[GT] If it had a level designer...

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[GT] If it had a level designer...

Postby Firestar » May 10th, 2010, 3:33 am

...What would it have? Any suggestions? This idea actually came from, "Nintendo has sued Runouw.com", remember when he said he would install a level designer on GT? Well he could now so give ideas!
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Re: If it had a level designer...

Postby Suyo » May 10th, 2010, 5:47 am

Well, there would be so much features. You have a 7x5 field (IIRC) and place tiles on it. Then you could add hazards, set how frquently and where they appear, also where Power Orbs appear.... yeah, that's about it >_>
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Re: If it had a level designer...

Postby Firestar » May 10th, 2010, 11:42 am

I mean things that werent in story mode. >_>
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Re: If it had a level designer...

Postby YoshiKid54 » May 11th, 2010, 3:18 am

I'd say it would have the same features as Super Mario 63.
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Re: If it had a level designer...

Postby Demonik » May 11th, 2010, 4:07 am

0.o

And that would work.... how?
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Re: If it had a level designer...

Postby Blablob » May 11th, 2010, 4:11 am

GT is a completely different game from SM63, so therefore it wouldn't work.
Last edited by Blablob on May 11th, 2010, 4:18 am, edited 1 time in total.
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Re: If it had a level designer...

Postby Suyo » May 11th, 2010, 4:18 am

blablob wrote:GT is a completely different game from GT, so therefore it wouldn't work.


awesome fail is awesome
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Re: If it had a level designer...

Postby Blablob » May 11th, 2010, 4:19 am

Superyoshi wrote:awesome blab is awesome


Wut did you say? ;)
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Re: If it had a level designer...

Postby spookyghost » May 11th, 2010, 2:02 pm

blablob wrote:
Superyoshi wrote:blab fail is stupid

Wut did you say? ;)

He said,
"blab fail is stupid"
;)
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Re: If it had a level designer...

Postby Suyo » May 11th, 2010, 10:47 pm

!
WARNING!
This topic is going off-topic!
Please go back to topic!
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