[SBE] Super Smash Bros. Engine

General talk about all of Runouw's other games and projects.

Re: Super Smash Bros. Engine

Postby Demonik » August 27th, 2009, 5:23 am

I very much doubt those sprites will be used. Runouw's very strict when selecting sprites. He'll will be using the Mario sprites currently in progress of creation on the Smash bros. project forum, not to mention the fact that those sprites are under-size. Also, all of Those item sprites are in the Item sheet also supplied at that same forum, except for that blue shell.

Someone posted a sheet pretty much exactly the same as that a while back. It wasn't accepted, I'm afraid. Sorry. :?
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Re: Super Smash Bros. Engine

Postby BlueSmasher10 » August 28th, 2009, 12:18 am

hmm what about Dr. Mario? HE WAS 100% MADE BY ME THE SPRITE WERE OF SHYGUYKINGDOM!

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All Done In Paint He Will Need Some More Motion An Animateing.
IF THIS IS SELECTED HE WON'T BE ON THE CHARACTER SCREEN HE WILL NEED TO BE UNLOCKED! since he part melee.
so i put ways pick which one will be the best for the engine.
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Re: Super Smash Bros. Engine

Postby Demonik » August 28th, 2009, 12:26 am

Sorry to be the bearer of bad news, but again, those sprites are far too small (unless they're compressed in size) and the style is a lot different from that of which Runouw is using.

They're nice sprites though. Better than anything I could make. :P
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Re: Super Smash Bros. Engine

Postby BlueSmasher10 » August 28th, 2009, 12:35 am

Niklaw wrote:Sorry to be the bearer of bad news, but again, those sprites are far too small (unless they're compressed in size) and the style is a lot different from that of which Runouw is using.

They're nice sprites though. Better than anything I could make. :P


Resize?
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Re: Super Smash Bros. Engine

Postby Demonik » August 28th, 2009, 1:31 am

Even still, that doesn't fix the problem of the different style. Also, the quality wouldn't be as good if you were to resize it.
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Re: Super Smash Bros. Engine

Postby Suyo » August 28th, 2009, 2:22 am

So I wanted to try Online. Codeman20 battled with me.

First, we had problems to join each other. The joiner ended up with a screen where just the BG and the BACK button was. When I tried to join CM20 the second time, it worked.

I tried to attack him right at the beginning, but my controls had a delay of about half a second. Unplayable. I don't know where he lives, if he's far away, it's not a surprise. Maybe show where the other one comes from to calculate how good the connection will be.

After some time and about 16 SDs I finally got the hang of it. I noticed that I could jump with Up anymore... is that setting this way at CM20?

Now for the actual battle!
Superyoshi (Gooey) VS. Codeman20 (Squirtle)

At first we just looked how the other one battled. After some time I began to attack him. First I fell in the pit often because of the lag, but then I slowly got better.
CM20 spammed certain attacks, like Capsule Throw or the Side Smash.
I kept doing various attacks.
Little question: Is it like in SSB, when someone uses the same attack often, it gets weaker?
At some time we were warmed up, it was an hard battle, the attacks were one after one. Of course I was a bit weaker because of the lag, but whoa it was awesome.

Great work on that, Runouw!
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Re: Super Smash Bros. Engine

Postby brandoprojectm » September 21st, 2009, 11:51 am

Whoa......

So, who won?
Just remember this, when you see her on the street.

I'm the cruelest girl you'll ever meet.
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Re: Super Smash Bros. Engine

Postby Suyo » September 22nd, 2009, 3:02 am

We didn't count.
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Re: Super Smash Bros. Engine

Postby Collen » September 23rd, 2009, 3:36 am

GT and the Evil Factory is awesome to.
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To avoid confusion im 10204307 from the old forum. if you eant to call me numbers NUMB3RS or #'s go ahead.
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Re: Super Smash Bros. Engine

Postby Demonik » September 23rd, 2009, 5:17 am

Though that may be the case, do you see how your post has pretty much nothing to do with this topic? This is a forum for chat regarding the smash bros engine, not GT and the Evil Factory.
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