Re: Unnamed Shooting Game Thingy
http://dl.dropbox.com/u/17041897/shooting.swf
- reduced alpha of BG tiles and made particels fade out after a distance to make it less distracting
- fixed ship rotation using fixed framerate
- fixed enemies shouting when crashing into you or at the end-of-round nuke
- enemies now randomly shout when just being hit, not just when dieing
- Triple Shot upgrade does not only triple the Minigun's number of bullets now, but also increases the spread
Also, fun thing to try: Minigun a square and watch it scream for it's life.
You're just a weakling For a score deduction, it woul need to find a balanced amount, and even if I do as soon you have a really high multiplier you don't care about such penalties as you can quickly get your points again. The multiplier should be a bonus for people who can dodge enemies for a long time while taking the risk to collect the bonus dots. In the final game, the spawn rate will also be relative to your multiplier (right now it increases over time)
- reduced alpha of BG tiles and made particels fade out after a distance to make it less distracting
- fixed ship rotation using fixed framerate
- fixed enemies shouting when crashing into you or at the end-of-round nuke
- enemies now randomly shout when just being hit, not just when dieing
- Triple Shot upgrade does not only triple the Minigun's number of bullets now, but also increases the spread
Also, fun thing to try: Minigun a square and watch it scream for it's life.
Blablob wrote:I'm also a bit bummed that every time you take a hit, your combo resets.
