MP3's Levels.

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Re: MP3's Levels.

Postby ~MP3 Amplifier~ » June 15th, 2011, 12:01 pm

And if you're wondering it's called Search the night in 7 continents it's because I was thinking of doing just a 7 continents around the world travel level but then it would have to be a big series because you can't get loads of different backgrounds all in one level so I decided to do it at night so I can keep the space background throughout the whole thing. :D
Last edited by ~MP3 Amplifier~ on July 17th, 2011, 4:57 am, edited 1 time in total.
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The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: MP23's Levels.

Postby ~MP3 Amplifier~ » July 12th, 2011, 4:41 am

This level came 7th in 14th LDC. It just missed out on 6th place, and probs because it wasn't long enough.

Title: Follow The Butterflies.
Description: Follow the butterflies along a very simple path in order to get the shine sprite.


Code: Select all
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Thanks. :D

(also, I'm currently working on another level for fun - Enemy Desert)(I'll post it up when it's complete)
Last edited by ~MP3 Amplifier~ on August 4th, 2011, 6:02 am, edited 11 times in total.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: MP23's Levels.

Postby Harmless » July 12th, 2011, 2:44 pm

Follow the Butterflies... catchy name. I'll review it. :)

Fun: 6/10. There was some fun in having to get the invincibility star to get to the shine sprite. Also, your signs heeded it well. However, the level was a tad bit too easy, but still fun to play.

Graphics: 10/10. You really spent a lot of effort on the graphics. They were all well placed, no cut offs, and was just amazing to look at.

Creativity: 9/10. The creativity in the level also stunned me. The best part with the creativity was the double moving platforms, crossing then moving back. Also the Hover Fludd with the coins. However, I think the Hover Fludd with the coins only gives like one or two chances to get across, making it kinda difficult.. :?

Overall... 25/30! It was fun to play. :D
~ The Harmless
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Re: MP23's Levels.

Postby ~MP3 Amplifier~ » July 13th, 2011, 7:21 am

Thanks for your review The Harmless. ;)

I've been PMing JSlayer a lot for changes I could make before the LDC deadline. I have decided to take out the blue coins and replace it with a green ledge, and plus it was easy because the rules of the LDC it was just an A-B kind of level, with no red coins or silver stars. That's also why I need to move the invisibility star to an easier place.

But thanks anyway! All comments appreciated :)
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: MP23's Levels.

Postby SuperMIC » July 13th, 2011, 8:32 am

Since you are my enemy for the contest, ( :troll: ) I will not give you a full review, just tips on what you should do.

REMOVE. THE. HOVER. FLUDD.

The quality of a platforming game is taken down quite a bit when you have FLUDD to help you. Think about the Mario, Sonic, and all of the other famous platfrming games - even in Super Mario Sunshine the secret platforming courses were specifically designed for NO FLUDDS, until you beat it and then you come back for the red coin challenge...

Super Mario Bros. is an extremely successful platforming franchise by Nintendo - because of the jumps, tricks, and everything. There is no FLUDD to correct mistakes. If you miss a platform, you miss a platform. And that's what makes these games so fun, dieing. It's because we WANT to play it again to show your level "who's boss." It is motivation and encouragement.

So, that's the ONLY tip you'll see from me. Buh-bye.

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Re: MP23's Levels.

Postby ~MP3 Amplifier~ » July 13th, 2011, 10:29 am

Thanks SMIC. Removing all FLUDDs would be a lot harder, although there is a couple of obstacles which you need FLUDD for or would otherwise be impossible to cross. So thanks for the constructive criticism, but I think I'll leave the Hover FLUDD in, or at least move it to the end of the course where it's needed most. (for example, the blue coins that help you hover for longer)

;)
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

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Re: MP23's Levels.

Postby SuperMIC » July 13th, 2011, 2:00 pm

~MP3 Amplifier~ wrote:Thanks SMIC. Removing all FLUDDs would be a lot harder, although there is a couple of obstacles which you need FLUDD for or would otherwise be impossible to cross. So thanks for the constructive criticism, but I think I'll leave the Hover FLUDD in, or at least move it to the end of the course where it's needed most. (for example, the blue coins that help you hover for longer)

;)


Yeah, I was thinking that just drop it in right where the blue coin challenge is, because pretty much the area before that is a big chunk of the platforming.
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Re: MP23's Levels.

Postby ~MP3 Amplifier~ » July 14th, 2011, 11:57 am

I've taken out the blue coins and replaced them with difficult platforming. I honestly think the level is better without FLUDD. I dunno, although JSlayer doesn't seem to think so...
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Re: MP3's Levels.

Postby Harmless » July 23rd, 2011, 5:20 pm

Because I'm bored and I want to do a review, I'll review your World's Hardest Level. Looks fun. :D

Fun: 4/10. I'm guessing you made this level on your old profile, Missperfect23, because it did seem really small. However, I gave you a few extra points for the fun challenge. Yet I wouldn't necessarily think it's the hardest level in the world... (Just teasing ya. :P )

Graphics: 1/10. Ok, I'm sorry, I had to say this... there isn't much about it when it comes to graphics. Nothing else to say.

Creativity: 5/10. The original theme of the level was interesting, yet it didn't fully comply. The tricks and traps weren't much as well, but I thought the hidden platform with the rocket fludd was creative.

Overall... 10/30! Ehehe, I know you can do better... :P
Expect something cool here soon!

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Re: MP3's Levels.

Postby SuperMIC » July 24th, 2011, 10:18 am

Mario & Sonic Fan wrote:I've decided to review Yoshi's Floating Castle:

Good Stuff:
EVREYTHING

Bad Stuff:
NOTHING

Any Thing to Improve:
NOTHING

Over All Score:
20/20


CONGRATULATIONS! YOU HAVE CREATED A NON-CONSTRUCTIVE REVIEW THAT WILL HELP MP3 IN NO WAY!
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