Dellfarm2000's levels

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Re: Dellfarm2000's levels

Postby dellfarm2000 » September 21st, 2013, 4:34 pm

Harmless wrote:Erm, actually...

I just played it. But every time I'd enter back to the central tower from the right transition, the level would always crash on me... but decent level so far.

Hm...If you mean the middle level, I just realized that glitch. I never tested that because you don't have to go there, but I think I just figured out how to fix that glitch. EDIT: Glitch fixed! If you crash on other sections...I don't know what to tell you, that never happened to me. EDIT2: Never mind, I forgot that that was an actual place you go to. It never crashed before...weird. But it is fixed now.

A few notes: The dialogue from Mario is kinda pointless... and the two thwomps in the room with the bowser texture and bullies can cause several glitches... like a thwomp carrying a bully to the ceiling of the room with the bully stuck inside the thwomp. But it was pretty damn hilarious. :awe:

I guess I failed with the funny part of the dialogue. Also, I noticed the Thwomp glitch when testing. It was pretty funny, so I just left it in, although I probably should have fixed it...

I think the worst part was the platforms in the central tower, at least going up. The triangles were just hell because they were so close together, and the moving down platforms made it nearly impossible to get to the top, although I liked the idea of the double-down thwomp.

The triangles were meant to be annoying, and with the down platforms, you just have to jump quickly. If you're lagging though, I'll have to mess with some settings. Also, I'm still trying to figure out how I made the double-down thwomp...

Last edited by dellfarm2000 on September 21st, 2013, 5:48 pm, edited 2 times in total.
dellfarm2000
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Re: Dellfarm2000's levels

Postby Harmless » September 21st, 2013, 4:46 pm

It wasn't lag regarding the moving platforms. It was borderline hell to manage a triple jump below the thwomp.
Expect something cool here soon!

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Re: Dellfarm2000's levels

Postby dellfarm2000 » September 21st, 2013, 5:22 pm

Harmless wrote:It wasn't lag regarding the moving platforms. It was borderline hell to manage a triple jump below the thwomp.


Believe me, I hate that part too. But here's a tip: keep double-jumping on the first platform where the Thwomp gives you trouble, triple jump when it's out of the way, then just ride it to the Shine. Or maybe you figured that out on your own. If you did, I feel like an idiot now. I might change the level to make that easier.
EDIT: Or you could just use Hover Fludd...If you're on the first level, anyway. :twisted:
Last edited by dellfarm2000 on September 22nd, 2013, 8:22 am, edited 1 time in total.
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Re: Dellfarm2000's levels

Postby Harmless » September 22nd, 2013, 12:39 am

dellfarm2000 wrote:Believe me, I hate that part. :evil:

This still sums it up.
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Re: Dellfarm2000's levels

Postby dellfarm2000 » September 22nd, 2013, 8:21 am

All right, just edited the levels. The first platform where the Thwomp is actually a problem doesn't fall anymore. Both rage and difficulty of that segment is gone, but I think it's a worthwhile trade-off. :)
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Re: Dellfarm2000's levels

Postby dellfarm2000 » September 19th, 2014, 7:24 pm

I'm back again, and at the same time...again. Odd. Anyway, Water-Aided Red Coin Hunt is complete, and the Thwomp's Fortress levels have been modified a bit. Have fun!
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Re: Dellfarm2000's levels

Postby Harmless » September 20th, 2014, 2:17 am

I was wondering where you went, heh.
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