Into The Shadows PvP Arena (And More)

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Re: Into The Shadows PvP Arena (And More)

Postby Harmless » March 20th, 2016, 3:07 pm

okay so the DNS server was acting up and I couldn't fix some stuff on the first post

Your fourth skill slot is special. It can either be a skill on the skill page OR a custom skill.

Give me a description of the skill, how you want it to work, and I'll try converting it into an ITS-suited skill with effects, damages, elements, everything. But don't go too crazy, if it's flat out overpowered or unfit for your character I probably won't allow it (but the chances of that are slim unless you're Xero :P).

so Mega if you want to redo your skills post again
Expect something cool here soon!

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Re: Into The Shadows PvP Arena (And More)

Postby 1018peter » March 21st, 2016, 5:38 am

Going to make a new character for the tourney as well.



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Name: Gran

Background/Story: A travelling Mage Knight persuading skill. In his childhood, he had seen fierce duels between mages and warriors, and become fascinated by the art of magic and swords. Through trial and error, he discovered a way to combine the two -- Magic Infusion. With this new technique, he visited towns after towns, dueling opponents to perfect his technique.

Physical description/clothing: Short, brown hair. He wears a dusty black hat, and a brown robe on top of his light leather armor. He has his Spellblade (A metal sword that can be enchanted) in his scabbard strapped on his brown belt.

Max HP: 10
Max SP: 9 (+5 -> 14)
Max BP: 6

Skills:
- Cut
- Fire
- Blizzard
- Enchant: Invest an amount of SP to enchant the user's weapon with a magic he/she knows. The enchanted weapon deals extra damage and bears elemental effects. The more SP is invested, the longer the enchantment will last. However, the magic used to enchant the weapon is sealed until the enchantment wears off.
(I suggest it lasts one extra turn for every 2 SP invested.)

Badges: Star Plus, Lucky Shirt.
Last edited by 1018peter on March 21st, 2016, 2:08 pm, edited 1 time in total.
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Re: Into The Shadows PvP Arena (And More)

Postby Megar » March 21st, 2016, 8:29 am

edited my thing but honestly now that i think about it this won't be very efficient at all unless players have a natural defense stat that isn't 0 themselves (maybe it starts at 2 to make insult do the most it can, but then strike would be effectively useless unless insult has been used on the enemy beforehand)
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Re: Into The Shadows PvP Arena (And More)

Postby Harmless » March 21st, 2016, 10:46 am

Oh, uh, disclaimer: I'm not rigging the battle system to do stuff like regenerate 5% of your max SP every turn. I'm using the battle system Nan made untouched (you will NOT passively regenerate HP/SP without appropriate badges).
Expect something cool here soon!

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Re: Into The Shadows PvP Arena (And More)

Postby 1018peter » March 21st, 2016, 2:33 pm

(Alright, fixed.)
Indefinite hiatus on Level Designing...
Upcoming Levels: show
Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

Art Topic!: show

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Re: Into The Shadows PvP Arena (And More)

Postby Harmless » March 21st, 2016, 3:17 pm

Second disclaimer: It's stated on the first page, but you cannot equip more than one of the same badge.
Expect something cool here soon!

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Re: Into The Shadows PvP Arena (And More)

Postby Harmless » March 21st, 2016, 5:20 pm

Harmless wrote:Oh, uh, disclaimer: I'm not rigging the battle system to do stuff like regenerate 5% of your max SP every turn. I'm using the battle system Nan made untouched (you will NOT passively regenerate HP/SP without appropriate badges).

Actually...

I *might* change this to where both parties PM me their actions and they are simultaneously revealed a-la Yomi/Dokapon Kingdom style of combat. That way Counter Stance isn't underpowered/overpowered based on who goes first.
Expect something cool here soon!

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Re: Into The Shadows PvP Arena (And More)

Postby Megar » March 22nd, 2016, 9:32 am

can we give players natural defense as to make def-lowering moves not useless
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Re: Into The Shadows PvP Arena (And More)

Postby NanTheDark » March 22nd, 2016, 11:48 am

Megar wrote:edited my thing but honestly now that i think about it this won't be very efficient at all unless players have a natural defense stat that isn't 0 themselves (maybe it starts at 2 to make insult do the most it can, but then strike would be effectively useless unless insult has been used on the enemy beforehand)


Actually you can have negative defense. That makes you take EXTRA damage.

Take that as you will. :3
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Re: Into The Shadows PvP Arena (And More)

Postby Megar » March 22nd, 2016, 11:54 am

oh okay
that's good
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