Super Mario Galaxy 63

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Super Mario Galaxy 63

Postby Awesomeguy 99 » June 7th, 2015, 2:10 pm

Image

Welcome to Super Mario Galaxy 63! Its got (Most of) the galaxies from Super Mario Galaxy 1 and 4 new trial galaxies! I essentially was bored when I had the idea and decided to make probably the biggest levels I've ever made. It all started at the hub:
Comet Observatory
This was "Part 0" to the series, and introduced it. I got many questions as to how I could make a level so big in 3 portions. It also shown off the new Trial Galaxies.
Terrace-Part 1
The Terrace was practically my experimental level which was mostly successful. Megaleg was the boss and was not the greatest whatsoever, and slight cutoff was in Honeyhive Galaxy but everything was decorated and for the most part fine.

Fountain-Part 2
The second part was a bit hard to make because the galaxies in this level were kind of confusing to replicate, such as Space Junk's crazy random bits of space, or the ways Battlerock utilized Bullet Bills (Which weren't in the 63 level, go figure) and Cannons which I haven't done much of. I can't replicate Bowser... darn limitations... this made the boss "Battle" Really easy, but it only took a small bit to make it and I just kind of got lazy there. You have an invisibility star to get through floors with, which means you could also get through enemies without taking hits... I don't think it was the greatest, but its the highest rated of the series so far, which I don't understand. There was also a hidden level that I won't spoil. But its not very hard to reach.

Kitchen-Part 3
So far in my eyes, this is the best level yet. Beach Bowl Galaxy was fun to make despite it and the rest of the level deleted mysteriously, but I'm happier with the final outcome than I was before. Ghostly Galaxy is actually REVOLUTIONARY to the series and my levels in general, and I learned to make undefined objects, so I can make NPCs that actually talk, and introduced gems which are going to be used in the series and elsewhere. There was an error in the level code before because I put a "~" on a sign but the level has been fixed now (Thanks to Supershroom for finding the bug) I haven't noticed as many people playing it as much as the earlier levels, which I'm sad about, because I really put a lot of effort into it. The boss is probably the best and the boss actually has a level other than just a straight shot at him. It utilizes more new mechanics such as float bridges and springboards, and gets progressively harder to beat SS Cloopa.(Clown + Koopa = Cloopa)


UPCOMING: Bedroom-Part 4
This level is under construction still! But a Demo has been released! Play it here!
Code: Select all
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UPDATE:
I want to continue working on my Super Mario Galaxy 63 Series, but I'm at a loss of ideas and I feel bored of level making right now, especially with Super Mario Maker coming out soon. I just need some sort of motivation, some sort of ideas, and even my friends (Which help me make levels, they're pretty cool people) are out of ideas and I'm losing motivation to make the series, and I need some help with that, I need new things to try, or I need to take a break or something, I just am at a loss of ideas. I'm just bored with what I've got right now, and even with all the new tricks I've found out, I can't find ways to put them into action. I'm probably gonna take a break from LDing for a while and just regroup because I haven't got much to go on and do the level making later when I get more ideas.
-Dylan (Me)


Music used:
Good Egg Galaxy
Honeyhive Galaxy
Bowser Jr's Megamoon
Space Junk Galaxy
Battlerock Galaxy
Bowser's Evil Backyard
Trial Galaxy #1
Beach Bowl Galaxy
Ghostly Galaxy
Airship Cruise Galaxy
Trial Galaxy #2

LEAKED LEVEL MUSIC! SNEAK PEEK!
G__t_ _ar_n Galaxy
_ree_ F__m_ Galaxy
Last edited by Awesomeguy 99 on August 16th, 2015, 6:25 pm, edited 1 time in total.
Might be ready in a bit.

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That up there was made by *Emelia K. Fletcher

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Awesomeguy 99
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Re: Super Mario Galaxy 63

Postby Supershroom » June 9th, 2015, 10:36 am

Well, those are good levels I can enjoy, but they have lots of potential graphics-wise. I've noticed that the hub rooms are not big enough so the background can be seen from the inside, which actually isn't welcome. I've also noticed cutoff such as stair tiles being placed all around in a grid. Your tiling and decoration goes up and down, with some parts looking really good, and others being really lackluster, too empty or "sloppily" shaped.

Maybe this indeed comes from rushing the levels towards the end. A 770x70 level with "regular" effort (which means that you really think about your tiling and what you want to build in your level) would take at least a good week for me. Rome wasn't built in a day. Look at Star king's Super Mario Countdown. This series proceeds very slowly, sometimes with multiple month gaps between two levels, but they belong to the best of the best in entire Runouw history.

speaking of which, I'm aware that I'm badly upholding my own series, but I really have other worries right now, so sorry
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Thank you, FF.

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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

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