Shroom's more-or-less evil creations

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Shroom's more-or-less evil creations

Postby Supershroom » September 19th, 2014, 5:11 am

Supershroom's Level Collection




The 30 LD'er Obstacles

DIMENSIONS: 555x88, 636x49, 999x29
DIFFICULTY: VERY HARD, HARD, HARD
COIN COUNT: 1710, 444, 1109

What has started out to be my first level overall, has been greatly improved and extended by a sequel. This is a run through 30 common ways on how to make a level more difficult and more exciting. It's actually really hard, and the checkpoints in the levels are there to be used. If you can make any of these levels without dying once, congrats.

Part 1 (the original) has an extra silver-star challenge for pro's. You're allowed to cheat by moving all collected silver stars to the start position after reaching a checkpoint. Part 2 (the split-up sequel) doesn't have a silver star challenge. Are you ready for the challenge?

CLICK ON A PART TO PLAY:

Part 1: the original
Part 2a: first half of the sequel
Part 2b: second half of the sequel



Mario and the Orb of Morph

DIMENSIONS: 304x90, 600x300, 840x70
DIFFICULTY: SUPER EASY, MEDIUM, HARD
COIN COUNT: 174, 1234, 404

27th LDC entry, taking only second last place with an embarassing score of 10.25/20 because of being held back by a mass of flaws, bugs and inconvenient gameplay. Edits have occurred and now the series shines in a new garment, with better graphics and, hopefully, a more fluent gameplay. This is simply a Mario 63 adventure going through several areas and an undersea castle. Also this includes my first boss I've ever designed.

CLICK ON A PART TO PLAY:

Prologue: From Peach's Castle to the sunken ghost ship
Part 1: From the sunken ghost ship to the undersea castle
Part 2: The finale in the undersea castle



The WITBLO11 Tribute

DIMENSIONS: 532x51, 521x80, 572x60
DIFFICULTY: NOT SPECIFIED (TRIBUTE LEVELS)
COIN COUNT: 331, 409, 288

The summary of the 25 best levels of 2011, aka WITBLO11. From each level, I've picked up one or even two transitions that I've found to reflect the specialness, awesomeness, gameplaywise uniqueness etc. of these levels, and each level has a description sign that tells you WHY THE ♥♥♥♥ HELL YOU SHOULD PLAY THESE LEVELS. As usual for these tributes, I didn't take any of the codes to recreate the transitions, yet I've removed some cutoff and added some invisible tiles to separate the transitions. Enjoy!

CLICK ON A PART TO PLAY:

Part 1 (Levels #25 - #17)
Part 2 (Levels #16 - #9)
Part 3 (Levels #8 - #1)




Take over Boolord's Castle!

DIMENSIONS: 564x60
DIFFICULTY: VERY HARD, I ADMIT
COIN COUNT: 600

An entry for the Halloween mini-LDC 2014, where cookies were avarded to all entrants. I've got the idea of a level with rising block challenges (aka: elevator challenges) by Volkove's Parallel Spires. There's a grand total of four in this level of variating difficulty. The first two ones just have rising blocks, while in the other two ones any contact with the blocks will be deadly. Between the hellish elevators, you can check out Boolord's castle and its scary surroundings. Boolord already plans his revenge :twisted:



Futuristic Dream

Image

DIMENSIONS: 610x50, 453x60, 709x60
DIFFICULTY: MEDIUM (FOR RED COINS), EASY, HARD
COIN COUNT: 400, 350, 310

Got second in the 28th LDC with a score of 15.17 (yay!). It's a very long story-driven adventure with Runouw characters. Act 1 leads you from the edge of the city into it's interior, while you can skip various paths or visit each single one to collect 30 Red Coins (they're optional). In Act 2 we reach the top of the city and fly over the roofs to enter the castle, and in Act 3 the evil is finally vanquished. You can find the story dialogues and the Alt music here!

CLICK ON AN ACT TO PLAY:

ACT 1 - The City
ACT 2 - Princess Amp
ACT 3 - The Castle



Yurimaster's Snow Forest

DIMENSIONS: 255x35
DIFFICULTY: EASY TO MEDIUM
COIN COUNT: 230

My shortest level at this point, made in three days, as a very belated Secret Santa gift for Yurimaster. Because it's gotta be his snowy forest, it's filled over and over with trees and other plants, and it's tiling also has got to be very unusual. Other than that, find all the 8 red coins, some of them are a bit hidden!



Image

DIMENSIONS: 725x30
DIFFICULTY: MEDIUM (SPEEDRUN, OR FIND SECRETS)
COIN COUNT: 752

My level for Star king's Super Mario Countdown series. It's in West Australia, with plenty of rocks and canyons and desert-like ruins. Make your way through them and head over the bridges with using Turbo FLUDD, get past the clouds and grab the shine sprite in the old village ... okay, there are three shine sprites. A regular one, a skilly one (find all 5 red coins) and a speedy one (complete in 2:05). Sounds awesome, doesn't it?



Triple J's 100 Levels Tribute!

DIMENSIONS: 623x60, 636x200, 626x80
DIFFICULTY: NOT SPECIFIED (TRIBUTE LEVELS)
COIN COUNT: 1161, 851, 1527

Triple J has written LDing history by becoming the first member to reach 100 levels on the new level portal (both SM63 and LL). Even if he seems to retire from SM63 designing now, his legacy stays incredible. This summarizes the highlights of his skills, starting from his first noteworthy levels and climaxing in his remarkable WITBLO entries.

CLICK ON AN ACT TO PLAY:

Part 1 - (Goomba Caves --> FLUDD Jetters Challenge)
Part 2 (Reflexium --> Endless World of Power-ups)
Part 3 (A call for Action --> Aquatic Breach)



Boolord's Mini-Quest

DIMENSIONS: 25x25
DIFFICULTY: EASY (NORMAL), MEDIUM (CHALLENGE)
COIN COUNT: 25 (ISN'T IT IRONIC)

A mini-sequel for Boolord's Castle for the 4th 25-squared contest, came in 7th out of 17. Your task is now to climb up the chambers as fast as possible without losing your star power. You have two shines to choose, a normal one and a challenge one. For the normal one, climb up with your invisibility cap in time. For the challenge one, enter the door instead and climb up again, but under different circumstances. Get ready for a hot speedrun!



Mario's Mysterious Merry-go-Round

Image

DIMENSIONS: 200x20
DIFFICULTY: EASY-TO-MEDIUM
COIN COUNT: 206

Entry for the Runolympics LDC, which explains its dimensions. You've been sent into a dark unknown land and the exit is just to your right - but to reach it, you must perform a sort of "merry-go-round". Go left, keep going left, enter a small castle section, turn around, pass the switch challenge, and then go back on the roofs without falling down. Scored a 15.75, in a tie with my bae Jumbo101.



Ride Through The Mines

Image

DIMENSIONS: 336x50
DIFFICULTY: HARD
COIN COUNT: 530

My most successful level so far! This won a music duel against Harmless to the Disco Train theme of DKC2 with a 17.42, including a 19 score from MoD, it earned a whopping amount of nine 5-star ratings on the portal, and as a climax, it won the "Best Level" category at the Runouw Votes 2015/16! Explore a large bunch of mines, ride over the minecarts and pull coins out of some stray rocks. At the second half of this level, you'll even meet "dangerous carts" that you shall go around, and carts over deadly ground. Another challenge awaits you here. (sorry for atrocious loading time)
Last edited by Supershroom on January 9th, 2016, 3:44 am, edited 3 times in total.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times

Re: Shroom's more-or-less evil creations

Postby Supershroom » October 28th, 2015, 5:10 am

Level Collection: Slots 11 - 20




Hectic Platforming

DIMENSIONS: 132x55
DIFFICULTY: EASY-TO-MEDIUM
COIN COUNT: 67

My first level made in 1 hour only, for a duel against 1018peter on September 11th. For the portal, it was edited for about 45 minutes to look better. Your task is simple: Press the switch and reach the goal in 80 seconds. You'll meet many types of landscapes on your way in this speedrace. This won the duel by a landslide with a score of 16.29, the first time I've got a score above 16 (Ride through the mines was judged later). Also this level was on top of the LDP score list for a short while.



The Rampage

Image

DIMENSIONS: 525x55
DIFFICULTY: UPPER MEDIUM
COIN COUNT: 249

The entrant for the jubilee 30th LDC, in a collaboration with Jumbo101! Given that the theme was "Finale / Ultimate Battle", I decided to pick up the plot of his earlier two levels Goomba Tale / Bully's Wrath, so you have to face Bully again! In this first part, you encounter how he and his minions set the landscape on fire, and make your way into his volcanic lair.

We've won 3rd place with a strong 16.35. Be sure to check out the other two parts by Jumbo!

Part 2: Bully's Volcanic Lair
Part 3: BOSS: Emperor Bully



NanTheDark's and Raiyuuni's Secret Santa!


My two gifts in 2015/16's Secret Santa event! It's both times a simple course with 8 red coins in each to find, and it was inspired by an SMBX level (apparently I should design like this more often). Read the thread for more information!

NanTheDark's Secret Santa
Raiyuuni's Secret Santa

DIMENSIONS: 525x50, 356x40
DIFFICULTY: EASY, EASY-TO-MEDIUM
COIN COUNT: 306, 234




Mini-Ride through the Mines

Image

DIMENSIONS: 25x25
DIFFICULTY: HARD
COIN COUNT: 14

A late entry to the 5th 25squared mini-LDC, this was started only four days before the deadline and, as the name says, it is strongly adapted to RTTM's graphical concept. The Mushroom blosses from Mario and the Orb of Morph are making a comeback and form the challenge in the outside areas, while in the inside area you gotta survive 20 seconds and dodge the flame waves and bullets.
Image

Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
User avatar
Supershroom
Our local SM63 Spielberg

 
Posts: 1802
Joined: June 21st, 2014, 5:22 am
Location: Filmstudio for SM63. Sometimes also LL.

Runouw Votes Winner
New Years 2016: Best Level Winner (Ride Through The Mines)

Thumbs Up given: 244 times
Thumbs Up received: 126 times


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