Track and YieldHow to Play: One player is running along a conveyor belt while the other three aim to make him/her fall off! The grid is a 6x4 grid and moves everything (except the one player) to the left two tiles every turn. The one player may do one action a turn;
- Move (self explenatory, move up to two tiles.)
- Jump (Jump forward a tile! Don't land on anything though.)
- Attack (Shoulder ram forward a tile! Don't hit anything unfortunate though.)
Each individual on the Team of Three are given an object every odd turn. They place them on tiles adjacent to their edge of the grid;
- Hidden Pitfall (If the one player moves over it, then they fall and lose movement for that round. Can be jumped over.)
- Hurdle (Can be broken if attacked, otherwise will block movement. Can also be jumped over. If landed on, it will break, but also stun the player for a turn and move them backwards with the belt.)
- Metal Block (Will stun the one player for a round if they attack this. However, it will also move this back, squishing any trap before it. Cannot be jumped over.)
- Pinball (This only comes once in the entire game in the later turns. If the one player attacks this, then they win, so place this strategically! They cannot jump over it though.)
All players do their actions in the thread. If the One Player falls off the conveyor belt (by moving too far left), then the Team of Three win! If the One Player attacks the Pinball or survives for eight turns, then they win!
Pro Tips: The traps given to the Team of Three are hidden to themselves, but public discussion can still turn the tide of battle at any opportune moment. Don't be afraid to discuss strategy if it can win you the game!