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Pokemon RPG (Sign Up)

PostPosted: February 6th, 2013, 10:56 pm
by Bomberman101
Well I want to make a pokemon rpg here and I have the rules and stuff but i'm not putting them here yet until I see what you guys think.
Since some people may or may not think I should make this RPG. If you do want to play, sign up here and i'll put the game rules over the weekend or something.
(Btw if I see a post here saying,''DO WE REALLY NEED THIS'' Let me tell you your argument is invalid)

EDIT:
Okay here it is. (I assume that the people who play know the basics of pokemon. If not i'll explain during the game)

In this game you will have real life choices similar to the zombie game. No random god powers. It's similar to deathmatch only that instead I revised all the rules and wrote everything down.

Also this game is veeeerrrryyyy different from the ds games.
A pkmn has 4 main stats:
Attack- Physical strength
Defense- How much one can withstand.
Speed- How fast?
Special- Awesome ''magic'' moves.

Then there are the derived stats. These depend on the main stats to increase and such:
HP- stamina for health
PP- stamina for moves and how many you can use

Let me explain how the battles work out.

BATTLES
1. Two people choose an attack
2. I determine who hits first
3. I determine if you hit or miss (btw there's a HUGE improvement than in deathmatch)
4. Deal damage
5. Repeat until someone wins

Status ailments
Sometimes pkmn get bad statuses after getting hit.
Poison- Damage after every turn
Paralyzed- Cannot move
Burned- Same as poison
Frozen- Same as paralyze
Asleep- Same as frozen and paralyze
Confused- Don't know what to do. If miss you get hurt.

Also type advantages double your damage. Disadvantage deals 2/3 of damage. Zero advantage (normal and ghost etc) deals half damage. I'll explain types and their advantages during the game if you don't know them.

Experience in this game is different. There are no levels. Instead you get toral xp and available xp. TXP is never used and only shows how powerful you are. AXP is spent on the good stuff such as stats. You gain xp whether you win or lose battles.
To increase a stat you can only increase it after a story by 1. The increase equals your xp cost. For example if you are trying to move a stat from 6 to 7 you have to pay 7xp. 10 to 11 equals 11 xp. Derived stats increase after stories as well. However you only need to pay 1 xp to increase them and the maximum is 5 per story. No need to pay 57 xp to increase hp from 56 to 57.

For new attacks (http://www.marriland.com/pokedex Use this link to look at moves and pokemon) you have to pay xp equal to the level needed to get them. (Ex: If you learn a move at lv 17 you have to pay 17 xp to learn it. Use the link i'll provide later to know the levels.)
Each pkmn can only learn 4 moves max.

For evolving you pay xp equal to the lv needed as well.
When you don't evolve your stats can only reach up to 15. Evolve once and max is 20. Evolve twice and max is 25. When you evolve you can increase hp by 20 and pp by 10 OR pp by 20 and hp by 10. You have to evolve in order and you can only learn moves from the specific evolutions.

Also, the attacks look different than the ds ones. So simply ask me for info on how an attack works in this game.
EX:
Scratch -- Normal
PP Cost: 15
Accuracy: +0
Effect: Damage of ATTACK.
Or
Screech -- Normal
PP Cost: 10
DV: 15
Effect: Reduces the target's DEFENSE by 20%.
PP subtract from PP total. Accuracy means the chance of hitting your target. Positive numbers equal higher chances of hitting. DV equals the success of an attack which pretty much I should only worry about. Effects are what the move does. So since not all moves are seen like this you will have to ask me for the move descriptions. (btw use this link to see a more detailed version of these rules. http://edo-hrzic.com/archive/Pokerpg.htm Not created by me.)

Items are used during battles and stories. Items like proteins, irons, calciums, and carbons reduce xp stat cost by 1.
Items explained when you get them.

I'm the game master of this game and I create the world around you. Each character can have completely seperate stories, intertwining stories, or work together. Basically to continue the story you choose from a number of options for what you will do. When you choose an option you say how you exactly did that option.
EX:
You choose to open the old wooden door.

So you might say,''I slowly tiptoe towards the door and open it.'' Or ''I run up to the door and kick it down."

Whatever you choose impacts the next set of choices. It might also get you into a battle. But note that battles are more rare in this game than the videogames. Also, when you are in a dungeon like a cave you do not choose from choices and explain what you do yourself. However I still describe your surroundings.

To sign up you have to create a trainer. First you choose a name for him or her. Then you have to ansewr some (all if you can) of these questions for background info. Kinda think of it like mystery dungeon.
- Boy or girl?
- Age?
- Favorite color?
-

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 2:41 pm
by GrandPiano
DO WE REALLY NEED THIS

I think it sounds fun, but I think that you actually should put up the rules and stuff before people post their opinion, so that people know more about the RPG than just "it's an RPG with Pokémanz," and can have a better opinion about the RPG.

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 2:47 pm
by Bomberman101
Yeah you're right.

I'll put them tomorrow. Or maybe later today

EDIT: Rules continued here.
- Favorite food?
- How do you feel about people?
- How do you feel about pokemon?
- How do you treat pokemon?
- Have another job?
- Why train pokemon?
- Where are you from?
Feel free to give more info if you like.
Once you do that you start with 10 xp. (Trainers have seperate xp than pkmn) After each battle you gain more xp. If the pkmn is more experienced than the trainer than the pkmn won't listen to you. You control pokemon up to 10x your trainer xp. You can also loan some xp at the beginning and pay it back little by little. Another thing you can use with trainer xp is buying skills and other stuff for your trainer.
SKILLS- Cost 2 xp
Use this to give your trainer a special skill like building or drawing.
Psychic Link- 10 xp
For psychics only. You may connect with a psychic pkmn and boost one of it's stats by 1 for every 20 xp your trainer has. (temporary stat increase) Kaboom, this skill is for you.
Partner link- 8 xp
Friends only
Same as psychic link except you increase for every 35 xp instead of 20. You have to be great friends with that pokemon.
(For these ''link'' skills you have to buy seperate links for each pkmn.)
Luck- 10xp
You get lucky... Preeeettttyyy lucky.

Fame- 5 xp
You get more famous. Re-install this skill to get even more famous.

Money- 5xp
You suddenly get rich. And then every month you get even more $$$.
PKMN speech- 2 xp
Know a specific pkmn language. Re-install this skill to learn even more languages.

Attractive- 2 xp
The ladies (or boys) will start running towards you when you get this. Re-install to get even more attractive.

Member- 2xp
You get to be a member of some society! Team Plasma perhaps? Or maybe something else...

Pokedex- 2xp
You gets a pokedex!! And you getz morz xp when you use it!

Pokegear- 4xp
It's um... a phone... a map... and a radio.... Technology... Wow....
Poketch- 3xp
Think an ipod nano... with apps...

Pokenav- 2xp
Rematch all your favorite (not) trainers!

C-gear- 3xp
Fight other living breathing players even when not in the same area! (both players must have c-gears)

And that's it. PM me if you have any ideas for more skillz.

You may or may not buy a skill at the beginning. After that I give you some randomly determined starting money. Then I give you 6 pokeballs. When you store a pokemon I will store it's data into a journal and then i'll tell you your pkmn whenever you ask.

Speaking of pkmn, the pkmn you choose to be your starter are randomly determined by the answers to the questions you answered. Unless you call out a pkmn before like kaboom. If you do it has to be a basic unevolved pkmn.... Unless it's a pkmn like pikachu.

Once you get a starter you get 20 points to distribute between the 4 main stats. 1 minimum, 10 maximum.
HP and PP are determined by these 4 stats. And your pkmn's starter moves are it's learned moves. (check the link)

So the basic gameplay is you make a trainer. You get a pkmn. Then you play a story. (or episode) Now let me explain more about these stories i've kept talking about. Everyone has a seperate story and it plays out like the anime episodes. These are what organize the gameplay. A story ends whenever you defeat the boss at the end which can be a trainer, a group of pkmn, or a single pkmn that's pretty tough and that multiple people fight it at once. (Double and Triple and Rotation battles should be known how they're played. If not i'll explain once the time comes)
When you beat a story the trainers and pkmn in it get bonus xp.

And now, to catch a pkmn. You have to use a pokeball. You fight the pkmn you want to catch until it's hp is low enough. Status ailments help. After that use the pokeball and see if you catch it.

Trainers can trade pkmn between each other if they're near each other. Unless they're both using the c gear.

The tournaments that are sometimes held are apart from the stories and anyone can join at any time even if they're in the middle of a cave. The tournaments have their own rules and will appear once the game runs for long enough. (It'll truly test your skills)
Gyms are not part of this. They're part of the story and if you win a gym you get a gym badge and the gym badge gives you some type of stat boost.

And last but not least, the game takes place in the modern kanto region. Newly discovered pkmn have migrated here and kanto has upgraded it's cities to something like unova's.
Well that's it for the rules. Now make a trainer and sign up!

EDIT: Tournament winners win free cookiez!!

EDIT AGAIN: If all your pokemon faint then the wild pkmn will attack the trainer... making you lose $ and xp.

IMPORTANT!
NEW RULE EDIT: Since the stories are kinda long you now upgrade stats whenever a pokemon is resting. (Center,House,etc)

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 4:59 pm
by Bomberman101
Players

Name: NanTheDark
Player: 1
XP: 7
Money: $40
Current Pokemon:
1. Charmander- OT Nan
2.
3.
4.
5.
6.
Abilities:
Pokegear (Cards: 0)
Pokedex (Data: 2) (Every 10 data you get gives you 3 xp)
Badges: 0
Items/Notes:
- 5 Pokeballs (Used for you-know-what)

Name: Wind D. (Mind if I call you wind for short?)
Player: 2
XP: 41
$73
Current Pokemon:
1. Magnemite- OT Wind
Held: Metal Coat
2. Lillipup- OT Wind
3.
4.
5.
6.
Abilities:
Pokedex (Data: 4) (Every 10 data you get gives you 3 xp)
Pokegear (Cards: 0)
C-Gear (Battles: 0)
Poketch (Apps: 0)
Pokemon Speech (Languages: 2)
Run LV 2
Attractive LV 2
Badges: 0
Items/Notes:
- 6 Pokeballs (Can be used to catch your favorite little creatures!)
- Lemon Scented Air Freshener (Freshen up the air with lemon scented sweetness!)
- 3 Potions (heals 2 dice of hp)
- 1 Ethers (heals 2 dice of PP)
- Paralyz Heal
- Awakening
- Antidote



Name: KABOOM
Player: 3
XP: 25
$22
Current Pokemon:
1. Abra- OT: KABOOM
2. Kricketot-OT KABOOM
3.
4.
5.
6.
Abilities:
Pokedex Data: 0
Psychic Link
Badges: 0
Items/Notes:
- 5 Pokeballs (You know... To catch...)
- Green Shard (Looks like a type of shard from long ago...)
- Moomoo Milk (Heals 3 dice of HP) (Used by humans)
- Fresh Water (Heals 1 dice of HP) (Used by humans)
- 4 Potions (Restores 2 dice of HP)
- Antidote (Heals Poison)
- Ether (Restores 2 dice of PP)
- Leftovers (Equippable. Restores 1 dice of HP per turn)

Name: Sky
Player: 4
XP: 20
$27
Current Pokemon:
1. Starly OT Sky
2.
3.
4.
5.
6.
Abilities:
none
Badges: 0
Items/Notes:
5 Pokeballs (Gift from Bill)

Name: Zunar
Player: 5
XP: 4
Money: $39.09
Current Pokemon:
1. Squirtle ♂ OT Zunar
Held: Oran Berry
2.
3.
4.
5.
6.
Abilities:
Run Skill LV. 2
DV: -2
Dice: 3
Luck LV. 2
Pokegear Cards:0
Rich

Badges: 0
Items/Notes:
- 6 Pokeballs (Used for you-know-what) (Gift from Bill)
- 5 Potions (heals 2 dice of hp)
- Awakening (wakes up anyone from a slumber)
- Cheri Berry (Heals paralyzed pokemon)
- Oran Berry (restores 1 dice of hp)


Name: August
Player: 6
XP: 6
$46.50
Current Pokemon:
1. Kabuto OT August
2.
3.
4.
5.
6.
Abilities:
Luck LV 2
Pokegear Cards: 0
Badges: 0
Items/Notes:
9 Pokeballs (Catches Pokemon)
4 Dusk Balls (Increases catch rating by 1 in dark)
7 Potions (Heals 2 dice of HP) (5 gifted from Oak)
2 Antidotes (Heals poison)
2 Awakenings (Heals sleep)
2 Paralyz Heals (Heals paralysis)
Ether (Recovers 2 dice of PP)
Berry Juice Box (A box of juice. Recovers 1 dice of hp. Can be drinked by humans)
Rare Candy (Gives you 5 XP to trainers or pkmn)

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 4:59 pm
by Bomberman101
RESERVED

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 5:00 pm
by Bomberman101

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 5:00 pm
by Bomberman101
POST RESERVED

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 7th, 2013, 5:00 pm
by Bomberman101
POKEMON
Decided this is now necessary. Only active pkmn are shown here. Stored ones will be deleted and put in my journal.

Squirtle Wat
HP 50 ATK 6 SPD 5 TXP 19
PP 50 DEF 5 SPC 5 AXP 13

Abra Psy
HP 45 ATK 6 SPD 7 TXP 47
PP 60 DEF 7 SPC 7 AXP 3

Kabuto Roc/Wat
HP 60 ATK 6 SPD 4 TXP 15
PP 40 DEF 6 SPC 4 AXP 4

Kricketot Bug
HP 30 ATK 5 SPD 4 TXP 58
PP 20 DEF 5 SPC 4 AXP 9

Charmy (Charmander) Fir
HP 45 ATK 5 SPD 5 TXP 12
PP 60 DEF 4 SPC 6 AXP 12

Starly Nor/Fly
HP 45 ATK 6 SPD 8 TXP 15
PP 30 DEF 3 SPC 3 AXP 15

Magnemite Ele/Ste
HP 40 ATK 6 SPD 6 TXP 55
PP 70 DEF 6 SPC 9 AXP 0

Lillipup Nor
HP 35 ATK 6 SPD 5 TXP 37
PP 18 DEF 4 SPC 3 AXP 0

(If you don't mind, I won't put moves until actual battles)

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 8th, 2013, 3:39 pm
by KABOOM
I call Abra.

This...doesn't sound like a bad idea. I'd play...

Re: Pokemon RPG (Sign Up and if I should make one)

PostPosted: February 8th, 2013, 5:11 pm
by Bomberman101
Yay that's two! And i'm done with the rules! However let me say that you can also stack up moves as long as you have enough pp. Beware that this wastes a lot of pp and you can't get them back until you use an item or go to a pkmn center. This can be pretty powerful especially for bosses.

Anyways, join and give me suggestions for the rules.

EDIT: Btw, KABOOM I hope you know abra only knows teleport right?