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Re: Super Mario Countdown

Posted:
March 30th, 2014, 12:22 am
by Harmless
Welp, Ville Lumiere is probably somewhere around 15-20% complete in terms of bare-bone level design with tiles and whatnot. That's something to look forward to I guess.
Re: Super Mario Countdown

Posted:
May 2nd, 2014, 7:34 am
by Asterocrat
Rapid update post:
- Starting FLOODED PAST tomorrow, it should be done between next week-end and the Wednesday after that. I have a few ideas, including for graphics, but also gameplay. This one'll be interesting, because we have yet to see a level revolving that much around water in this series.
- VILLE LUMIÈRE is canceled until further notice, as Harmless seems to have given up progress on his level. I might re-take the idea of VILLE LUMIÈRE though, but without using Harm's level. Indeed, his level looks nothing like Paris (sorry, but it's the truth).
- So, to replace VILLE LUMIÈRE, I am introducing MECHA STORM! It is the name I gave to BY's level that he also canceled (unfortunately). I'll continue it for him, as it looked really epic. (VILLE LUMIÈRE will most likely come back later).
Re: Super Mario Countdown

Posted:
May 3rd, 2014, 10:26 am
by Harmless
Just forget that level as a whole. It sucked anyway.
Re: Super Mario Countdown

Posted:
May 3rd, 2014, 11:06 am
by ~MP3 Amplifier~
Hey, if its any help at all, maybe I could continue Ville Lumière? I have some inspiration for a city level right now, and I've been to Paris so hopefully I can keep the atmosphere.
Re: Super Mario Countdown

Posted:
May 9th, 2014, 6:50 am
by Asterocrat
Sure, MP3, I will gladly accept your help. I'm going to send you the level tomorrow or something.
Change of plans!
I... barely started Flooded Past yet, but I've been thinking: I guess I need a break from SMC: I just feel like it is the only thing I can do anymore (since that recent failure in the 26th LDC of me not getting the motivation to finish a slow-paced level like Lethal). So I'm just going to prove myself wrong with a level I had on my mind since the 23rd LDC. Just so I'm not only remembered thanks to this series (even though it's epic and I love it).
This means in no way that this series is ending.
Re: Super Mario Countdown

Posted:
November 6th, 2014, 12:29 am
by Supershroom
A long time has past without anything happening.
If I can ever find some time between LDC's (or if there will ever be a long gap between 2 LDC's, just like between the 26th and 27th), I can give a shot for one level or two. Or even more.
Re: Super Mario Countdown

Posted:
January 10th, 2015, 5:12 am
by Asterocrat
Has it really been 8 months?
Darn. It surely is time to bring this series back from the dead. I'm going to restart Flooded Past... today, as a matter of fact, so admitting I don't run out of motivation midway because I'm unhappy with what I've done (which is what happened last time), I can make it for next week-end. Woo?
Also I mentioned it earlier, but MECHA STORM (name not final, another highly possible name is RUST STORM) is now officially a thing. It used to be BY's level, but he gave up a little bit after starting, but the start looked so good I have to continue it. I don't know when I'll do that though, probably something like after Heliopolis. It takes place inside a fleet of ships which is stuck in the Arctic ice, and is slowly decaying (you could say it's an Ice/Factory-themed level). So if anyone is interested by this idea, or if anyone is willing to make another level for SMC, feel free to suggest.
Let's do this
Re: Super Mario Countdown

Posted:
January 14th, 2015, 5:15 am
by Supershroom
I wanna pick GHOST DEPTHS! (is it the replacement for VILLE LUMIERE? And is Yuri's HANGING CITADEL still part of the series?)
Re: Super Mario Countdown

Posted:
January 14th, 2015, 7:01 am
by ~Yuri
Supershroom wrote:And is Yuri's HANGING CITADEL still part of the series?
I'm still doing progress on it. Sorry for all the delay though
Re: Super Mario Countdown

Posted:
January 14th, 2015, 7:16 am
by Asterocrat
Supershroom wrote:I wanna pick GHOST DEPTHS! (is it the replacement for VILLE LUMIERE?)
Nah, Ghost Depths is part of the original 10 levels I planned so, unfortunately, I'll be making these levels (original 10 levels are all the current levels in the first post except Rust Storm + the final level I'm keeping secret)
Now, if you want to make an Underground or Haunted level, there is nothing stopping you ^_^ It'll just have to not be too similar to Ghost Depths.
And I guess it's good to know Hanging Citadel is still in. I didn't know so I removed it from the first page. I'll add it back.