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Re: Super Mario Countdown

PostPosted: February 9th, 2014, 11:36 am
by Harmless
I'll gladly work on Ville Lumiere (I totes would have those accents for the e's if my keyboard could do so :c), but I'll probably send it to you first for revision.

Re: Super Mario Countdown

PostPosted: February 10th, 2014, 9:47 am
by ~Yuri
Ladies and Gentleman, as some of you might have noticed in the past posts, I'm also working in this series. However, the theme of my level was kept as a secret until then. Because of this, with no delay, I present you:

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Yup, you read it right. This level will take place in the Hanging gardens of Babylon, in Iraq. As you guys already know, I love doing ruins and temple levels, so I'm pleased in working on this.

Hopefully, this level will be released around March, followed by the other 2 levels. So, as this is going to take some time, you can have some cool grey color fount while you wait. Cya!

Re: Super Mario Countdown

PostPosted: February 10th, 2014, 12:15 pm
by Asterocrat
Thanks for the comments. I'm pleased to know that you appreciate this series or at least are intrigued by it. This motivates me to work more and try to do my best, so thanks, really (also that Europe masterpiece looks like an awesome project, MP3 :3).

Also I just wanted to say I edited the first post to include Yuri's and Harmless' levels in the series. Hanging Citadel will be located right after Ghost Depths because from what I've played, it will be harder than your average SMC level and where it is (8th level of the series), it's like one level away from the final level(s) (where I consider the end of the series, aka. getting to Bowser, starts). So that should be cool.

Also I heard you like logos

Here are some for the planned levels that didn't have a logo yet.

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On an unrelated note, I have decided to remake Neon City Act 1. Current level will be removed from the series and its name will be changed to something else (like Big Apple or something), if not removed entirely (but I'm not a big fan of that option). New one will be a lot better.

Oh and map will be updated later.

Re: Super Mario Countdown

PostPosted: February 10th, 2014, 2:36 pm
by ~MP3 Amplifier~
You're doing a Hanging Gardens of Babylon level...?

*flashback to the 15th LDC*

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 6:24 am
by cedrico2k
I'd also gladly work on your project. I'll be working on your Flooded Past title.

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 7:14 am
by Harmless
I'm pretty sure SK's already working on that. But I dunno.

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 9:12 am
by Asterocrat
Yeah, like I said in the PM (but I'll just say it here for everyone to read), Flooded Past is part of that 11 levels I planned (almost fully), so I'll be making them. The levels Dragon Valley, Flooded Past and a last level are even more concerned by that, because of the boss. And of course the four last levels, because that's where the series end (yes, 4 levels).

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 2:19 pm
by 1018peter
Am going to resist the magic of a haunted theme level.




My levels' rather slow paced,so I'll certainly be incapable of recreating the fast paced action of the first few levels.

That is,however,you want a level that focuses on platforming more than speed running.

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 2:56 pm
by Asterocrat
Well, while the series is more speed-running based, I'm sure a level that focuses more on platforming wouldn't be much of a problem, as long as you don't overdo it, and that it still has these things that all the levels have (A-to-B level (aka no maze or puzzle or anything, just straight pure platforming); multiple paths; 5 red coins thingy; and, of course, a timer). So yeah, a focus on platforming isn't a bad thing as long as the rest is here too.

(also haunted theme is cool :3)

Oh and while I'm here: I'll start Neon City Act 1 remake tomorrow. Expect it between next week-end and the one that comes after. (it will be awesome btw)

Re: Super Mario Countdown

PostPosted: March 7th, 2014, 2:58 pm
by 1018peter
I can arrange that,but,of course,after March 10.

In other words,count me in for the Ghost Depth.

PLANNED COMPLETION DATE:April 10.