TOSSTNE

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Re: TOSSTNE

Postby entertainment.net » July 28th, 2011, 11:14 am

Master1.0 wrote:
entertainment.net wrote:
Master1.0 wrote:Time Up
37625 points
613 enemies killed.

U MAD?!

So that's a "Yes" on the lag being fixed? :awe:


It still lags quite a bit once the enemys spam the screen, but at least you got rid of quite a bit of that lag problem.


I was planning on revising the spawn logic soon anyways, so YAY LAG FIX'D!
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Re: TOSSTNE

Postby entertainment.net » July 31st, 2011, 6:32 pm

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Re: TOSSTNE

Postby Jellonator » August 1st, 2011, 8:37 am

once you there are to many bullets on screen the game lags. maybe try reducing the lag the bullets cause? but it didnt get serious until that purple enemy came.
bepis lmao
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Re: TOSSTNE

Postby Master1.0 » August 1st, 2011, 3:57 pm

55735 Points
591 deaths.
Final Destination (A.K.A: Overused Meme)

It still lags quite a bit later in the game, but you DID manage to eliminate a bit more.
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Re: TOSSTNE

Postby entertainment.net » August 19th, 2011, 7:08 pm

V.0.1.11

Read the updates in the Changes Log. It's 11 PM. I'm gonna go sleep. :o_O:



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Re: TOSSTNE

Postby Jellonator » August 19th, 2011, 7:14 pm

woo update \o/
EDIT:i noticed a small glitch, the player doesn't react to input
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Re: TOSSTNE

Postby entertainment.net » August 22nd, 2011, 10:10 am

V.0.1.12

Jello, I think the error is on your end, because it works fine for several other people who've tested it :\

Also, COMMENT AND STUPGHHG!
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Re: TOSSTNE

Postby entertainment.net » January 30th, 2012, 5:03 pm

V.0.1.13

'TIS RETURNED.
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Re: TOSSTNE

Postby entertainment.net » April 6th, 2012, 1:53 pm

V.0.1.13.1

It's back! Again! With bugfixes!
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Re: TOSSTNE

Postby Master1.0 » April 7th, 2012, 4:12 pm

Well, it's defenitely improving!

Lag seems to be going down each time btw. :awe:
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