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Seasonal Mario Bros.

PostPosted: February 17th, 2011, 4:28 pm
by Clamshot
I'm planning on making a flash game called "Seasonal Mario Bros." today, but I don't know how to make a flash game. Can anybody help out?

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 5:16 pm
by Zed98
You need to have Macromedia Flash first off. If you don't then can make any flash movies/games. Also, it costs $200-$800. Also, move this to Programming?

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 5:20 pm
by Jellonator
yeah, sounds expensive, i can make the game if you create the sprites and tell me the story and gameplay :P
also, btw, i can converf exe (gm8 games) into flash format now :P
you jelly? :awe:

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 7:29 pm
by Clamshot
jellonator wrote:yeah, sounds expensive, i can make the game if you create the sprites and tell me the story and gameplay :P
also, btw, i can converf exe (gm8 games) into flash format now :P
you jelly? :awe:


This game is about how Bowser captures Princess Peach and Mario must travel through the fall, the winter, the spring, and the summer to get to her.
Sprites

Mario (playable)
Image Right
Image Left
Image Dead

Luigi (playable)
Image Scared
Image Right
Image Left

Yoshi (ridable)
Image Right
Image Left

Bowser
Image Right
Image Left (Resize)

Enemy sprites will be chosen later or people can pick one randomly.

Also has level designer (not unlocked until game is completed).

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 9:33 pm
by MessengerOfDreams
...

._O

The sprites are sure random

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 11:53 pm
by Buff_
Forum rules
If you want to post a topic, you have to post some progress to show you are working on the game. Screenies or Video.


Just thought I'd leave this here.



Anyway, do you know how badly you've chosen those sprites? In a game, it all needs to fit, so everything needs the same style. Do you also know that you only need the sprites traveling one direction and that you can flip the sprite when coding? This therefore makes half of your sprites useless for that. They weren't made for walking anyway.

Re: Seasonal Mario Bros.

PostPosted: February 17th, 2011, 11:56 pm
by Suyo
Please come back with screenies or videos.
And better sprites. Please.

Re: Seasonal Mario Bros.

PostPosted: February 18th, 2011, 12:00 am
by MessengerOfDreams
And now I'll actually lock it.

Re: Seasonal Mario Bros.

PostPosted: February 18th, 2011, 12:06 am
by Suyo
derp.

as execuse for me screwing up HAVE FREE SEIZURES