Re: Epic Upgrade
That is awesome, Zed. I'm going to try and think of a way to put it in my game.

fourinone wrote:Edit: Actually, now that I've played it again, it seems that the battle ends automatically two seconds in. Is this intended? Or did you forget to freeze the timeline? : P
One problem with bullet collision, though. Sometimes, if the enemy bullets are too fast, your bullets phase right through them. You'll have to either increase the hitbox size behind your bullet, or do some fancy programming.
Perhaps add some more of those little purple guys, to spice things up a little. The battles with the large purple guys can get a little mundane, especially since there are four of them in a row.