![]() | The Start of Something Big |
Linkdroid wrote:Why does most Runouw Games need a Level Designer. I'd suggest that there wasn't a level designer
![]() | The Start of Something Big |
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![]() | The Start of Something Big |
gamemaster123 wrote:well maybe for the level designer in the middle was the battlefield and you could see all around the battle field in the designer and place the obstacles then set them to come toward you
Superyoshi wrote:Well, there would be so much features. You have a 7x5 field (IIRC) and place tiles on it. Then you could add hazards, set how frquently and where they appear, also where Power Orbs appear.... yeah, that's about it >_>

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entertainment.net wrote:It seems like it would be harder to program a level designer for GT, since in SM63, Mario has to go to obstacles, while in GT, obstacles fly at you. Plus, it seems like GT custom levels would be boring, compared to SM63...
Also, considering the crappy levels that SM63 has, just imagine the crappy levels for GT.....
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Scientist wrote:Just Cause it looks like a donut doesn't mean it's a donut2nd Scientist wrote:*Chomp*


Nintendogeek64 wrote:Why should there be anyways.The feild is so small.Not many enimies to pick from.And that's what i have to say
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