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Re: TOSSTNE

PostPosted: July 28th, 2011, 11:14 am
by entertainment.net
Master1.0 wrote:
entertainment.net wrote:
Master1.0 wrote:Time Up
37625 points
613 enemies killed.

U MAD?!

So that's a "Yes" on the lag being fixed? :awe:


It still lags quite a bit once the enemys spam the screen, but at least you got rid of quite a bit of that lag problem.


I was planning on revising the spawn logic soon anyways, so YAY LAG FIX'D!

Re: TOSSTNE

PostPosted: July 31st, 2011, 6:32 pm
by entertainment.net

Re: TOSSTNE

PostPosted: August 1st, 2011, 8:37 am
by Jellonator
once you there are to many bullets on screen the game lags. maybe try reducing the lag the bullets cause? but it didnt get serious until that purple enemy came.

Re: TOSSTNE

PostPosted: August 1st, 2011, 3:57 pm
by Master1.0
55735 Points
591 deaths.
Final Destination (A.K.A: Overused Meme)

It still lags quite a bit later in the game, but you DID manage to eliminate a bit more.

Re: TOSSTNE

PostPosted: August 19th, 2011, 7:08 pm
by entertainment.net
V.0.1.11

Read the updates in the Changes Log. It's 11 PM. I'm gonna go sleep. :o_O:



narfnin

Re: TOSSTNE

PostPosted: August 19th, 2011, 7:14 pm
by Jellonator
woo update \o/
EDIT:i noticed a small glitch, the player doesn't react to input

Re: TOSSTNE

PostPosted: August 22nd, 2011, 10:10 am
by entertainment.net
V.0.1.12

Jello, I think the error is on your end, because it works fine for several other people who've tested it :\

Also, COMMENT AND STUPGHHG!

Re: TOSSTNE

PostPosted: January 30th, 2012, 5:03 pm
by entertainment.net
V.0.1.13

'TIS RETURNED.
:awe:

Re: TOSSTNE

PostPosted: April 6th, 2012, 1:53 pm
by entertainment.net
V.0.1.13.1

It's back! Again! With bugfixes!

Re: TOSSTNE

PostPosted: April 7th, 2012, 4:12 pm
by Master1.0
Well, it's defenitely improving!

Lag seems to be going down each time btw. :awe: