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Re: If it had a level designer...

PostPosted: May 11th, 2010, 10:54 pm
by YoshiKid54
If it had a Level Designer, it should have an undo feature.

Re: If it had a level designer...

PostPosted: May 12th, 2010, 11:14 am
by PuppetOfMisery
Why does most Runouw Games need a Level Designer. I'd suggest that there wasn't a level designer

Re: If it had a level designer...

PostPosted: May 12th, 2010, 10:24 pm
by YoshiKid54
Linkdroid wrote:Why does most Runouw Games need a Level Designer. I'd suggest that there wasn't a level designer

Runouw made Level Designers to make the games more interesting. Without these the games would be a failure!

Re: If it had a level designer...

PostPosted: May 12th, 2010, 10:59 pm
by Buff_
They wouldn't be a failure, just not as long living. I still play SM63, while I don't play GT because there's nothing else to do.

Re: If it had a level designer...

PostPosted: May 13th, 2010, 2:22 pm
by gamemaster123
well maybe for the level designer in the middle was the battlefield and you could see all around the battle field in the designer and place the obstacles then set them to come toward you

Re: If it had a level designer...

PostPosted: May 13th, 2010, 2:30 pm
by spookyghost
gamemaster123 wrote:well maybe for the level designer in the middle was the battlefield and you could see all around the battle field in the designer and place the obstacles then set them to come toward you

Superyoshi wrote:Well, there would be so much features. You have a 7x5 field (IIRC) and place tiles on it. Then you could add hazards, set how frquently and where they appear, also where Power Orbs appear.... yeah, that's about it >_>

*facepalm*

Re: If it had a level designer...

PostPosted: May 14th, 2010, 2:33 pm
by entertainment.net
It seems like it would be harder to program a level designer for GT, since in SM63, Mario has to go to obstacles, while in GT, obstacles fly at you. Plus, it seems like GT custom levels would be boring, compared to SM63...

Also, considering the crappy levels that SM63 has, just imagine the crappy levels for GT.....

Re: If it had a level designer...

PostPosted: May 14th, 2010, 3:12 pm
by Firestar
entertainment.net wrote:It seems like it would be harder to program a level designer for GT, since in SM63, Mario has to go to obstacles, while in GT, obstacles fly at you. Plus, it seems like GT custom levels would be boring, compared to SM63...

Also, considering the crappy levels that SM63 has, just imagine the crappy levels for GT.....


Perhaps he could make a sequal, more like SM63.

Re: If it had a level designer...

PostPosted: May 20th, 2010, 2:19 pm
by General Guy 101
Why should there be anyways.The feild is so small.Not many enimies to pick from.And that's what i have to say

Re: If it had a level designer...

PostPosted: May 20th, 2010, 11:31 pm
by YoshiKid54
Nintendogeek64 wrote:Why should there be anyways.The feild is so small.Not many enimies to pick from.And that's what i have to say

True. But still, it would make the game fun.