Epic Upgrade

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Re: Epic Upgrade

Postby Blablob » May 25th, 2011, 10:40 am

That is awesome, Zed. I'm going to try and think of a way to put it in my game.
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Re: Epic Upgrade

Postby Master1.0 » May 25th, 2011, 2:01 pm

Well it's not what I think, but what my dad does.
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Re: Epic Upgrade

Postby Blablob » May 25th, 2011, 2:05 pm

Well, you asked us to confirm that it's not a virus, so that's what we did. If your dad still doesn't believe us that's his own fault.

Your dad sounds about as stubborn as my dad.
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Re: Epic Upgrade

Postby Jellonator » May 25th, 2011, 2:07 pm

i can supply a few codes that might be useful. any codes you need blab?
bepis lmao
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Re: Epic Upgrade

Postby fourinone » May 25th, 2011, 3:19 pm

Master, what brand of antivirus software do you use? To prove it to your dad, you can download the file, do a right click scan on it (if yours is able to do that), and show him that there are no viruses.
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Re: Epic Upgrade

Postby Blablob » May 30th, 2011, 10:45 am

DEMO 2 HAS BEEN RELEASED. Download it HERE.

Play it and tell me what you think. Also, expect further announcements and updates in the future. Thank you everyone for your wait!
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Re: Epic Upgrade

Postby Master1.0 » May 30th, 2011, 11:26 am

Demo 2 is smexy! :troll:

7/10
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Re: Epic Upgrade

Postby fourinone » May 30th, 2011, 12:57 pm

Heh, very nice, Blab! I got to the boss with triple bullets. It raped me in two seconds, though. :O Any chance of adding a checkpoint there?
Edit: Actually, now that I've played it again, it seems that the battle ends automatically two seconds in. Is this intended? Or did you forget to freeze the timeline? : P

I like those ship halves that combine to make a full ship. Pretty good idea there. :awe:

One problem with bullet collision, though. Sometimes, if the enemy bullets are too fast, your bullets phase right through them. You'll have to either increase the hitbox size behind your bullet, or do some fancy programming.

Some suggestions:
More Health should probably be available from the get go. Not too important, though.
Perhaps add some more of those little purple guys, to spice things up a little. The battles with the large purple guys can get a little mundane, especially since there are four of them in a row.
Adding to the previous point, maybe add some waves of other enemies in between the large purple ships?
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Re: Epic Upgrade

Postby Blablob » May 30th, 2011, 1:43 pm

fourinone wrote:Edit: Actually, now that I've played it again, it seems that the battle ends automatically two seconds in. Is this intended? Or did you forget to freeze the timeline? : P

Don't worry, that's intentional. : D

One problem with bullet collision, though. Sometimes, if the enemy bullets are too fast, your bullets phase right through them. You'll have to either increase the hitbox size behind your bullet, or do some fancy programming.

I've realized this problem for a while now and I have plans to fix it in the future.

Perhaps add some more of those little purple guys, to spice things up a little. The battles with the large purple guys can get a little mundane, especially since there are four of them in a row.


The first four waves of anti-ships (the name of those purple enemies) is really only meant for demo purposes and I will most likely add some variety to these battles in the future.

Thanks for the review!
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Re: Epic Upgrade

Postby Megar » May 31st, 2011, 10:46 am

I think Foru meant those little bomb things.
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