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Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: March 6th, 2013, 12:58 pm
by CedarBranch
youssef wrote:Awesoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooome!!!!! :awe:
A great level series!
110000000000000000000/10
I love Moss Crossing level of TTOTMC. :D
Continue again! :awe:

Thanks, well... I wouldn't say it is THAT good. But, glad you like it. :3

P.S. Your post seemed a little spammy. The Awesome Face usage and the emphasis on your rating (and the length of "awesome") weren't very necessary; I would hold back some.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: March 19th, 2013, 12:51 pm
by youssef
You can check my level Jungle on my List Level. :3

The Music of Obstacle Course 1# and 2#, in thislevel there is always no music. Please, when you need a music in each web video. You do Muchroom Kingdom music or Secret Course music.
Also, the Outricks of TTOTMC has no music.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: March 19th, 2013, 1:17 pm
by CedarBranch
They actually do have music. You just need to click on the "Alt Music" links in the levels' description, and keep it open on a different tab, because they are actually videos PLAYING music on repeat.
I decided not to use the in-game music for those levels, because they can get old, or there could be better-fitting tunes on the web.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: March 20th, 2013, 1:11 pm
by youssef
Oh! :o
I'm sorry I watch lots ot videos!
Please, I can't.









Thank you! :|

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: July 24th, 2013, 11:33 am
by CedarBranch
To anybody who may be wondering:

I haven't forgotten about this series, nor have I lost interest.
I'm just working on this gigantic level series at a slower pace. I don't want my work on it to consume my time with other levels, but I also don't want to push myself.
Because of this slowdown, I might add a year or so into the expectancy.

EDIT: 3:33pm. Lol.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: July 25th, 2013, 8:28 am
by GMDragon11
It's hard to find a quality series in here these days. And when I saw this, I was like WOW! great job! :D

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: August 24th, 2013, 4:31 pm
by CedarBranch
I'm going to create some hype for Green, Green Pines:

  1. I'm finally introducing the "enemy race" of my "Game-in-a-game Series" in the form of Block Monsters.
  2. It might be my most enjoyable level up to now, but I'm not 100% sure of it.
  3. This time, I'm going to release all three Episodes all at once when I finish them.


EDIT: SCORE! I have successfully finished designing...






























































...my custom-made enemy!

I'm still working on the World's three Episodes, though...

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: August 28th, 2013, 7:59 am
by CedarBranch
It looks like Green, Green Pines gave my series a bit of a hiccup, due to the lag and loading times. Taking into consideration my plans, this happened mostly because of the Pine Trees, and I promise that I'll do my best NOT to publish any more Worlds in any state with lag and/or loading time issues. I'll try to condense the size of future Worlds, PLUS making them a bit more "split-up" with each Episode so that I could potentially make them much bigger, yet have less issues with the loading time.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: January 16th, 2015, 12:27 pm
by CedarBranch
I'm so sorry I haven't touched this in over a year. I've really been wanting to continue this series, but so many other level ideas kept popping up and getting in the way.

I promise, this will eventually be finished as long as I am alive. Unfortunately, this isn't one of my priorities as of now. I do plan to bring it back sometime this year, though.

Re: Super Mario 63: The Trials of the Mysterious Citadel

PostPosted: February 7th, 2015, 6:19 am
by Supershroom
As for the thing about lag, the flame background doesn't lag as much as many people have complained. It doesn't go under 20 fps and you're fine with it. You don't need background tiles. Loading time rather comes from using plenty of décor.