the level, there's another awkward floating platform - the player is supposed to end up standing on this platform and get swept downriver towards the end of the level. ... if they don't crash into a well-placed rock first. :lol:

Unfortunately, the level didn't work out like I'd hoped. :x

Then there's "Temple of the Magma Sword"... I intended for that level to be quite hard, but I severely underestimated Rocket FLUDD's vertical boost - as a result, it's riddled with unintentional shortcuts. The Wing Cap part at the end is a keyboard-breaking challenge no matter how you look at it, though.

Re: Super Luigi Bros.

PostPosted: January 30th, 2010, 3:44 pm
by Cruel Fire99
To tell you the truth, this game isn't too good (except for the Megaleg. Good job!). As everyone else mentioned, Peach's Castle was flooded with the koopas! Come on! Couldn't you've have made it so the koopas were killing the toads (signs as gravestones as Toads)? Or at least SOMETHING else. No offence. For level 2? Boring, repeats non-stop (Cheep Cheeps everywhere, later jumping onto the block?), no random surprises, not even a shine at the end! The temples. WAY TOO MANY ENEMIES! Becomes repeated non-stop with the over-flood with enemies! And dare I say...stupidly easy jumps!? God. The Megaleg? The most creative thing in this game! Still...WAY TOO MUCH ENEMIES! That is a big flaw.
Level Design: 1
Enemy Usage: 0.5
Plot: 0
Grammar: 0.5
Ending: 2
Select to see rating...

4/15 Buzzy Beetle

Re: Super Luigi Bros.

PostPosted: October 2nd, 2010, 7:36 pm
by Luigifan18
Cruel Fire99 wrote:To tell you the truth, this game isn't too good (except for the Megaleg. Good job!). As everyone else mentioned, Peach's Castle was flooded with the koopas! Come on! Couldn't you've have made it so the koopas were killing the toads (signs as gravestones as Toads)? Or at least SOMETHING else. No offence. For level 2? Boring, repeats non-stop (Cheep Cheeps everywhere, later jumping onto the block?), no random surprises, not even a shine at the end! The temples. WAY TOO MANY ENEMIES! Becomes repeated non-stop with the over-flood with enemies! And dare I say...stupidly easy jumps!? God. The Megaleg? The most creative thing in this game! Still...WAY TOO MUCH ENEMIES! That is a big flaw.
Level Design: 1
Enemy Usage: 0.5
Plot: 0
Grammar: 0.5
Ending: 2
Select to see rating...

4/15 Buzzy Beetle


Heh, I'm glad to see that you like the Proto-Megaleg - I'm quite proud of it! But, seriously, what about the Bowser's Castle level? I worked my arse off on that one!!!! ;)

Re: Super Luigi Bros.

PostPosted: October 2nd, 2010, 7:42 pm
by MICrophone
Massive bump without new level to post is a no-no. PM me when you have something new and I'll unlock.