yurimaster09 wrote:
Also to make the things more quickly, I'll start Harmless' story too, since Dtroid is a bit innactve...
Soo, prepare your skill set.

I was waiting for you to start my story so I could post here to play this RPG. I log on everyday with some very rare exceptions,so you can start my story I guess.
Anyway,
Taunt,Combo,Copy,Energy Aura.
The are no more magics to choose from,and there are too little skills. Fix that please?
Also,what does Poisonous Fist do?
I can give some ideas. I'll leave you to decide their PP cost,or maybe it would decided by the player how much PP would they use.
Destruct (only for Lvl.4 and above)
Uses <any suitable magic / power> to hit a part of the room/building. If hits a stable part of the room,either nothing happens or weak damage to the enemy. If it hits a weak part though,part of the room collapses on the enemy. If this skill's PP cost is decided by the player each turn he/she uses it,and the player uses more PP,then it will be able to hit on more stable areas.
Fireball
Throws many fireballs in the enemy's direction.
<any name you want here>
Teleports the player anywhere the player wants. (There must be some restrictions,I know that,but I'll leave the restrictions for you to decide)
Boost (only for Lvl.4 and above)
Just like Meditate,but not vulnerable. If in the next turn the player uses Boost again,the previous Boost will not add to the damage,but instead used to power the next Boost so that the next Boost would have a higher power.
Super Combo (only for Lvl.2 and above)
Also like combo,but this time,the player can choose any magic,power or whatever.
Throw (only for Lvl.3 and above)
Throw the player's weapon to the enemy for higher damage. If it misses,the player will have to forfeit the next round to get the weapon back.
Upgrade
Raises a power/magic's damage or a potions' effect a little,just a little.