Super Mario Countdown

Post your level series/miniseries here and comment on others.

Moderator: Level Moderator

Forum rules
You are also encouraged to post your levels into the Level Portal for voting by your peers. One level per topic, though!

Re: Super Mario Countdown

Postby Harmless » February 9th, 2014, 11:36 am

I'll gladly work on Ville Lumiere (I totes would have those accents for the e's if my keyboard could do so :c), but I'll probably send it to you first for revision.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Super Mario Countdown

Thumbs up x2

Postby ~Yuri » February 10th, 2014, 9:47 am

Ladies and Gentleman, as some of you might have noticed in the past posts, I'm also working in this series. However, the theme of my level was kept as a secret until then. Because of this, with no delay, I present you:

Image

Yup, you read it right. This level will take place in the Hanging gardens of Babylon, in Iraq. As you guys already know, I love doing ruins and temple levels, so I'm pleased in working on this.

Hopefully, this level will be released around March, followed by the other 2 levels. So, as this is going to take some time, you can have some cool grey color fount while you wait. Cya!
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Super Mario Countdown

Thumbs up x1

Postby Asterocrat » February 10th, 2014, 12:15 pm

Thanks for the comments. I'm pleased to know that you appreciate this series or at least are intrigued by it. This motivates me to work more and try to do my best, so thanks, really (also that Europe masterpiece looks like an awesome project, MP3 :3).

Also I just wanted to say I edited the first post to include Yuri's and Harmless' levels in the series. Hanging Citadel will be located right after Ghost Depths because from what I've played, it will be harder than your average SMC level and where it is (8th level of the series), it's like one level away from the final level(s) (where I consider the end of the series, aka. getting to Bowser, starts). So that should be cool.

Also I heard you like logos

Here are some for the planned levels that didn't have a logo yet.

Image
Image


On an unrelated note, I have decided to remake Neon City Act 1. Current level will be removed from the series and its name will be changed to something else (like Big Apple or something), if not removed entirely (but I'm not a big fan of that option). New one will be a lot better.

Oh and map will be updated later.
Image
Gift by Forgotten - Full size here!: show
Image

Image

User avatar
Asterocrat
Former Cosmic Ruler

Error contacting Twitter
 
Posts: 2243
Joined: July 1st, 2010, 2:37 am
Location: Strasbourg, Alsace, Eastern France

Runouw Votes Winner
Best Super Mario 63 Level (Can't fix what isn't broken) with "Neon City" in Runouw Votes Summer 2014!

Thumbs Up given: 266 times
Thumbs Up received: 309 times

Re: Super Mario Countdown

Postby ~MP3 Amplifier~ » February 10th, 2014, 2:36 pm

You're doing a Hanging Gardens of Babylon level...?

*flashback to the 15th LDC*
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

Error contacting Twitter
 
Posts: 4383
Joined: May 6th, 2011, 12:35 pm
Location: Maaars d(^_^)b

SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: Super Mario Countdown

Postby cedrico2k » March 7th, 2014, 6:24 am

I'd also gladly work on your project. I'll be working on your Flooded Past title.
Userbars: show
Image
Image

Image
User avatar
cedrico2k
Guardian to Glitch Castle

 
Posts: 9
Joined: July 27th, 2010, 11:55 pm
Location: Goomba Plains

Level Maker

Thumbs Up given: 1 time
Thumbs Up received: 2 times

Re: Super Mario Countdown

Postby Harmless » March 7th, 2014, 7:14 am

I'm pretty sure SK's already working on that. But I dunno.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Super Mario Countdown

Postby Asterocrat » March 7th, 2014, 9:12 am

Yeah, like I said in the PM (but I'll just say it here for everyone to read), Flooded Past is part of that 11 levels I planned (almost fully), so I'll be making them. The levels Dragon Valley, Flooded Past and a last level are even more concerned by that, because of the boss. And of course the four last levels, because that's where the series end (yes, 4 levels).
Image
Gift by Forgotten - Full size here!: show
Image

Image

User avatar
Asterocrat
Former Cosmic Ruler

Error contacting Twitter
 
Posts: 2243
Joined: July 1st, 2010, 2:37 am
Location: Strasbourg, Alsace, Eastern France

Runouw Votes Winner
Best Super Mario 63 Level (Can't fix what isn't broken) with "Neon City" in Runouw Votes Summer 2014!

Thumbs Up given: 266 times
Thumbs Up received: 309 times

Re: Super Mario Countdown

Postby 1018peter » March 7th, 2014, 2:19 pm

Am going to resist the magic of a haunted theme level.




My levels' rather slow paced,so I'll certainly be incapable of recreating the fast paced action of the first few levels.

That is,however,you want a level that focuses on platforming more than speed running.
Indefinite hiatus on Level Designing...
Upcoming Levels: show
Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

Art Topic!: show

Image
Check out my Art Thread!
User avatar
1018peter
Code: Awesome

 
Posts: 481
Joined: October 23rd, 2010, 3:45 am
Location: Ivalice

Level Master

Thumbs Up given: 17 times
Thumbs Up received: 35 times

Re: Super Mario Countdown

Postby Asterocrat » March 7th, 2014, 2:56 pm

Well, while the series is more speed-running based, I'm sure a level that focuses more on platforming wouldn't be much of a problem, as long as you don't overdo it, and that it still has these things that all the levels have (A-to-B level (aka no maze or puzzle or anything, just straight pure platforming); multiple paths; 5 red coins thingy; and, of course, a timer). So yeah, a focus on platforming isn't a bad thing as long as the rest is here too.

(also haunted theme is cool :3)

Oh and while I'm here: I'll start Neon City Act 1 remake tomorrow. Expect it between next week-end and the one that comes after. (it will be awesome btw)
Image
Gift by Forgotten - Full size here!: show
Image

Image

User avatar
Asterocrat
Former Cosmic Ruler

Error contacting Twitter
 
Posts: 2243
Joined: July 1st, 2010, 2:37 am
Location: Strasbourg, Alsace, Eastern France

Runouw Votes Winner
Best Super Mario 63 Level (Can't fix what isn't broken) with "Neon City" in Runouw Votes Summer 2014!

Thumbs Up given: 266 times
Thumbs Up received: 309 times

Re: Super Mario Countdown

Postby 1018peter » March 7th, 2014, 2:58 pm

I can arrange that,but,of course,after March 10.

In other words,count me in for the Ghost Depth.

PLANNED COMPLETION DATE:April 10.
Indefinite hiatus on Level Designing...
Upcoming Levels: show
Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

Art Topic!: show

Image
Check out my Art Thread!
User avatar
1018peter
Code: Awesome

 
Posts: 481
Joined: October 23rd, 2010, 3:45 am
Location: Ivalice

Level Master

Thumbs Up given: 17 times
Thumbs Up received: 35 times

PreviousNext

Return to Level Series