SuperMIC wrote:As before, you're my enemy, so I'll only give you one piece of advice...
THE LAG LEVEL is cutting it a little close.
A have a relatively fast computer, Sax's levels run at 20-25 fps on my desktop and laptop.
I go by Sax's definition of lag: "Lower than 10 fps is lag," but I also throw in "10-15 fps is cutting it a little close."
You're level ran on my desktop at a standard 15-18 fps rate. Enough to make the level playable, but not necessarily as enjoyable as it could've been.
The problem? You have too many enemies squished into too little amount of Level Breaks.
The solutions?
1) Delete some enemies. Scratch that. A lot.
2) Add more level transitions.
Either one is acceptable.
SMIC leaving enemy base.
Retreating....
Retreating...
Succesfully retreated.
Oh no she let loose a giant troll face.
RUN! RUN FOR YOUR LIVESSS!
Thanks for the advice..

I can delete enemies and some decorations in the first transition but I can't add
more transitions, as that would just ruin the whole level. I might be able to in the hanging gardens area though...
Plus, I think you're getting confused with lag and loading time - lag is that the level itself cannot be played well, but the loading time is before and after testing the level, which in my opinion is my main problem.

OK I'm really panicking to get this sorted out now...