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Re: Tearing Paper

PostPosted: December 28th, 2012, 3:36 pm
by lordpat
I need to stop dying/pressing cntrl+arrow keys in the first level. :'(

This looks to kick-ass in an infinite ammount of ways so far.

Re: Tearing Paper

PostPosted: December 29th, 2012, 10:37 am
by Harmless
The first level, for some odd reason some sort of script-aborting warning comes up, making the level pretty much scrambled... which is the result of too much loading time I guess. Which was sucha shame, because that first sign immediately drew me into the story. :(

But don't worry, it's probably just my computer.

Re: Tearing Paper

PostPosted: December 29th, 2012, 12:03 pm
by ~MP3 Amplifier~
Harmless wrote:The first level, for some odd reason some sort of script-aborting warning comes up, making the level pretty much scrambled... which is the result of too much loading time I guess. Which was sucha shame, because that first sign immediately drew me into the story. :(

But don't worry, it's probably just my computer.


Hmm, you did remember to click no I hope? :3

Also yeah the first level seems to have the most problems with that script aborting thing, ironically it's the second smallest level :P

Re: Tearing Paper

PostPosted: December 29th, 2012, 9:55 pm
by Harmless
Yes, I clicked nope on that warning, but... I thought it still messed it up. Lol, my bad.

Re: Tearing Paper

PostPosted: December 30th, 2012, 1:57 am
by CrazyMario
O.o

That. Level. Was. Awesome.

I think in the second part it said 'She tore a fairy big piece of paper' or something like that.
What was that supposed to mean?

Re: Tearing Paper

PostPosted: December 30th, 2012, 11:43 am
by ~MP3 Amplifier~
...

Typo time. It was supposed to be "fairly big piece of paper". :P I'll fix that now then...

Re: Tearing Paper

PostPosted: December 30th, 2012, 11:57 am
by MessengerOfDreams
I'm going to reserve my thoughts for the most part since I'm a WITBLO judge... I just want to say that the depth of the dream worlds and the definition within them are so marvelous that they almost certainly make my work in Destinations look adorably retro in comparison. Even Dark is antiquated by these standards set here.

Simply put, possibly the best graphics I've seen in a level.

Re: Tearing Paper

PostPosted: December 30th, 2012, 4:27 pm
by Harmless
The pain of relating this story to my selfish times on here a few months ago. The truth is, I've been suicidal for 5 years because of incredible depression and a seemingly non-stop load of stress. This series, though, I heavily relate to and it seriously reaches to me.

This made me cry, enough said. Amazing job, this better ♥♥♥♥ take first in WITBLO2012.

Re: Tearing Paper

PostPosted: December 30th, 2012, 9:18 pm
by CrazyMario
Comparing this to Dark,for this the platforming is pretty normal,while the platforming in Dark isn't just normal jump-and-run,it's quite special IMO. but in terms of storyline,I like the storyline of TP better than Dark,mainly because the ending in Dark seemed a bit weird.
PS:Flamethrowers are one of the greatest items. Used for almost everything,from torches on walls to torn paper.

Re: Tearing Paper

PostPosted: December 31st, 2012, 9:20 am
by ~MP3 Amplifier~
Harmless wrote:The pain of relating this story to my selfish times on here a few months ago. The truth is, I've been suicidal for 5 years because of incredible depression and a seemingly non-stop load of stress. This series, though, I heavily relate to and it seriously reaches to me.

This made me cry, enough said. Amazing job, this better ♥♥♥♥ take first in WITBLO2012.


Heh, same here Harm. (except me ever since I was 9) I suppose that's one thing we have in common. :P

One reason why I wrote this story is for what you said, but I'm so glad that you appreciated it in this way. :3