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Super Mario Countdown

PostPosted: July 26th, 2013, 5:26 am
by Asterocrat
A S T E R O C R A T's
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This thread lists the links to the portal entries of every level from my series, Super Mario Countdown. The series' main ambition is to recreate in Super Mario 63 the feel and gameplay of the Sonic franchise. As such, the following levels feature high-speed platforming, branching paths and make extensive use of the Turbo FLUDD. The different Zones also take place in locations based on real world countries (not unlike Sonic Unleashed), such as China, Russia, Egypt, Chile, and more.

Every Super Mario Countdown level can be completed in one of three ways: You can simply reach the end alive and get the Normal Shine Sprite. If you'd like to try your speedrunning skills, then you'll surely find a challenge in the Speed Shine Sprite, which you can obtain by reaching the end in a set amount of time indicated in each portal thread. Finally, if you have a keen eye for secrets and collectibles, then you might collect the Skill Shine Sprite by finding 5 red coins in each Act.

DON'T FORGET TO LEAVE A RATING ON ANY LEVEL YOU CHOOSE TO PLAY.

+-+-+-+-+-+-+ TABLE OF CONTENTS +-+-+-+-+-+-+
NEON CITY
DRAGON VALLEY
ARCTIC RUINS
CANDY COASTER
EERIE GREENS
FLOODED PAST
GHOST DEPTHSHANGING CITADEL
HELIOPOLIS
RUST STORM
MAGMA OASIS
FINAL FRONTIERNKC
8O

VILLE LUMIÈRE
ROCKY CANYONS

+++++ BONUS LEVELS +++++



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    Welcome to Neon City. Smash windows, jump from one skyscraper to another, and run on rooftops in order to get the Shine Sprite.

    LOCATION: United States
    THEME: City/Skyscrapers
    BOSS: Koopa Eagle

    Click on an ACT to play:


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    You arrived in Dragon Valley, a mysterious place in the middle of China. Reach the Shine Sprite hidden somewhere among the Mountains.

    LOCATION: China
    THEME: Mountains/Village/Hills
    BOSS: Koopa Dragon (Basic Version)

    Click on an ACT to play:


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    In the northern part of the Russian Taymyr Peninsula lies the mysterious Frozen Ruins. Legends say a fallen star can be found around one of these...

    LOCATION: Russia
    THEME: Snow/Mountains/Ruins/Village
    BOSS: Koopa Tiger

    Click on an ACT to play:


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    Explore Sweet Sweet Park, Japan's most impressive Amusement Park. Dash through the rides and get the Shine Sprite.

    LOCATION: Japan
    THEME: Amusement Park
    BOSS: Bowser Jr.

    Click on an ACT to play:


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    Reach for the Shine Sprites as you traverse this mythical corner of the British countryside.

    LOCATION: United Kingdom
    THEME: Grasslands/Castle/Legends/Haunted
    BOSS: Koopa Wasp

    Click on an ACT to play:


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    Swim your way through the Lost City of Atlantis. Avoid traps to receive a legendary artifact.

    LOCATION: Atlantis
    THEME: Temple/Underwater
    BOSS: Koopa Dragon (Water Version)

    Click on an ACT to play:


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    Search for the Shine Sprite in an abandoned mine amid the Andes Mountains. But be careful, these caves are reportedly haunted...

    LOCATION: Chile
    THEME: Underground/Mine/Haunted/Mountains
    BOSS: Koopa Spider

    Click on an ACT to play:


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    This level is in progress.

    LOCATION: Iraq
    THEME: Garden/Sky/Ruins
    BOSS: ???

    Click on an ACT to play:
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    This level has yet to be started. Further info will be added later on.

    LOCATION: ???
    THEME: Desert/City/Factory/Ruins
    BOSS: ???

    Click on an ACT to play:
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    This level has yet to be started. Further info will be added later on.

    LOCATION: ???
    THEME: Factory/Snow/Underwater
    BOSS: ???

    Click on an ACT to play:
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    This level has yet to be started. Further info will be added later on.

    LOCATION: ???
    THEME: Factory/Jungle/Volcano
    BOSS: ???

    Click on an ACT to play:
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    This level has yet to be started. Further info will be added later on.

    LOCATION: ???
    THEME: Space Station
    BOSS: ???

    Click on an ACT to play:
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    Hop between the Eiffel Tower, dazzling avenues and classic bridges of the Parisian cityscape.

    LOCATION: France
    THEME: City/Sewers

    Click on an ACT to play:


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    Somewhere around in West Australia, between the sands, the ruins, the countless rocks and canyons, there's an old village where Aboriginies have lived ... they already moved on a long time ago, but legend says they left a bright Shine Sprite ...

    LOCATION: Australia
    THEME: Canyon/Mountains/Ruins
    BOSS: TO BE DETERMINED

    Click on an ACT to play:

Re: Super Mario Countdown

PostPosted: July 27th, 2013, 9:44 am
by Asterocrat



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This additional post lists the links to the portal entries of every bonus level from Super Mario Countdown. These levels retain the same high-speed gameplay as the originals, however these Zones differ by being only one Act long, as well as by not being set in a real world location. Instead, the following are based on famous Super Mario 63 levels or series from Runouw history.

Every bonus level can be completed in one of three ways: You can simply reach the end alive and get the Normal Shine Sprite. If you'd like to try your speedrunning skills, then you'll surely find a challenge in the Speed Shine Sprite, which you can obtain by reaching the end in a set amount of time indicated in each portal thread. Finally, if you have a keen eye for secrets and collectibles, then you might collect the Skill Shine Sprite by finding 5 red coins in each Act.

DON'T FORGET TO LEAVE A RATING ON ANY LEVEL YOU MIGHT PLAY.

+++++ ORGINAL LEVELS +++++

+-+-+-+-+-+-+ TABLE OF CONTENTS +-+-+-+-+-+-+
DARK BRIDGE
ILLUSION PARK



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    This bonus level has yet to be started. Further info will be added later on.

    BASED ON: Dark by MessengerOfDreams
    THEME: ???

    Click on the ACT to play: ---


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    This bonus level has yet to be started. Further info will be added later on.

    BASED ON: Dimension Infinity by yours truly
    THEME: ???

    Click on the ACT to play: ---

Re: Super Mario Countdown

PostPosted: July 27th, 2013, 10:22 am
by Megar
I thought you had gotten the idea of Candy Coaster from Sonic: Lost World's Des(s)ert Ruins Act 2.

Re: Super Mario Countdown

PostPosted: July 27th, 2013, 12:11 pm
by GMDragon11
I thought he got the Candy Coaster idea from Sonic Colors: Sweet Mountatin instead of Sonic: Lost World. :lol:

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 8:29 am
by Asterocrat
GMDragon11 wrote:I thought he got the Candy Coaster idea from Sonic Colors: Sweet Mountatin instead of Sonic: Lost World. :lol:

DINGDINGDING

And Dragon Valley from Dragon Road (Sonic Unleashed), obviously. Others are pretty much original.

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 11:14 am
by GMDragon11
Lemme guess? You like Sonic, don't you...

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 1:05 pm
by Asterocrat
Of course I do. I wouldn't be doing Sonic-esque levels if I didn't :3

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 1:44 pm
by Megar
Hi guys, Mega here bringing you more news on Super Mario Countdown.

So I was just discussing with Sk something I've been working on, and we agreed that it shall be placed withing the series. The level name is WIND GREENS and it takes place in a South England countryside, complete with windmills and a village, and I'll be the one behind it's development. That's all, I guess.

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 2:14 pm
by ChaosYoshi
Star king wrote:
GMDragon11 wrote:I thought he got the Candy Coaster idea from Sonic Colors: Sweet Mountatin instead of Sonic: Lost World. :lol:

DINGDINGDING

And Dragon Valley from Dragon Road (Sonic Unleashed), obviously. Others are pretty much original.

Oh, I thought all of them were inspired by a Sonic level, like Neon City from Skyscraper Scamper, Artic/Aztec Ruins from Ice Cap/Sandopolis, and Atlantic Palace from either Labyrinth Zone or Hydrocity Zone.

Re: Super Mario Countdown

PostPosted: July 28th, 2013, 2:35 pm
by Megar
Well, Wind Greens is based on Windy Hill. I guess that counts.