
Welcome to Super Mario Galaxy 63! Its got (Most of) the galaxies from Super Mario Galaxy 1 and 4 new trial galaxies! I essentially was bored when I had the idea and decided to make probably the biggest levels I've ever made. It all started at the hub:
Comet Observatory
This was "Part 0" to the series, and introduced it. I got many questions as to how I could make a level so big in 3 portions. It also shown off the new Trial Galaxies.
Terrace-Part 1
The Terrace was practically my experimental level which was mostly successful. Megaleg was the boss and was not the greatest whatsoever, and slight cutoff was in Honeyhive Galaxy but everything was decorated and for the most part fine.
Fountain-Part 2
The second part was a bit hard to make because the galaxies in this level were kind of confusing to replicate, such as Space Junk's crazy random bits of space, or the ways Battlerock utilized Bullet Bills (Which weren't in the 63 level, go figure) and Cannons which I haven't done much of. I can't replicate Bowser... darn limitations... this made the boss "Battle" Really easy, but it only took a small bit to make it and I just kind of got lazy there. You have an invisibility star to get through floors with, which means you could also get through enemies without taking hits... I don't think it was the greatest, but its the highest rated of the series so far, which I don't understand. There was also a hidden level that I won't spoil. But its not very hard to reach.
Kitchen-Part 3
So far in my eyes, this is the best level yet. Beach Bowl Galaxy was fun to make despite it and the rest of the level deleted mysteriously, but I'm happier with the final outcome than I was before. Ghostly Galaxy is actually REVOLUTIONARY to the series and my levels in general, and I learned to make undefined objects, so I can make NPCs that actually talk, and introduced gems which are going to be used in the series and elsewhere. There was an error in the level code before because I put a "~" on a sign but the level has been fixed now (Thanks to Supershroom for finding the bug) I haven't noticed as many people playing it as much as the earlier levels, which I'm sad about, because I really put a lot of effort into it. The boss is probably the best and the boss actually has a level other than just a straight shot at him. It utilizes more new mechanics such as float bridges and springboards, and gets progressively harder to beat SS Cloopa.(Clown + Koopa = Cloopa)
UPCOMING: Bedroom-Part 4
This level is under construction still! But a Demo has been released! Play it here!
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UPDATE:
I want to continue working on my Super Mario Galaxy 63 Series, but I'm at a loss of ideas and I feel bored of level making right now, especially with Super Mario Maker coming out soon. I just need some sort of motivation, some sort of ideas, and even my friends (Which help me make levels, they're pretty cool people) are out of ideas and I'm losing motivation to make the series, and I need some help with that, I need new things to try, or I need to take a break or something, I just am at a loss of ideas. I'm just bored with what I've got right now, and even with all the new tricks I've found out, I can't find ways to put them into action. I'm probably gonna take a break from LDing for a while and just regroup because I haven't got much to go on and do the level making later when I get more ideas.
-Dylan (Me)
Music used:
Good Egg Galaxy
Honeyhive Galaxy
Bowser Jr's Megamoon
Space Junk Galaxy
Battlerock Galaxy
Bowser's Evil Backyard
Trial Galaxy #1
Beach Bowl Galaxy
Ghostly Galaxy
Airship Cruise Galaxy
Trial Galaxy #2
LEAKED LEVEL MUSIC! SNEAK PEEK!
G__t_ _ar_n Galaxy
_ree_ F__m_ Galaxy




