Well I want to make a pokemon rpg here and I have the rules and stuff but i'm not putting them here yet until I see what you guys think.
Since some people may or may not think I should make this RPG. If you do want to play, sign up here and i'll put the game rules over the weekend or something.
(Btw if I see a post here saying,''DO WE REALLY NEED THIS'' Let me tell you your argument is invalid)
EDIT:
Okay here it is. (I assume that the people who play know the basics of pokemon. If not i'll explain during the game)
In this game you will have real life choices similar to the zombie game. No random god powers. It's similar to deathmatch only that instead I revised all the rules and wrote everything down.
Also this game is veeeerrrryyyy different from the ds games.
A pkmn has 4 main stats:
Attack- Physical strength
Defense- How much one can withstand.
Speed- How fast?
Special- Awesome ''magic'' moves.
Then there are the derived stats. These depend on the main stats to increase and such:
HP- stamina for health
PP- stamina for moves and how many you can use
Let me explain how the battles work out.
BATTLES
1. Two people choose an attack
2. I determine who hits first
3. I determine if you hit or miss (btw there's a HUGE improvement than in deathmatch)
4. Deal damage
5. Repeat until someone wins
Status ailments
Sometimes pkmn get bad statuses after getting hit.
Poison- Damage after every turn
Paralyzed- Cannot move
Burned- Same as poison
Frozen- Same as paralyze
Asleep- Same as frozen and paralyze
Confused- Don't know what to do. If miss you get hurt.
Also type advantages double your damage. Disadvantage deals 2/3 of damage. Zero advantage (normal and ghost etc) deals half damage. I'll explain types and their advantages during the game if you don't know them.
Experience in this game is different. There are no levels. Instead you get toral xp and available xp. TXP is never used and only shows how powerful you are. AXP is spent on the good stuff such as stats. You gain xp whether you win or lose battles.
To increase a stat you can only increase it after a story by 1. The increase equals your xp cost. For example if you are trying to move a stat from 6 to 7 you have to pay 7xp. 10 to 11 equals 11 xp. Derived stats increase after stories as well. However you only need to pay 1 xp to increase them and the maximum is 5 per story. No need to pay 57 xp to increase hp from 56 to 57.
For new attacks (http://www.marriland.com/pokedex Use this link to look at moves and pokemon) you have to pay xp equal to the level needed to get them. (Ex: If you learn a move at lv 17 you have to pay 17 xp to learn it. Use the link i'll provide later to know the levels.)
Each pkmn can only learn 4 moves max.
For evolving you pay xp equal to the lv needed as well.
When you don't evolve your stats can only reach up to 15. Evolve once and max is 20. Evolve twice and max is 25. When you evolve you can increase hp by 20 and pp by 10 OR pp by 20 and hp by 10. You have to evolve in order and you can only learn moves from the specific evolutions.
Also, the attacks look different than the ds ones. So simply ask me for info on how an attack works in this game.
EX:
Scratch -- Normal
PP Cost: 15
Accuracy: +0
Effect: Damage of ATTACK.
Or
Screech -- Normal
PP Cost: 10
DV: 15
Effect: Reduces the target's DEFENSE by 20%.
PP subtract from PP total. Accuracy means the chance of hitting your target. Positive numbers equal higher chances of hitting. DV equals the success of an attack which pretty much I should only worry about. Effects are what the move does. So since not all moves are seen like this you will have to ask me for the move descriptions. (btw use this link to see a more detailed version of these rules. http://edo-hrzic.com/archive/Pokerpg.htm Not created by me.)
Items are used during battles and stories. Items like proteins, irons, calciums, and carbons reduce xp stat cost by 1.
Items explained when you get them.
I'm the game master of this game and I create the world around you. Each character can have completely seperate stories, intertwining stories, or work together. Basically to continue the story you choose from a number of options for what you will do. When you choose an option you say how you exactly did that option.
EX:
You choose to open the old wooden door.
So you might say,''I slowly tiptoe towards the door and open it.'' Or ''I run up to the door and kick it down."
Whatever you choose impacts the next set of choices. It might also get you into a battle. But note that battles are more rare in this game than the videogames. Also, when you are in a dungeon like a cave you do not choose from choices and explain what you do yourself. However I still describe your surroundings.
To sign up you have to create a trainer. First you choose a name for him or her. Then you have to ansewr some (all if you can) of these questions for background info. Kinda think of it like mystery dungeon.
- Boy or girl?
- Age?
- Favorite color?
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