Harmless-
Name: Leaf
Basic Information: 17 Years Old, 124lbs, 5.2 foot, a bit skinny
Leather jacket with plenty of pockets, green undershirt, green eyes, green ruffled hair, grey hiking pants.
Backstory: The short edition:
- Parents died in carriage crash while riding with him when he was 4 years old
- Scientists adopt him but only use him to test their crazy experiments on
- One of the chemical formulas they test on him goes wrong and influences his brain with unnatural, large levels of psychic energy
- Harnesses the energy to break free and nearly destroy the entire area
- Runs away to forest and becomes attuned with forest as well as mentally scarred for life
- Harnesses natural materials and metals to forge his own powerful weapons influenced by PSI energy
- Eventually becomes mostly sane at the age of 12 and goes out to try and socialize; fails miserably but gets the hang of it a few years after
- Fights against the scientists that used him before, who managed to harvest the remains of that lab and used it for a top secret superweapon
- Until he was dragged into some forum called 'The Gauntlet'
Perks:
+ Crafty, resourceful, Brain boost naturally increased his IQ without having to do any school or studying. Sweet!
+ Quite fast and agile, you'll probably never see him trip, not even in Brawl- *shot*
+ Powerful equipment, including but not limited to; two Leaf Blades (9 in. single edged blades that can also act as boomerangs), a seemingly unlimited amount of Leaf Shurikens (Metal Shurikens painted like leaves), and his own PSI abilities (Thermal Vision, PSI Blast, Lifeup/Healing beta, PSI Grenades, Limited Levitation/Hover, Shield).
- Somewhat below average in the arm strength department.
- Only mostly sane.
- No real sniper/long ranged moves, as PSI Blasts are limited to medium range.
- Foes able to counter his PSI lock off lots of his options to approach.
Stats:
Strength: 1
Magic: 4
Agility: 4
Skill: 4
Techniques-
- Leaf Blades: More so equipment than an actual technique, per say. Leaf can slash with these at a fairly good melee range, or throw them like boomerangs. Equipped with two of them. Sturdy, lightweight, and reliable. Due to Leaf's low strength though, they don't travel far when thrown without any PSI boosts/interference, and they're easily blockable.
- Leaf Shurikens: Much easier for Leaf to throw, they travel quick and deal light damage. Unfortunately, easily blockable, but they hurt. A critical would probably leave the enemy's guard down for a long period of time if it's a solid hit. Seemingly unlimited supply.
- PSI: Leaf's PSI can range from a wide variety of uses. Thermal Vision quite literally allows him to see in thermal vision. PSI Blasts are channeled from his hand and shot at the enemy, dealing moderate damage. However, they are a little bit slower than average projectiles. Lifeup/Healing can recover health or cure status ailments, respectively, but take up a lot of PSI power. PSI Grenades are detonated to his command and cause lots of rapid explosions in a large area of effect. It's a great tool to trap fast enemies or wear down enemy blocks. Using a small amount of PSI energy can enable Leaf to fly short distances, or levitate in place. Leaf has complete control over his momentum when he's in the air and not levitating, however, and can still pull off an aerial attack. PSI Shield projects a spherical barrier around Leaf that can buy him time and/or prepare a counter attack. And yes, it goes through the ground.
Leaf can alternatively charge up a PSI Blast and, on the next turn, fire it as a Beam, sort of like a Shinku-Hadouken. His own little twisted version of the Shinku Hadouken costs less PSI than anyone would expect, and is great for pressuring blocking opponents. However, should it be dodged effectively, he's left wide open for a counter attack.
- Aji Hototogisu no Hakai Konboi: I guess you could say it's Leaf's 'Super Art' of sorts, kinda like how the Shinku-Hadouken is Ryu's Super Art. Leaf starts the powerful attack by rushing forward at nearly unparalleled speeds and slashes at his opponent with a light PSI-charged Blade. If the Blade connects (even if blocked), the PSI transfers to the opponent and constraints them by promoting severe tension in their muscles for a short amount of time. Leaf then proceeds with the combo - a total of 14 hits in a matter of seconds, consisting of mostly leg and blade strikes. Leaf then finishes the combo with a double mid-air axe kick, land, then a mid-air backwards spin kick. If the initial hit makes contact, it's going to hurt. Requires Leaf to have done and/or taken lots of damage before he can initiate the Super Art. If it misses, not only is Leaf left wide open but he loses all of his momentum, and has to deal/take all of that damage again to regain the combo.
KABOOM-
Name: Dennis Easton
Basic Information: He's a pretty average white stubbly dude in his early 20s, maybe. He's slightly above normal height, very thin and not muscular, and wears a brown raggedy coat over whatever clothes he happens to have on at the time. He'd wear a hat if he had one.
Backstory: We don't know a whole lot about Dennis. Apparently he was thrown out of his home upon reaching 18 because he was an irresponsible gambler and a jerkface, and has been living on the streets since then, taking odd jobs to make a living and getting whatever free stuff he can in between visits to the casino. He recently took up adventuring in hopes of turning his life around, so we'll see where that takes him.
Stats: Strength 3, Magic 5, Agility 4, Skill 1.
Techniques:
Tackle - Melee technique. Dennis rushes at an enemy to attack. Dennis can run a pretty good distance in one turn, but he'll still have to get in very close to hit. It can critical-hit for extra damage.
Bless - Magic technique. Dennis heals himself or another target a short-medium distance away. On a critical hit he heals more.
Communion - Magic technique. Dennis heals himself and any targets of his choice within a moderate distance. While it doesn't heal as much as Bless, it can target multiple allies, it has somewhat more range than Bless, and it can also heal status ailments if they should happen to come up. Of course, it heals more with a critical hit.
Holy Light - Magic technique. Dennis uses magic to burn a nearby opponent with holy light, causing intense pain and harm. It's essentially a reverse version of Bless, and of course it can critical-hit for more damage. Strange things happen when you're outside canon...
Damage Dodge - Not really a technique so much as a passive ability. Whenever hit by any damaging attack, there's a small chance that Damage Dodge will negate some of the damage, even blocking the attack entirely if it's weak. Dennis isn't very good with luck and gambling, but every once in a while this one might just pay off...
Because of Dennis's gambling nature, his moves are risky and difficult. As such, his moves have a greater than normal chance to critical hit, but also a greater than normal chance to fail. But if he fails a few times, he'll just heal up and try again. There's always next time, right?