Dimensional Collapse

Forum rules
THE FORUM GAME RULES - FOLLOW OR DIE
1. Please make the Forum Games have a sense! No dumb "Post 100 times", stuff like "The Vending Machine" is also posting and posting and is way better, no?
2. No dupes. Please do not create a bunch of RPGs. If you have an idea, ask a Staff member if it is unique enough.
3. Bumping is allowed, as long you follow the rules of the forum game.

Dimensional Collapse

Postby Harmless » November 30th, 2013, 8:35 am

Image
"according to the legend, several heroes travel betwen dimensions, in order to discover what is behind the evil that will come one day. However, such heroes live in distinct places. How will the fate of such different stories match?"


System


special points: show
In this RPG, there are some variety in stats and terms that you will need to look out for. Here are some of the basic values:

MP

Magical points may determine the extent of your char.'s magical powers you can use according to the number points you have. If you're character revolves around magic, you will want more MP. Slowly regenerates every round in combat by 5%, does not regenerate out of combat.

SP

Stamina points may determine how often your character can use his/her special moves and/or skills related to combat. Like MP, SP regenerates by 5% a round in combat and does not regenerate out of combat.

GP

Gold Points are used to buy items, and are acquired when you defeat a enemy, or after a given event. Think of it as currency.

EXP

The experience points are acquired after winning a battle. They will increase your status and after getting more of them they will make your level increase. When your level increases you gain stats, and could potentially learn new moves.

The battle: show
The battle system will be based in Final Fantasy 3-6, where there's your turn and the enemy's turn. You will win the battle when the enemy's HP reaches 0. After defeating the enemy, you will win experience and increase your level. You can use the following commands in battle:

Attack:
Attacks the enemy with the equipped weapon or selected move. Default attack is Combo (see below in Combat Skills).

Defend:
Defends from enemy's attack, making the damage halved.

Flee:
Runs away from the battle, without any extra EXP or items dropped by the enemy. Don't work in boss battle.

Skill/Magic: Use any skill, special move, or magic that you have.

Row:
Change to the front, middle, or back row. In the front row you have no bonuses. In the back row your Defense and chance of dodging is increased by 20%, but Attack is lowered by a base of 20%. The Front row is by default where players start. Some skills can end you up on the Enemy Front/Back Row. Certain battles or arenas may change the row system entirely and will rely on a map of the arena as opposed to row position. This may also affect skills, items, and magic with splash damage.

Item:
Use any item allowed in battle in your inventory.

Interact:
Interact with the battleground and other objects that can be interacted in some way (i.e. picking up a rock and chucking it as opposed to getting up close and attacking normally).

Scan:
Look at all the enemies stats and add them to the bestiary. Can only be used with the scouter equipped.


There's also the team battle special moves, that works like the normal battle system, but with some differences:

Attack combination:
If one or more people of the party member has the same skill as you, you can use this to perform a stronger one. Alternatively two or more people can improvise techniques and attacks that compliment one another, albeit it will use all character's turns that are involved. Does not work with Combo.

Power combo:
Combine the two powers/magics to create a new one with generally buffed effects.

Total protection:
Can only be used when a partner is at 1 HP. Use this to take damage instead of the dying ally take it. works better with shields.

Level up and Stat Explanations: show
The classic level up. after getting enough experience, you can increase your level and your status may go up too. After some levels, you will learn more magics and more combos. Here are some status that may go up:

HP: The old and classic Health points. The more you have, the longer you can stay alive. If your HP reaches 0, your character is knocked out cold. If the entire party reaches 0 HP, it's Game Over.

Strength: The offensive power of your character. More points in Strength means more damage dealt to the enemy with physical-contact moves.

Magic: The magical properties of your character. More points in Magic means more effective spells and increased healing effects from potion-type health restores.

Defense: The bulkiness of your character. More points in Defense means more resistance to an enemy's attack, both Magically and Physically. Also contributes to fortitude against status ailments.

Speed: The nimbleness of your character. More points in Speed means faster initiative in combat and faster movement out of combat. Somewhat, but not all the way applies to potentially dodging enemy attacks.

Skill: The dexterity and technique of your character. More points in Skill means easier critical hits and better accuracy of your weapon. This applies more to ranged weapons.


When you level up, you'll have some customize-able points to distribute between your character's stats. You're generally given 5 at a time per Level-Up. You can also upgrade MP and SP, respectively. When upgrading HP, MP, or SP they are increased by 2 as opposed to 1.

Character Template: show
When creating a character, all characters start with 10 base HP. Assuming you're starting at Level 1, distribute 40 customizeable points among the stats of your character.




Name:
Background:
HP: 10/10
MP:
SP:
Strength:
Magic:
Defense:
Speed:
Skill:
Starting Skills:
Items:
Weapons:

Magics and Combat Skills: show
You will acquire them after some levels, or you can buy magic spells in magic shops. There are some that may cost more, but will be more effective. Each magic will cost an different amount of gold, but they will always have different effects. There's a list of them and their description in the second post. Combat Skills can only be acquired through leveling, training, or if some chance throughout the adventure they learn it through battle (like how Zangief in Street Fighter learned his signature Suplex by pile-driving a bear in a tornado).

Every 5 levels that your character grows they can expand the amount of magics and powers they can use by 1. The starting amount is 7.

Out of Combat rolls: show
There may be some instances where luck may have to be involved with out-of-combat situations. These will not apply to every situation, but there are some instances where pure instinct as a GM can only do so much. So in that case I will be using a D10 for out of combat situations.

Whoa whoa whoa, GAME OVER?: show
Yup! If a party of 1-# amount of player-based characters are knocked out, or if special out of combat conditions are met, it is Game Over. But don't worry! Game Overs in Harmless's RP's are generally lenient. They do not result in permanent deaths of characters or any of that. Instead you just lose 10% of each individual's moneys that were involved in the Game Over and you restart at the nearest and safest location. Memories of what occurred up to the Game Over are not carried to your character.



Rules

  1. No godmodding, controlling other people characters etc.
  2. If you need to add something that is out of character, write them in {these brackets}, [these brackets], or (parenthesis).
  3. Be nice to the other players.*
  4. Be original, don't copy other people characters.
  5. Logically, all the other forums rules still count here, this includes flaming, spamming, and double-posting.*

*Breaking these rules more than 5 times will result in having your story canceled, and your posts in this RPG are going to be ignored.
Last edited by Harmless on December 12th, 2014, 12:44 pm, edited 57 times in total.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Dimensional collapse

Postby Harmless » November 30th, 2013, 8:36 am

The Reference Post



The Characters:
Where you can find information about yourself.

Anden (Dtroid): show
Level 3
EXP: 101 To Next Level: 49

HP: 30/30

MP: 13/13 SP: 11/11

Strength: 12
Magic: 16
Defense: 6
Speed: 12
Skill: 8

Equipped Weapon: None

Magics:
Soul Stealing, Blizzard, Fire

Combat Skills:
Upgrade, Copy, Taunt, Energy Aura

Items: Blueberries (x12)

Gold: 100

Misery (MegaR): show
Level 3

EXP: 108 To next level: 42

HP: 34/34

MP: 11/11 SP: 14/14

Strength: 7
Magic: 14
Defense: 10
Speed: 11
Skill: 11

Equipped Weapon: None

Magics:
Block, Dark orb (attack), Dark orb (defense), Teleport

Combat Skills: None

Items: None.
Gold: 105

Kirby America (Harmless): show
Level 3

EXP: 103 To next level: 47

HP: 24/24

MP: 0/0 SP: 26/26

Strength: 12
Magic: 2
Defense: 12 (+12)
Speed: 10
Skill: 11

Equipped Weapon: Ferro-Titanium America Shield

Magics: (None)

Combat Skills:
Sleep, Shield Guard, Shield Bash, Shield Surf, Shield Throw, Commando Strike, Commanding Yell

Items: None.

Gold: 155

Note: Kirby America is still technically my character, but he will rely on you to either ask him to carry out tasks or carry them out yourself. He will still support anyone else in battle and has HP.

Zachary (TheFireDragoon): show
Level 3

EXP: 95 To next level: 55

HP: 26/26

MP: 12/12 SP: 5/5

Strength: 13
Magic: 7
Defense: 10
Speed: 9
Skill: 2

Equipped Weapon: Wand of Light/Brass Sword (E)

Magics: Thunder, Lightning-Zap, Light, Light Sword, Sun Blast, Sunrise

Combat Skills: Light Strike

Items: 2 Health Potions

Baby Mario (babywingmario): show
Level 3
EXP: 81 To next level: 69

HP: 28/28

MP: 5/5 PP: 5/5

Strength: 11
Magic: 7
Defense: 7
Speed: 9
Skill: 9

Equipped Weapon: None

Magics: Power cap, Fire, Blast, Cure

Combat Skills: Uppercut, Speed Boost

Items: (None)

Gold: 100

Schuyler (Grand Piano): show
Level 3
EXP: 96 To next level: 54

HP: 20/20

MP: 20/20 SP: 12/12

Strength: 11
Magic: 7
Defense: 7
Speed: 8
Skill: 7

Equipped Weapon: None

Magics: Teleport, Water, Magic Shield, Blast, Cure

Combat Skills: Uppercut, Impulse

Items: Standard Folding Electrical Piano (A small piano that can fit inside a pocket, no capabilities aside from playing on it yet.)

Gold: None

The Magics and the Combat Skills:
Where you can find information about any skills you learned.

Magics: show
Dark orb (attack)- Misery only
MP cost- 1 per Orb
Throw three small dark orbs in the enemy's direction. Each orb has 30% base magic power.


Dark orb (defense)- Misery only
MP cost- 1 per Orb
Two or four dark orbs surrounds you, increasing your Defense by 10% per orb. Enemy attacks may instead target the orbs, resulting in 0 damage but breaking of the orbs.


Spawn Block- Misery only
MP cost- 2
Spawn a block atop the enemy, making the block fall and deal damage to the enemy. Deals damage based off full Magic stat. Block can be later interacted with on the field, but only a maximum of 3 blocks can be on the field at a time. Base damage for a block before Magic is 5.


Teleport- Everyone.
MP cost- 0
Teleports the user in a radius of 1m per Magic point around you, no more than 30m. Costs 6 MP if used in battle. If used in a battle, can be used as a free action to put yourself on any row, including enemy rows.


Fire- Everyone.
MP cost- 3
Basic fire magic. Can be used outside battle to melt ice or thaw frozen objects at 0 MP cost. Base damage before magic is 4. 10% chance to inflict Burn status.


Blizzard- Everyone.
MP cost- 3
Basic ice magic. Can be used outside battle to freeze various objects at 0 MP cost. Base damage before magic is 2. 20% chance to inflict Freeze status on an enemy.


Water- Everyone.
MP cost- 3
Basic water magic. Can be used outside battle to drench anything at 0 MP cost. Base damage before magic is 1. 25% chance to push an enemy back a row.


Thunder- Everyone.
MP cost- 3
Basic thunder magic. Can be used outside battle to create electrical circuits or provide light at 0 MP cost. Base damage before magic is 3. 15% chance to inflict Stunned status on an enemy.


Poison- Everyone.
MP cost- 2
Poisons the enemy, making the target lose life gradually. Life is lost at 3% of max health rounded up a turn. Can alternatively be used to infect wounds outside of combat.e


Curse- Everyone
MP cost- 4
Curses the enemy, preventing him of casting magical attacks for 3 turns.


Light- Everyone
MP cost- 0
Provides a weak source of light, primarily for non-combat uses. Can be used in combat if you really want to.


Soul stealing- Anden only.
MP cost- 5
At the cost of 1/3rd current HP, steals the soul of the enemy, resulting in instant KO for him/her/it. Does not work in boss battles or against certain enemies.


Blast- Everyone
MP cost: 7
Shoots a powerful blast that may stun the enemy for 2 turns.


Cure- Everyone
MP cost: 3
Basic cure magic that heals HP based on user's Magic. Can also be used outside of battle.


Bless- Everyone
MP cost: 3
Nullifies the 'curse' ailment. Can also be used outside battle for 7 MP to revive a KO'd party member.


Cleara- Everyone
MP cost: 5
Nullifies the 'poison' ailment. Can also be used outside battle to treat wounds.


Cross- Everyone
MP cost: 4
Prevents an ally of having any status ailment for the entire battle. No, you cannot make an actual cross with this magic out of battle.


Dispel- Everyone
MP cost: 3
Nullifies all enemy's positive status.


Magic wall- Everyone
MP cost: 6
Evolves an ally with an magic shield, reducing magic-based damage by 40%.


Wing Cap- Baby Mario only
MP cost- 3
Gains the power to fly during 3 turns. Halves accuracy, but doubles the speed and all the physical attacks are turned into wind element. Requires the item 'Wing cap' to perform magic.


Metal Cap- Baby Mario only
MP cost- 3
Turns your body into metal during 3 turns. Speed is halved, but the defense against physical attacks and fire attacks is doubled. Takes no damage against Wind element attacks. Requires the item 'Metal cap' to perform magic.


Invisibility Cap- Baby Mario only
MP cost- 3
Becomes invisible during 3 turns. Strength is halved, but is immune to physical attacks. Requires the item 'Invisibility Cap' to perform magic.


Invincibility Cap- Baby Mario only
MP cost- 9
Becomes invincible during 3 turns. Accuracy is halved, but attack is doubled, and when enemies attack you, the damage is reversed to the enemy. Requires the item 'Invincibility Cap' to perform magic.


Light Sword- Zachary only
MP cost- 2
Transforms a currently equipped sword-type weapon into a Light Sword, which can also use Light-related magic for 3 Turns. The weapon deals 3 more base damage.


Lightning-Zap- Zachary only
MP cost-1
Throws a weak jolt at the enemy, numbing most of their senses. For two turns a target enemy's Accuracy is lowered by 30%.


Sun Blast - Zachary only
MP cost- 3
Blasts a ray of light at the target, reducing their Skill by 3-5 and deals 10% damage of base Magic power. Requires Light Sword to be used.


Sunrise - Zachary only
MP cost- 4
Raises a small light source that interferes with enemies only. Reduces all enemy's Strength by 3-5 and deals 2-3 Defense-ignoring Damage over time. Requires Light Sword to be used.


Light Strike - Zachary only
MP cost- 1
Does a powerful horizontal slash with the Light Sword, dealing 10 base damage to either all non-flying or flying enemies on the opposition. Will revert the Light Sword back to its normal form after use. Requires Light Sword to be used.

combat skills: show
Taunt level 1- Everyone.
SP cost- 0
You attempt to provoke an enemy, if successful, the enemy is forced to chose you as the next target.


Intercepting fist- Nan only.
SP cost- 2
You assumes a defensive stance. If you are targeted with a physical attack, you have a chance to block it and counter with an attack of his own.


Focus- Nan only.
SP cost- 2
Focuses the strength in the hand to perform a stronger attack in the next turn. If attacked before you perform the move, you cannot move that turn.


Uppercut- Everyone.
SP cost- 1
Throws an uppercut to the enemy's chin. If it hits, the enemy's stunned. Base damage before Strength is 3. Every consecutive use reduces its accuracy by 15%.


Combo- Everyone
SP cost- 0 (Standard Attack command)
Perform a combo of attacks via jabs, kicks, weapon strikes, etc. Extra hits can occur if the user's Speed is high enough.


Meditate- Nan only.
SP cost- 1
Meditate for one turn letting you vulnerable to enemy's attacks, if successful and the enemy don't attack you, you may recover 12% of your Max SP, MP, and HP. Can be used outside of battle to recover over some small period of time.


Sleep- Kirby america only.
SP cost- 3
Skips the current turn, recovering 1/3rd of his max HP. However, his Defense is cut in half during the turn.


Shield Guard- Kirby america only.
SP cost- 5
Kirby America envelopes himself and/or allies behind his indestructible shield, increasing his and their Defense by four times over. Defense-ignoring moves deal half damage if using a 'Kirby America only' shield.


Charging Star- Kirby america only.
SP cost- 2
Shield bashes the enemy, charging into them with extra force (50% added power). If it hits, the enemy is stunned and takes some damage. If it misses, You are left vulnerable on the enemy row. If target is more than one row away, Kirby America suffers a 15% accuracy penalty. If target is one row away or less, Kirby America gains a 15% accuracy boost.


Shield Slam- Kirby america only.
SP cost- 2
Throws the shield at a random enemy. The shield will keep hitting an extra random enemy until it misses or hits 10 times, but every consecutive hit has -10% accuracy. +10% added power per consecutive hit.


Shield Surf- Kirby america only.
SP cost- 1
Can evade/move quickly to another location on the Battlefield. This may also be used to dodge enemy attacks, or move to another row on the field.


Commando Strike - Kirby america only.
SP cost- 1/10
Kirby America sacrifices his current HP to Combo the enemy with intense damage increments. Every SP used on this skill increases the damage by 80% for each individual hit, but reduces his current HP by 15%. HP cannot go past 1 when reduced.

Commanding Yell - Kirby America only.
SP cost- 3
Kirby America rallies his allies into action with a supportive war cry, boosting their Strength stat by 40% for that battle.

Copy- Everyone.
SP cost- 1
Copy the attack or magic that enemy uses in the next turn. Can use the attack until the end of the battle.


Poisonous Fist- Everyone.
SP cost- 4
Punches the enemy with an astounding energy. If successful, inflict any random status to the enemy. Deals 15% more damage with claws.


Impulse- Everyone.
SP cost- 3
Runs toward the enemy performing a stronger attack with 50% higher critical hit chance and 10% base chance to miss. If miss, you can't attack in the next turn.


Energy Aura- Everyone.
SP cost- ?
Chose an amount of SP to damage directly the enemy with it. Each SP used on this skill correlates to your Strength or Magic, whichever is higher. Each SP point deals 10% base damage of your Strength or Magic.


Upgrade- Anden only.
SP cost- 3
Increases the effect of a potion or a magic by 50% for the entire battle.


Stab- Everyone.
PP cost- 2
Stab an opponent, with a 7% chance to inflict Bleed. Can only be done if the user is in the Front row. Base damage before strength is 6.


Strong guard- Everyone.
PP cost- 2
Increase your defense by 70% for 3 turns.


Speed booster- Everyone
PP cost- 3
Increase your speed and agility by half during 3 turns. Activate out of battle to move through an area more quickly, reducing overall encounters.


The Items and the Equipments
Where you can find information about the equipments and items. These can be bought at shops.

items: show
Heath Potion
Cost: 30 Gold.
Restores 10 HP.


Antidote
Cost: 30 Gold.
Cures the status "Poison".


Uncurse Potion
Cost: 30 Gold
Cures the status "Curse"

Ether
Cost: 50 Gold.
Restores 5 MP.


Energy Recover
Cost: 50 Gold.
Restores 5 PP.


Power Potion
Cost: 80 gold
Double your strength during the entire battle.


Speed Potion
Cost: 80 gold
Double your speed during the entire battle.


Focus Potion
Cost: 80 gold
Double your accuracy during the entire battle.

equipments: show
Ferro-Titanium America Shield
Type: Shield
Defense: +12
Base Damage: 3
Almost All-Purpose Shield used by Kirby America only, this can be used for attack, defense, combat skills, cooking soup, the like. Practically Indestructible due to its molecular design, but there are harder metals around.


Steel Sword
Type: Sword
Base Damage: 7
Cost: 60
Simple steel sword. High durability, sharp.


Powder gun
Type: Gun
Base Damage: 8
Cost: 60
Simple powder gun. Deals 10% less damage if user is in the back row.


Wooden staff
Type: Staff
Base Damage: 3
Cost: 60
Simple staff. Increases Magic stat by 2.


Steel Axe
Type: Axe
Base Damage: 9
Speed: -3
Cost: 70
Simple Axe. Sharp, heavy.


Tiger Claws
Type: Claws
Base Damage: 12
Skill: -3
Cost: 80
Simple claws. Can sometimes interfere when attempting to do work with hands, assuming you keep them on all the time.


Steel Shield
Type: Shield
Defense: +8
Cost: 70
Simple, durable shield. Not quite as awe-inspiring or durable as the America Shield, but still has its use.

Wand of Light
Type: Staff
Base Damage: 1
Cost: N/A
Zachary only. Allows him to use Light-related skills. If disarmed of his staff, he cannot use them until he retrieves it. +2 MP.

Brass Sword
Type: Sword
Base Damage: 4
Cost: 45
Repainted to look similarly to a regular Iron Sword, when in fact it's much easier to use. Great for intimidation, could be better otherwise. +5% Critical hit chance.

Dimensional scouter
Type: Misc.
Used to scan enemies, talk with Chaos, and travel betwen dimensions. Gives the ability 'scan'.


The Status effects
Where you can find the status that can be inflicted in battle, or by the scenary.

negative effects: show
Poison:
Gradually makes the target lose HP. Physical attacks' power is also reduced. Can be inflicted by enemies attacks, or by terrain conditions and traps.

Curse:
Gradually makes the target lose MP. Can be inflicted by enemies attacks or spells.

Blind:
Reduces the vision range of the target. It's accuracy is lowered by 3/4, and it's defense is also lowered. Can be inflicted by enemies, or by terrain conditions.

Sleep:
Makes the target sleep. The target is unnable to move until it receives a physical attack. Can be inflicted by enemies.

Diamondize:
Transforms the target into diamond. Essentially, target is "KO'd" until they can be freed by some sort of spell. Can be inflicted by certain enemies.

Doom:
Target is sentenced to death. KO's the target in a determined amount of turns if it's not cured by an item or magic. Can only be inflicted by enemies.

Positive effects: show
Regen:
Gradually makes the target increase HP. Some magics contain this effect.

Protection:
Increases target's physical defense in a determined amount of points. Some magics, as well as some skills contain this effect.

Force:
Increases target's physical attack in a determined amount of points. Some magics, as well as some skills contain this effect.

Shell:
Grants target increased resistance to negative status ailments. Some magics contain this effect.

Knowledge:
Increases target's magical attack in a determined ammount of points. Some magics contain this effect.

Double move:
Temporarily gives the target the ability to make two moves by turn


The NPCs and Bestiary
Where you can find complete information about monsters and Non-playable characters.

NPCs: show
Chaos
Level: ?
HP:? MP:? PP:?

One of the two keepers of all the dimensions, lives in the 5th dimension along with his brother. Is the font of all the knowledge, his knowledge is so extended that he can break the fourth wall. Has a fairly big ego and often talks in caps and bold.


Gemini
Level: ?
HP:? MP:? PP:?

One of the two keepers of all the dimensions, lives in the 5th dimension along with his brother. Is the font of some of the world knowledge, though it isn't as extensive as Chaos' knowledge. Uses the force of the time and the space to travel between dimensions. A tad calmer than his brother.

Nan
Level 2
HP:22 MP: 6/6 PP: 9/9

Magics: (None)
Powers: Combo, Intercepting Fist, Focus, Uppercut, Copy, Meditate, Taunt

One of the few humans who had access to the 5th dimension. He is a spirit, so he can't be seen in the earth, where he lived before death.

bestiary: show
Enemies are added to the bestiary once you scan them. None were scanned at the moment.

Locations
Where you can find each dimension and the locations in it.

dimensions and locations: show
1st Dimension - Earth



Talos City

Talos Library

Library where Anden used to visit before. It has a vast variety of books, even some that people didn't know they existed.

Talos's main Clocktower

The main clocktower of Talos. Used by Gemini and Chaos to transport to other places.


Tokyo

Tokyo's main Clocktower

The main clocktower of Tokyo. Used by Gemini and Chaos to transport to other places.


Ataj Village

Tool Shop

Village's item shop keeped by a Konrad's fellow. Sells tools, and construction matterials.

Ataj's theatre

The only theatre of the city. Currently needing an employee.

Ataj's temple

Really vast temple, whose size is half of the city in the surface, But it seems to also be extended in the undreground.



2nd Dimension- Paradise



Not explored yet...



3rd Dimension- Wasteland



Dead Forest

Secret Forest Ruins

Ruins of what seems to be a temple. Really hard to access.

Secret Research Facility

Secret facility located inside the ruins. Some scientific experiences are in there as well.



4th Dimension- Freeze



Not explored yet...



5th Dimension- Void



Main Hub

Main Square

Place where Chaos usually stays drinking tea. Has a door in the middle, leading to the inverse square.

Inverse Square

Place where Gemini usually stays. Has a door in the middle leading to the main square.

Chaos's item shop

An item shop run by Chaos himself. Most stuff sold here isn't sold in other places.

Main Clocktower

Huge clocktower located at the center of the square. Has doors that leads to different dimensions.


The Nothing

The Bridge

The bridge that leads to the nothing. Everything from this point is unknown, as no one returned after crossing this bridge.




13th Dimension- Inferno




South-West Sector


The Ruined Tower


A ruined tower that also housed a secret lab inside. Baby Mario's original starting location.


THE Coliseum


It claims to be THE Coliseum to end all Coliseums. Recommended level: 25.

Miscellaneous
Where you can find things such as music and art for the RPG.

Soundtrack: show
Battle themes:

Main Battle theme
Boss Battle theme

Cave Dungeon themes:

Cave theme 1
Cave theme 2

Shop themes:

Chaos's item shop

Town themes:

Village Theme

Grassland themes:

Earth overworld 1

Ruins/Temple themes

Ataj Temple
Secret Research Lab (Ruins)

Factory/Lab themes

Secret Research Lab (Lab)

Desert themes

Desert Theme 1
Last edited by Harmless on December 14th, 2014, 12:06 pm, edited 99 times in total.
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: Dimensional collapse

Postby Dtroid » December 2nd, 2013, 12:03 am

Okay,I guess I'll sign up.

Name: Anden

Bio: He lives on a planet which name he forgot,but flew to live on Earth because of something he also forgot. Preventing people from being scared away by his alien-like looks,he used his shape-shifting ability to look like human. He was also immortal for some reason he forgot, too.

Several decades later,for some unknown reason,he lost his special alien abilities like immortality and shape-shifting. Then his mind was filled with questions. "Why did I come here? Who took away my powers? And why?" So he went on a hunt to find out.

Although,he still has some memories of it written down on some pieces of old paper...but he lost them and that memory was vanished for his mind. Who knows,he might just find it later on and find out the truth...

He has advanced knowledge of magic,too.

{Probably my worst Bio explanation ever.}

Description: He looks human because of his shape-shifting ability,but he couldn't change back. Looks neither fat nor thin;just nice and sorta handsome.

MP/PP: 5 MP,5 PP
User avatar
Dtroid
The Legacy

 
Posts: 801
Joined: September 5th, 2012, 6:11 am
Location: Above

Level Creator

Thumbs Up given: 344 times
Thumbs Up received: 24 times

Re: Dimensional collapse

Postby ~Yuri » December 2nd, 2013, 4:33 am

Thanks for subscribing! Your character will be added to the character list. And must say your character fits perfectly with the story I'm planning.

After at least 2 more people signing up, I'll start the RPG.
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Dimensional collapse

Postby NanTheDark » December 2nd, 2013, 5:14 am

Mooooooooaaaaaaaaaaaaaar Arrrrrrrrrrrrrrr Peeeeeeeeeeeeee Geeeeeeeeeeeeeeeeeeeeeees :3

Anyway, might as well join.

I'm not too creative atm, so I'll just go with my default Nan character. If I feel like it, maybe I could produce something else later.

Name: Nan (might add a last name later...)

Bio: Nan was raised in a loving home, and certainly did good in school. He wasn't the kind of guy who had lots of friends though, but he really cared about the few ones he had. He's always enjoyed playing videogames, and he likes playing with other people. He's a nice guy, who shows respect towards everyone, and has a strong sense of justice.

At some point, he decided to start practicing martial arts, to be able to defend himself and those he cared about. After taking some lessons at a dojo, he decided to quit and continue training on his own, picking up new knowledge from other people, the internet... soon he became a versatile all around fighter, you could say he was like a mixed martial artist, capable of fighting under many different situations.

After realizing that maybe he wouldn't be able to overcome all situations, he also decided to take up Parkour, to better escape from dire occurrences. It could also come in handy to deal with obstacles and chasing people, he realized later.

He also learned a bit about the use of weapons such as a staff and nunchucks, but that wasn't really his focus so he didn't really learn too much about them. He usually fights barehanded. Or at least would like to...

Thing is, he hasn't used any of his training yet. He hasn't had to face anyone or anything so far, besides beating up sandbags and the like. He kind of wanted to face something. He didn't want all this effort to be in vain.

And then...

Description: Nan isn't too tall, he's around 170 cm (5 feet 6) tall. He has an athletic build. Not much muscle really, it's not something people really notice, but he does have some. He has black hair, which forms three spikes at the top of his head, and has two bangs, one at each side of his face. He has black eyes. He usually wears a t-shirt (his favourite shirt is green and has a star on it :awe: ) and a pair of athletic pants when training, or just blue jeans in other situations. He also wears black fingerless gloves, and white/gray sneakers. He might wear a hoodie if it's cold.

MP and PP: 4 MP and 6 PP. I'd like to think that he has the potential to use magic. :3 (I decided to not give Nan his Dark moveset from other RPGs, for some reason. It might be for the best though)

For some reason I'd like to be more of a versatile, balanced character than a tank, or a pure physical character. I think it would be better to have the inevitable swordwielding character do that. :3 (I know someone will use a sword, I just KNOW IT :lol: )
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Dimensional collapse

Postby ~Yuri » December 2nd, 2013, 6:08 am

Okay, will add your character to the list. Thanks!

Just one more... And we can start the story.


Okay, just to clear the HP thing up:

If your character has more PP, he will have less HP, because he will take less damage in battle.

If your character has more MP, he will have more HP, because his defense will be weak.

The average starting HP is 20, to balanced characters, like Aiden. But the HP will increase or decrease depending of the amount of PP or MP.

Example: MP: 7 PP: 3

7-3= 4

4+20= 24

So, your character's HP will be 24.

Then, after increasing your level, I'll give points to split between PP and MP, to change your HP too.

Don't worry, you don't have to memorize this. XD
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Dimensional collapse

Postby NanTheDark » December 2nd, 2013, 6:13 am

...I'm not sure of what all this is, but whatever. My HP's a prime number. :3

Edit: Oh rite, if you need a reference as to what my char looks like, just look at my avatar. :3
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Dimensional collapse

Postby Megar » December 2nd, 2013, 6:59 am

Name: Misery
Bio: you could totally google it
Description: i mean you could google this as well but for your convenience
Image
MP and PP: 8MP, 2PP
User avatar
Megar
Follower of Razputin

Error contacting Twitter
 
Posts: 2482
Joined: December 31st, 2009, 3:08 am
Location: On the Steel Ball Run

Runolympics 2015 Winners

Thumbs Up given: 42 times
Thumbs Up received: 147 times

Re: Dimensional collapse

Postby ~Yuri » December 2nd, 2013, 8:40 am

Thanks! I was really needing a female character. Will add your character to the list.



So, we'll start after planning the story, that may not take too long.

Also, Dtroid, can you elaborate a bit more of your character's personality?
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Re: Dimensional collapse

Postby Harmless » December 2nd, 2013, 11:59 am

I'm going to be the most uncreative ♥♥♥♥ I have seen yet and just go as this:

Image
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Next

Return to Forum Games