You find yourself on an unnamed planet that looks particularly similar to Earth. There are deserts, mountains, plains, oceans, jungles, tundras, caves, lakes, forests, and etc. There are also animals, similar to those on earth, and...humans as well. Mankind has seemed to flourish here. Just where is this place? Where are you if you aren't on Earth. Wait. You know where this is. OH GOD! HOW COULD THIS HAVE HAPPENED? HOW COULD YOU HAVE ENDED UP HERE? YOU- YOU'RE..... YOU'RE IN-
A MAPPING WARS GAME!
Joining Requirements:
Country Name: (Make it up, be creative. Do not pick the name of a real country.)
Government Type: (Anything from a direct democracy to an absolute totalitarian dictatorship. Philosophy, human rights, and physical safety is your playground!)
Flavor: (Anything else goes here, and I'll be sure to factor it in. Notes about the leader/country's personality will be particularly helpful. Things like religion, language, or culture within the country would be helpful as well.)
Points: (SEND THEM TO ME IN A PM)
You begin the first turn with 30 points.
Base 5 points are gained per turn. The more land you own, the more points you gain per turn.
Economy
Strategic Resources [Extra points for your military and technology next turn]
Luxury Resources [Extra points for diplomacy and internal politics next turn]
Sabotage [Destroy points owned by another country]
Bribery [Convince another country to take an action by giving them an amount of points of your choosing. Whether or not they accept depends on their political stability.]
Taxes [Decreases political stability, but increases the amount of points earned per turn.]
Military
Army [Increases land invasion strength]
Navy [Increases naval invasion and defense strength]
Air-Force [Increases land defense strength]
Espionage [Find out about the military, stability, and economy of the target country.]
Rebellion [Secretly sponsor a rebellion within another country. The number of points this requires depends on the ethnic and political stability of the target country. The strength of the rebellion depends on the number of points spent and the stability of the target country.]
Diplomacy
Peace Negotiations [Increases land taken or protected from a war and the chance peace will be accepted with a computer player.]
Alliance Acceptance Rate [Increases the chance a computer player will allow you into an alliance.]
Computer Player Relations [Decreases the amount of past conflicts which your country has been involved in and allows you to form new relations with computer players.]
Internal Politics
Ethnic Stability [Prevents revolutions caused by different ethnic groups, especially helpful in annexed or occupied territories, satellite states, and non-core provinces.]
Political Stability [Prevents coup attempts, spontaneous change in the type of government, and rebellions.]
Technology
Communication And Transportation [Increases the amount of land you start with, but decreases political stability. Note that as you conquer land your stability decreases.]
Atomic Power [Put 10 points here over time to develop a nuke. This can be launched anywhere on any turn.]
Luck [Decreases chances of natural disasters occurring and increases the chances of random good events happening and military victories in the case of having a weaker military.]
Health-Care [Decreases the severity of natural disasters.]
[Note: When distributing points, Espionage, Rebellion, Sabotage, and Bribery are in game actions. Do not start off by placing points there.]








