Mario Party - Runouw Edition

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Mario Party - Runouw Edition

Postby Harmless » March 1st, 2014, 4:47 pm

Image


credits to nan for an amazing pic

A few months ago in some distant land of nearly-dead forums, I got the great idea to host a forum-based Mario Party. It's still going surprisingly, and I got most of the mechanics worked out, including maps, minigames, etc. In fact, some of you may even wonder how Mario Party would work on a forum. Would friendships still be lost? Can we still play fun and exciting minigames? Will we get some awesome looking maps and character tokens?

The answer? Yes. But first, before we jump in, let's go over some rules. Every game's gotta have these.

Note: As of 2/14/2016, this Forum Game has been revived! A major update is in the works. Go check it out on Page 46!

Note #2: As of 11/11/2017, I created a Discord Server that, once again, revamped the entire game! Come check it out here: https://discord.gg/FnrEVap


What is Mario Party?

For decades, Mario party has been known as the ultimate luck-based game. Four players go around on a board being a total jerk to one another as they compete for the winning condition - Stars. The values of Stars and Coins will be explained below, along with the rest of the rules.

What are Stars and Coins?

Coins is a currency in Mario Party. Think of it like cents and euros - the more you have, the more things you can buy or do. On most boards it costs 20 coins to buy a Star. Coins also serve as a tie-breaker when two or more leading players tie in Stars.

Stars is another currency in Mario Party. However, unlike Coins, you do not buy things with Stars. In fact, Stars are how you win the game! The player with the most stars at the end of the game wins.

How does the gameplay work?

As explained earlier, four players go around on a board. To determine the turn order, Harmless rolls a 10-sided die for everyone. The highest roll goes first, the second highest second, and so on. All players start with 10 Coins.

To move around the board, Harmless rolls a 10-sided die for everyone. The number on the die is how far the player moves. If there is an intersection along their path, the player may choose which path they take before they continue their roll.

Spaces that they land on have various effects, as shown below. There are no spaces that do absolutely nothing (unless if it's a specific board event or space that cannot trigger with the given circumstances).




Spaces and their effects:: show
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Blue Space: Land on one of these and you gain three coins.

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Red Space: Land on one of these and you lose three coins.

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Yellow Space: Land on one of these to play a 1-Player Minigame! The minigame occurs during your turn, and depending on the minigame, you may win a variable amount of coins!

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Happening Space: Land on one of these and a Board Event happens! Board Events vary.

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Item Space: Land on one of these to play an Item Game! This helps you get an extra Item if you win the Minigame.

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Harmless Space: Land on one of these and... just don't land on one of these! If you do, Harmless will decide on a 50-50 chance whether to initiate a Minigame or an Event! If he decides on a Minigame, everyone has to play one of Harmless's ridiculous Minigames! If he decides on an Event, he makes it short and sweet by deciding one of twelve nasty, atrocious, villainous, heart-breaking, unfair, horrible, painful, [negative connotation here], and potentially unlucky events! These can range from losing coins to being forced to buy an item! There is a very slight 1% chance that Harmless will actually do something nice though. But it probably won't happen. Don't count on it, anyway.

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Chance Time: Land on one of these spaces to activate Chance Time, one of the most dreaded mechanics ever invented! In this exciting event, three dice are rolled. The first two selects which two players are involved in chance time. The last one selects what one player gives another. Many gamechanging things can happen in Chance Time, such as giving stars, coins, or even swapping currencies!

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Wheel Space: Land on one of these to spin a wheel! The wheel has six options: Gain 2 Coins, Gain 5 Coins, Gain 10 Coins, Gain 1 Random Item, Give away 3 Coins to every other player, and Roll Again!

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Battle Space: Land on one of these to play a Battle Minigame! In a Battle Minigame, each player deposits a set amount of coins into the pot. Whoever comes out on top grabs 70% of the coins, with the second place player grabbing 30%. The remainder goes to 3rd Place.

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Bank Space: Every time someone passes the Bank, they deposit 5 Coins. Whoever lands on the Bank takes all the Coins that have been deposited!

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Boo Space: Pass by Boo and you may opt to steal 1-20 Coins for free from another player! If you pay Boo 50 Coins, you may steal a Star! You cannot land directly on a Boo Space, which is why passing by one doesn't deduct from what you rolled.

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Star Space: Pass by these and you can buy a Star for 20 Coins (unless if it's a board with specific rules). You cannot land directly on a Star Space, which is why passing by one doesn't deduct from what you rolled.

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Item Shop: Pass by these and you can browse a selection of Items to buy! You cannot land directly on a Shop Space, which is why passing by one doesn't deduct from what you rolled.

[START]
Start Space: Not to be confused with the ever elusive Star Space, the Start is where all players... well, start. Pass by it to earn 10 coins, but you cannot earn coins by going backwards!





Items:: show
Players can hold up to three Items at a time. During their turn and before they roll the dice they may use an Item for its effect. Items are shown below:

- Hoverboard (Roll two dice instead of one.) Costs 5 Coins

- Space Bike (Roll three dice instead of one.) Costs 15 Coins

- Warp Point (Swap places with a random player.) Costs 4 Coins

- Thief's Glove (Steal an item at random from one player.) Costs 7 Coins

- Moneybag (Can be used to give the player 5 Coins. If a player's inventory is targeted with Thief's Glove, Moneybag will take priority over all other items in that inventory.) Costs 8 Coins

- Dueling Glove (Immediately play a 1v1 Minigame with another player.) Costs 6 Coins

- Harmless's Marshmallow (During your next roll, you steal 20 Coins from all players you pass.) Costs 12 Coins

- Glue Bomb (Force you or another player to roll a 1-3 on their next roll.) Costs 5 Coins

- Reverse Thruster (Force you or another player to go backwards on their next roll.) Costs 5 Coins

- Gold Magnet (Steal Coins from a player when activated. The # of Coins you steal is randomly determined [6-25]. Alternatively you may pay 50 Coins to steal a Star.) Costs 15 Coins

- Silver Magnet (Attracts every single player on the board to your position. The # of spaces they move towards you is randomly determined [1-8].) Costs 12 Coins

- Gold Warp (Allows you to warp to the Star Space before you roll. You may also buy the star immediately assuming you have enough Coins.) Costs 18 Coins

- Silver Warp* (Allows you to warp to any space on the board except the Star Space or an Intersection. Instead of rolling the Dice, you immediately land on that space.)

- Time Machine* (Allows you to jump to the Last 5 Turns of the game after the current turn passes.)

- Assassin's Glove* (Force you or another player to miss their next roll.)

- Reverse Hoverboard* (Force you or another player to roll two dice going backwards on their turn.)

- Harmless's Emblem** (Immediately triggers the effects of a Harmless Space.)

- Jackpot** (Immediately replaces your entire Item inventory with three random items.)

* = These items are rare and can only be obtained through Item Games or Hidden Blocks.

** = These items can only be obtained through Item Games, but immediately activate once you obtain them, hence the word 'Immediately'.





Minigames:: show
After everyone has rolled a die (and after all board events), everyone plays a Minigame! The type of Minigame depends on the color of the spaces people landed on.

If everyone landed on a blue-colored or red-colored space, they play a 4-Player Minigame, where it is essentially a Free-For-All!

If two people landed on a blue-colored space and the other two landed on a red-colored space, the teams are split and they play a 2v2 Minigame!

If one player is blue while three are red (and vice versa), they play a 1v3 Minigame!

The winner of these minigames usually earn 10 coins, unless if it is a specific Minigame where you collect coins.

1v1 Minigames (often called Duel Minigames) are something different. They only occur when:
  • Someone targets another player with a Dueling Glove.
  • A player lands on the same space as another player during the Last 5 Turns.

Instead of earning 10 coins from winning, players bet beforehand how many coins/stars/items are at stake. You may bet up to the max amount of coins, stars, or items the player with the lower amount has. Alternatively, at minimum you may bet 1 coin, 1 star, or 1 item assuming the other player also has at least one. The winner of the duel collects whatever was put at stake. Gamble wisely!





Bonus Stars and the End of a Game:: show
At the end of the Game, scores are tallied. However, there are Bonus Stars that can be awarded based on what a Player does. Yes, these Bonus Stars DO count as an additional Star for the player's total. Here are the three Bonus Stars that are handed out at the end:

- Coin Star (Whoever had the most coins at any point in the game earns this Star.)

- Happening Star (Whoever landed on the most Happening Spaces in the game earns this Star.)

- Item Star (Whoever used the most Items in the game earns this Star.)

If two or three players are tied for bonus stars, the stars are awarded to both/all players that were tied. If all four players tied for a star, nobody gets a star.

After Bonus stars are tallied, it's the end of the game! Stars and Coins are tallied, and whoever has the most Stars wins (Coins break ties). If at the end of the game, we have two or more people tie in Stars AND Coins, a Duel Minigame will determine the orders the Players rank in. If three or more people tie, we will use a 4-Player or Battle Minigame instead.


Hidden Blocks: show
Every time a player lands on a Blue or Red Space, there is a 3% chance that a player will discover a Hidden Block. The content of the Hidden Block varies and could be Coins, Items, or even Stars!


Additional Rules:: show
If two items are used on the same player that affects that player's roll, the effects are combined. The only exception is the Reverse Hoverboard/Reverse Thruster, which, if a player under the affects of one of these items uses a Hoverboard or Space Bike, they cancel the effects of the Reverse. Otherwise, all other items combine with the effects of the Reverse Hoverboard and Thruster.

If you use a Reverse Hoverboard while under the effects of a Reverse Thruster, you roll three dice moving backwards.

When moving backwards via the effects of a Reverse Thruster/Hoverboard, you can decide which way to go when you come across a junction.

When (and if) the Star space changes spaces every time a star is collected, a Chance Time space occupies the last Star Space for the rest of the game.

If a player lands on a Green-colored Space (Happening Space, Battle Game, Bank, etc.), they are randomized Blue or Red when determining minigame teams. Yellow Spaces (1-Player Minigame spaces) set players to blue by default.

When a player's position is changed out of their turn (via Silver Magnet or board/Harmless event), they do not trigger the space they land on.

If a player lands on a Wheel Space and has to give away coins, but doesn't have enough coins to give away, the receiving players still earn the coins dictated by the space. The player who landed on the Wheel Space does not go into the negatives. (i.e. Player 1 gives away 3 coins to all other players but only has 7 coins, Player 1 loses 7 coins and everyone else still gains 3 coins).

If you roll again via chance from the Wheel Space, you do not use an item before that roll. Only before your very first roll may you decide to use an item.

During the Last 5 Turns of the game, additional effects happen:



- Players that land on the same space may duel eachother in a 1v1 Minigame. Details above in "Minigames".

- The numerical values of Blue, Red, and Wheel spaces are doubled.

- 1v3 Minigames change in how they reward the players. If the 1 Player wins, instead of collecting 10 coins, they steal 5 Coins from all three players. Likewise, if the team of 3 wins, they all steal 5 coins from the 1 Player. 2v2 Minigames follow the same rule, with the winning team stealing 10 Coins each from the enemy players. If a player does not have enough or any coins to be stolen from, the winner(s) of the minigame get rewarded fully nonetheless.

- Harmless Spaces change from 50% chance for Minigame or Event to 75% chance for Event and 25% chance for Minigame.

- Harmless predicts who the winner will be. That player receives 10 Coins. :3
Last edited by Harmless on November 12th, 2017, 4:53 pm, edited 42 times in total.
Expect something cool here soon!

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Re: Mario Party - Runouw Edition

Postby Harmless » March 1st, 2014, 4:48 pm

Boards:: show
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Harmless's Backyard (Difficulty: 1/5) - Behold! Harmless's (imaginary) Backyard, complete with a board set up for Mario Party shenanigans and a(n also imaginary) BBQ! This board has a decent amount of Blue Spaces and an average amount of spaces for everything else. No special gimmicks are present and junctions are simple, making it the perfect map for first-timers.

- Image not present yet -
Harmless's Triple Threat (Difficulty: 3/5) - A set of three tropical, sandy islands are divided by water. Navigate through each island and outplay your foes with superior positioning and item usage! But whatever you do, do NOT venture off into the Island of Outcasts! Only fools go there, and they are rumored to disappear forever! ... Naw, we're totally kidding. That's actually Harmless's private tropical condo lot, and he pays people to stay for a couple of turns.

- Image not present yet -
Harmless's Planet Express (Difficulty: 4/5) - Deep in space, Harmless has staked claim on a multi-ringed planet by the name of Saturn 23. It's not the Saturn in the Milky Way Galaxy, but eh, it's pretty close. And what else to do with that planet but make a Mario Party board out of it? In this challenging board, you'll need to make crucial decisions as you hop from ring to ring, keeping an eye on your Stars and Coins while trying to stay ahead of the pack! Will you play it safe and stay on the Blue Space-plentiful outer rings, or will you speed ahead of the competition and tread the dangerous Harmless-Space filled inner rings? Silver Warps are an absolute blessing here!

- Image not present yet -
Harmless's Dope Disc-Jockey Board (Difficulty: 2/5) - One day, Harmless wanted to expand his studio by ordering a Disc-Jockey board. But the board he received was several times larger than he expected! Instead of shipping it back, he made the most out of it and made a Mario Party board out of it. Unlike the other boards, this one is truly symmetrical, and has multiple happening space effects! You'll have to keep a groove on to survive the many gimmicks and junctions this board has!

- Image not present yet -
Harmless's Office Party (Difficulty: 4/5) - Do office cubicles strike as boring for you? Are the co-workers absolute jerks, but not in the friendly hah-i-pranked-you kind? Then this is for you! Harmless transforms your everyday boring Company Floor into a Mario Party board! Survive the many office shenanigans as you look for the Star Space! That's right, you can only see rooms when you have one player present in them! While the spaces do not change, this means players will have to look for the Star Space and play opponents into their hands on this unforgiving board!

- Image not present yet -
Harmless's Active Volcano (Difficulty: 5/5!) - Because an active volcano is the best place to host a Mario Party! Scale the mountain in your quest to reach the Star Splurge Space, a fixed Star Space where you can buy as many stars as you want! But to reach there, you'll have to survive the Volcano Eruptions that occur every three turns, which turn every Blue Space into a Red Space for one turn! Time your turns correctly and use your items resourcefully, or you'll end up with a fiery fate!

- Image not present yet -
Harmless's Front Yard (Difficulty: 5/5!) - If you thought Harmless's Backyard was easy, you're going to have a rough, rough time here. This is the hardest board Harmless has dreamed up, for one simple reason - Everything... is BACKWARDS! Most Space mechanics remain the same (Blue Spaces give 3 coins, etc.). The spaces that have changed include:
- Bank Spaces (Each player that passes by takes a loan of 5 Coins, the player that lands on it has to pay the loan back.)
- Shop Spaces (You're forced to buy a random item available at shops.)
- Item Spaces (An item is taken away from you.)
- Wheel Spaces (All numerical values are reversed in their polarity. Positives are now negatives.)
- Happening Spaces (Harmless forces you to buy a 1-5 Dice Modifier for 5 Coins, which forces you to roll a 1-5. This applies to your next roll.)
The location of the spaces is also completely changed. Only true perseverance will make it through Harmless's deadliest (and imaginary) board yet!





Current Game (Harmless's Backyard):
- Zunar
- Peter
- ShadeRaider
- ChaosYoshi

Queued for Next Game (Map not yet decided):
- Konradix
- NanTheDark
- Megar
- npromin


Queued for Game after Next Game (Map not yet decided):
- Nuclear_Blaze
- KiraKira
-
-
Last edited by Harmless on August 9th, 2016, 10:03 am, edited 19 times in total.
Expect something cool here soon!

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Re: Mario Party - Runouw Edition

Postby Zunar » March 1st, 2014, 4:58 pm

Might as well give this a whirl, considering I can't do anything in Into the Shadows for a while. Count me in.
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Re: Mario Party - Runouw Edition

Postby NanTheDark » March 1st, 2014, 5:10 pm

It's on. :3
Some day I'll fix my sig.

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Re: Mario Party - Runouw Edition

Postby Bomberman101 » March 1st, 2014, 5:20 pm

This looks cool i'll join.
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Re: Mario Party - Runouw Edition

Postby 1018peter » March 1st, 2014, 5:21 pm

And I'm coming in to your backyard.

In other words,I'm in.
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Re: Mario Party - Runouw Edition

Postby Bomberman101 » March 1st, 2014, 5:23 pm

Guess that's four! Start us off Ham!
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Re: Mario Party - Runouw Edition

Postby MessengerOfDreams » March 1st, 2014, 5:36 pm

Yay I wanna ♥♥♥♥
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Re: Mario Party - Runouw Edition

Postby 1018peter » March 1st, 2014, 5:42 pm

You wanna what?
Indefinite hiatus on Level Designing...
Upcoming Levels: show
Elix Lowland - Located within an untouched continent, this lowland has seawater gushing through its area, yet it never floods. The lowland's ecosystem becomes incredibly lively due to all the circumstances...
Ruby Dungeon Omega (But wait!) - The legendary dungeon of rubies, reborn in LL! Can you retrieve the legendary weapons of flame in this hellish inferno?

Art Topic!: show

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Check out my Art Thread!
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Re: Mario Party - Runouw Edition

Postby MessengerOfDreams » March 1st, 2014, 5:53 pm

lawl it's too late now but it's okay
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My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
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