8 Bit Dude wrote:Want me to PM the code so far to you? I only need a couple more bullies to be disabled...
I don't like leaving things to other people most of the time, but glitches are not my thing.
Simpler than it looks. Find the number before the bully (too lazy for looking) and add 50 to it. Look for that # in the code (it'll be like,
5X, 123, 1231) and then just add a "0" in front of whichever number you have. (so it'd be
05X, 123, 1231[/b] ) If you need a specific bully to be disabled and you just can't find it in the code, look for, firstly and obviously, the special #, and then, look for the two coordinates of the specific bully. The first # following the special # is the x-coordinate, and the y-coordinate following.
I hope I helped.
-SuperMIC
Note: Ugh, but I still have yet to master tiling disables.