[GT] If it had a level designer...

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Re: If it had a level designer...

Postby YoshiKid54 » May 11th, 2010, 10:54 pm

If it had a Level Designer, it should have an undo feature.
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Re: If it had a level designer...

Postby PuppetOfMisery » May 12th, 2010, 11:14 am

Why does most Runouw Games need a Level Designer. I'd suggest that there wasn't a level designer
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Re: If it had a level designer...

Postby YoshiKid54 » May 12th, 2010, 10:24 pm

Linkdroid wrote:Why does most Runouw Games need a Level Designer. I'd suggest that there wasn't a level designer

Runouw made Level Designers to make the games more interesting. Without these the games would be a failure!
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Re: If it had a level designer...

Postby Buff_ » May 12th, 2010, 10:59 pm

They wouldn't be a failure, just not as long living. I still play SM63, while I don't play GT because there's nothing else to do.
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Re: If it had a level designer...

Postby gamemaster123 » May 13th, 2010, 2:22 pm

well maybe for the level designer in the middle was the battlefield and you could see all around the battle field in the designer and place the obstacles then set them to come toward you

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Re: If it had a level designer...

Postby spookyghost » May 13th, 2010, 2:30 pm

gamemaster123 wrote:well maybe for the level designer in the middle was the battlefield and you could see all around the battle field in the designer and place the obstacles then set them to come toward you

Superyoshi wrote:Well, there would be so much features. You have a 7x5 field (IIRC) and place tiles on it. Then you could add hazards, set how frquently and where they appear, also where Power Orbs appear.... yeah, that's about it >_>

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Re: If it had a level designer...

Postby entertainment.net » May 14th, 2010, 2:33 pm

It seems like it would be harder to program a level designer for GT, since in SM63, Mario has to go to obstacles, while in GT, obstacles fly at you. Plus, it seems like GT custom levels would be boring, compared to SM63...

Also, considering the crappy levels that SM63 has, just imagine the crappy levels for GT.....
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Re: If it had a level designer...

Postby Firestar » May 14th, 2010, 3:12 pm

entertainment.net wrote:It seems like it would be harder to program a level designer for GT, since in SM63, Mario has to go to obstacles, while in GT, obstacles fly at you. Plus, it seems like GT custom levels would be boring, compared to SM63...

Also, considering the crappy levels that SM63 has, just imagine the crappy levels for GT.....


Perhaps he could make a sequal, more like SM63.
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Re: If it had a level designer...

Postby General Guy 101 » May 20th, 2010, 2:19 pm

Why should there be anyways.The feild is so small.Not many enimies to pick from.And that's what i have to say
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Re: If it had a level designer...

Postby YoshiKid54 » May 20th, 2010, 11:31 pm

Nintendogeek64 wrote:Why should there be anyways.The feild is so small.Not many enimies to pick from.And that's what i have to say

True. But still, it would make the game fun.
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