Spoiler: show
Name: Mari
Gender: Female
Age: 17
Faction: Nebula Order
Backstory: Ever since he appeared in front of me 5 years ago... I decided then and there.
I'm not sticking around in pointless studies to be something boring. Time Rifters fought hard to keep Earth in orbit, Rifts making portals to worlds that don't belong. When I was cornered by a sudden opening of an S rank Rift, my role model decided to show me where I want to end up in life. A neon blue blur ended the monsters that cornered me. In an instant, he was there He turned around and looked at me, smirking.
"This close to a rift like this... Its already showing."
I looked down at a shard of glass, showing my reflection, my brown eyes turned neon blue.
"You're bound to be something like me." He said, jumping into the Rift, to an unknown world.
When I turned 16 I dropped out of school and immediately signed up for Rifter training. My run-in with the Rift mutated me, like it did to my Neon hero. Inhuman reflex and speed he remembered me when I ran into him again he gave me his old Rift Gear of his to show that he sees something in me, potential.
I took it with a smile as he patted me on the head,
"Jump in the first S rank Rift you see." he said to me.
So here I am.
Appearance: Has black hair tied in small red ribbons by the sides of her face, her hair tends to skim over her collarbone, the locks tied to the sides of her face almost touch her collarbone, about 5'0, tends to be a head smaller than most people, her eyes are usually Neon Blue, which changes to Blood Red under special circumstances, wears a hooded dark red cloak, hemmed with a Neon Red fabric, underneath the cloak, she wears standard issue Rifter uniform, made of the same armored fiber of her cloak, dark gray on the outside, blood red on the inside that usually peeks out, the blood red spots change according to what side she's using, the uniform is a gray blouse with red buttons Mari chose herself, along with a tie although its normally black, Mari decided to wear a red tie which doesn't really matter as long as she can fight, which rests in the middle of a red short sleeve jacket over the blouse, on the back displays a Neon Blue Null symbol (∅) which changes to red according to which side she's using. A generic gray skirt with armor weaving below that, with combat boots and thigh high socks to finish it. Generally, her hair, eyes, signs of red or blue, change to which side she's using.
Class: Time Rifter
Stats
Level 3
HP 550/550
MP 29/29
CP 80/100
Faction: Nebula Order
Cons - 6
Str - 15 + 3
Mag - 5
Res - 7 + 2
Spr - 6 + 3
Dex - 15 + 7
Equipment
Weapon - ReVamp
Stat Boosts: + 3 Str and + 4 Dex
The Black Katana Mari joined Nebula with, influences Mari’s thoughts and makes her act different ways.
Armor - Lifesaver
Resistances - None
Stat Boosts: + 2 Res, +3 Spr, +3 Dex, Grants Auto-Reraise
A high-tech vest from the Commonwealth that can shock its wearer back to life.
Skills
Bloodrage
Ap Cost 2
HP Cost 40%
Mari lets ReVamp taste her own blood, drawing her own blood with the blade. Changes ReVamp's boosts to +7 Str and +5 Dex Mari gains an additional 15% dodge chance but minuses Res and Spr by 3. Changes Eye color from Neon Blue to Blood Red.
Blood Vamp
Ap Cost 2
Mp Cost 8
Element: None
Damage Modifier 2x
Causes bleeding and heals Mari for 20% of the damage done. Ignores Lifesteal passive.
Blood River
Ap cost 2
Mp cost 6
Element: None
Damage Modifier 2x
Has a 75% chance to cause Severe bleeding making the victim take 25% of HP damage per turn.
Bloodline
Ap Cost 1
MP Cost 4
Damage Modifier 3x
Mari prepares to move at the speed of light, Essentially making her INIT 1 for 1 turn in a crimson red blur, Mari heavily injures or decapitates the enemy, by cleaving through them at light speed. Mari cannot dodge any attack in this state.
Passives
Inhuman Mutations - Mari's exposure to Rifts has heightened her Speed and Reflex, making her faster than the normal man, along with increased stamina. In combat, if Mari's Dex is higher than the opponent, she gains a 5% chance to dodge for each point higher than the opponent capping at 50% each attack landed on Mari increases the chance by 5% the chance to dodge resets after every successful dodge.
Lifesteal - 5% of Damage done to an enemy heals Mari.
Anomaly - Mari becomes an anomaly in her own world's timeline, if Mari takes 150% HP damage in one battle, Mari’s physical attacks gain an additional 1.3x damage modifier.
Gender: Female
Age: 17
Faction: Nebula Order
Backstory: Ever since he appeared in front of me 5 years ago... I decided then and there.
I'm not sticking around in pointless studies to be something boring. Time Rifters fought hard to keep Earth in orbit, Rifts making portals to worlds that don't belong. When I was cornered by a sudden opening of an S rank Rift, my role model decided to show me where I want to end up in life. A neon blue blur ended the monsters that cornered me. In an instant, he was there He turned around and looked at me, smirking.
"This close to a rift like this... Its already showing."
I looked down at a shard of glass, showing my reflection, my brown eyes turned neon blue.
"You're bound to be something like me." He said, jumping into the Rift, to an unknown world.
When I turned 16 I dropped out of school and immediately signed up for Rifter training. My run-in with the Rift mutated me, like it did to my Neon hero. Inhuman reflex and speed he remembered me when I ran into him again he gave me his old Rift Gear of his to show that he sees something in me, potential.
I took it with a smile as he patted me on the head,
"Jump in the first S rank Rift you see." he said to me.
So here I am.
Appearance: Has black hair tied in small red ribbons by the sides of her face, her hair tends to skim over her collarbone, the locks tied to the sides of her face almost touch her collarbone, about 5'0, tends to be a head smaller than most people, her eyes are usually Neon Blue, which changes to Blood Red under special circumstances, wears a hooded dark red cloak, hemmed with a Neon Red fabric, underneath the cloak, she wears standard issue Rifter uniform, made of the same armored fiber of her cloak, dark gray on the outside, blood red on the inside that usually peeks out, the blood red spots change according to what side she's using, the uniform is a gray blouse with red buttons Mari chose herself, along with a tie although its normally black, Mari decided to wear a red tie which doesn't really matter as long as she can fight, which rests in the middle of a red short sleeve jacket over the blouse, on the back displays a Neon Blue Null symbol (∅) which changes to red according to which side she's using. A generic gray skirt with armor weaving below that, with combat boots and thigh high socks to finish it. Generally, her hair, eyes, signs of red or blue, change to which side she's using.
Class: Time Rifter
Stats
Level 3
HP 550/550
MP 29/29
CP 80/100
Faction: Nebula Order
Cons - 6
Str - 15 + 3
Mag - 5
Res - 7 + 2
Spr - 6 + 3
Dex - 15 + 7
Equipment
Weapon - ReVamp
Stat Boosts: + 3 Str and + 4 Dex
The Black Katana Mari joined Nebula with, influences Mari’s thoughts and makes her act different ways.
Armor - Lifesaver
Resistances - None
Stat Boosts: + 2 Res, +3 Spr, +3 Dex, Grants Auto-Reraise
A high-tech vest from the Commonwealth that can shock its wearer back to life.
Skills
Bloodrage
Ap Cost 2
HP Cost 40%
Mari lets ReVamp taste her own blood, drawing her own blood with the blade. Changes ReVamp's boosts to +7 Str and +5 Dex Mari gains an additional 15% dodge chance but minuses Res and Spr by 3. Changes Eye color from Neon Blue to Blood Red.
Blood Vamp
Ap Cost 2
Mp Cost 8
Element: None
Damage Modifier 2x
Causes bleeding and heals Mari for 20% of the damage done. Ignores Lifesteal passive.
Blood River
Ap cost 2
Mp cost 6
Element: None
Damage Modifier 2x
Has a 75% chance to cause Severe bleeding making the victim take 25% of HP damage per turn.
Bloodline
Ap Cost 1
MP Cost 4
Damage Modifier 3x
Mari prepares to move at the speed of light, Essentially making her INIT 1 for 1 turn in a crimson red blur, Mari heavily injures or decapitates the enemy, by cleaving through them at light speed. Mari cannot dodge any attack in this state.
Passives
Inhuman Mutations - Mari's exposure to Rifts has heightened her Speed and Reflex, making her faster than the normal man, along with increased stamina. In combat, if Mari's Dex is higher than the opponent, she gains a 5% chance to dodge for each point higher than the opponent capping at 50% each attack landed on Mari increases the chance by 5% the chance to dodge resets after every successful dodge.
Lifesteal - 5% of Damage done to an enemy heals Mari.
Anomaly - Mari becomes an anomaly in her own world's timeline, if Mari takes 150% HP damage in one battle, Mari’s physical attacks gain an additional 1.3x damage modifier.
Player Made Status Effects or terms
Spoiler: show
Severe Bleeding - Target takes 25% of HP damage per turn.
Frostbite - Status effect that affects different limbs of a humanoid target Status effect that affects different limbs of a humanoid target, target can take a turn to warm up to heal the effects of Frostbite. If a Fire elemental attack targets the afflicted, all Frostbite effects are healed.
Frostbite Effects
Head - Lowered Magic Damage Modifier by 0.5 a 2x damage modifier for magic becomes 1.5x
Arms - Lowered Physical Damage modifier for each arm, lowers by 0.5x for each arm
Legs - Lowered Dex and INIT for each leg. Debuffs Dex by 15% for each leg
Torso - 10% chance to inflict Frozen Soul on Enemies, which makes enemies unable to move, unless thawed out or shattered. Attacking an enemy while frozen shatters them, dealing a bonus 2x Damage Modifier for Physical damage and an additional 1.5x Damage Modifier for Magical damage.
Hellfire Inferno - Target's Res is lowered by 20% and takes 10% of HP damage per turn, cannot be doused by water, or other normal means. Requires Esuna or something Similar to heal.
Frostbite - Status effect that affects different limbs of a humanoid target Status effect that affects different limbs of a humanoid target, target can take a turn to warm up to heal the effects of Frostbite. If a Fire elemental attack targets the afflicted, all Frostbite effects are healed.
Frostbite Effects
Head - Lowered Magic Damage Modifier by 0.5 a 2x damage modifier for magic becomes 1.5x
Arms - Lowered Physical Damage modifier for each arm, lowers by 0.5x for each arm
Legs - Lowered Dex and INIT for each leg. Debuffs Dex by 15% for each leg
Torso - 10% chance to inflict Frozen Soul on Enemies, which makes enemies unable to move, unless thawed out or shattered. Attacking an enemy while frozen shatters them, dealing a bonus 2x Damage Modifier for Physical damage and an additional 1.5x Damage Modifier for Magical damage.
Hellfire Inferno - Target's Res is lowered by 20% and takes 10% of HP damage per turn, cannot be doused by water, or other normal means. Requires Esuna or something Similar to heal.
I made a Google Doc with Drafts and all!
https://docs.google.com/document/d/145sVvaJ6BaCVpWUNMafVynfjZM5Tm93xVnktA3gTVhg/edit?usp=sharing