Project Prophecy: Beyond The Day

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Re: Zed98: Beyond The Day (?)

Postby Koopa Yoshi » August 14th, 2011, 4:11 am

Whoa, its a 3D game? Its 2D I thought?

Anyways what do you use to make music? :troll:


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Mario was trapped in the ancient castle of histories and memories, the past were recorded in the secret chamber of the castle, by entering it will loose the memory cells and release the memories inside, which will bring whoever in the room to past and present, or possibly the future. mario was accidently taken to the past, and will have to find the secret chamber in the castle to return to the present, however, he have three puzzles to solve. that is DOUBLE VISION CHAMBERS

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Re: Zed98: Beyond The Day (?)

Postby Zed98 » August 14th, 2011, 5:40 am

Koopa Yoshi wrote:Whoa, its a 3D game? Its 2D I thought?

Anyways what do you use to make music? :troll:


1. It IS a 2D. I drew that myself, and thanks to Usu's Glowing Aurora tutorial, I managed to make a glowing aurora for this Rocket. Cool, right?

2. I used Jazz Midi Sequencer. I answered in a another post to shade:
Zed98 wrote:
Shadrixian wrote:Pregunta numero uno: How did you make the music in the first post? What program? o,O


1. I used Jazz Midi Sequencer
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Re: Zed98: Beyond The Day (?)

Postby Zed98 » September 11th, 2011, 12:38 pm

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I herd you liek pause screens.

To-do list:

  • Make enemies and their movements
  • Test for damage from enemies/spikes.
  • Attacks for the characters.
  • Something that should act like a spring board from the Mario series/Sonic series.
  • Fix the problem with some music playing piano for more than half of the instruments of the music in-game.

Comments?
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Re: Zed98: Beyond The Day (?)

Postby AlucardX60 » September 11th, 2011, 1:46 pm

Oh right I'm making a character for this... Oh right I stopped because I got lazy with the move set.

I did the walking and running minus the hair and eyes, Also a Z button punch Jump and Jump kick which acts as both Z and X in mid-air and while running. I've chosen C as a backdash but I haven't started on the color yet.

I cannot find any other moves for him because I don't want to have to draw a weapon. :3
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Re: Zed98: Beyond The Day (?)

Postby Master1.0 » September 11th, 2011, 2:44 pm

Yay, the project is back on! :awe:
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Re: Zed98: Beyond The Day (?)

Postby Zed98 » November 9th, 2011, 2:33 pm

Ohai, just to prove the project is still going good, here is a music sample from the game.

I've being also working on enemy codes, though I am running into a few errors here and there. But the reason why there hasn't been much activity in this topic from me is because of school. Though, I am trying to work on the game whenever I can.

~Zed98

PS: I'm almost ready to find the proper title of the game.
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Re: Zed98: Beyond The Day (?)

Postby Jellonator » November 9th, 2011, 6:29 pm

bro, y u no stencyl?
bepis lmao
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Re: Zed98: Beyond The Day (?)

Postby Megar » November 11th, 2011, 6:39 am

LARGE ANNOUNCEMENT ZED DOESN'T KNOW ABOUT
Most of my special moves involve a sword (Oooohhh)

Oh and Jello

bro, he no use stencyl cuz he has all data on GM8.
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Re: Zed98: Beyond The Day (?)

Postby Zed98 » November 14th, 2011, 4:25 am

Megaboy wrote:LARGE ANNOUNCEMENT ZED DOESN'T KNOW ABOUT
Most of my special moves involve a sword (Oooohhh)

Oh and Jello

bro, he no use stencyl cuz he has all data on GM8.


Cool sword style Bro. It may give you a real edge in battle, though players must be carefully not to use up all the X Points (Sorta like Magic Points, except a lot more, and shared by the whole group).

Also, I've been having a lot of trouble with the enemy program. The enemies wont move. Here is the code I used:

The script I use:
Code: Select all
//Codes for moving in a "roaming" style.

//Varibles needed: dir, moving, walkspeed

if moving = 1
{
if dir = 0
walkspeed -= argument0

if dir = 1
walkspeed += argument0
}

else

if moving = 0
{
if dir = 0
if walkspeed < -0.1
if walkspeed > 0.1
walkspeed += argument0

if dir = 1
if walkspeed > -0.1
if walkspeed < 0.1
walkspeed -= argument0
}

if walkspeed > argument1  //Commonly 4
walkspeed= argument1
if walkspeed < -argument1  //Reversed
walkspeed= -argument1



Enemy Object:

Creation Code:
Code: Select all
sight = 0
attack = 0
hp = 10
moving = 0
walkspeed = 0
pursuit = 0
dir = random_range(0,1)
dirswitch = 0
exitrest = 0
alarm[0]=2.5*room_speed


Alarm Codes:
Code: Select all
alarm[0]=2.5*room_speed

Code: Select all
moving = random_range(0,2)
dirswitch = random_range(0,2)
if dirswitch = 2
{
if dir = 0
{
dir = 1
exitrest = 1
}
if dir = 1
{
if exitrest = 0
dir = 0
}
exitrest = 1
exitrest = 0

}


Step Event:
Code: Select all
if moving = 2
moving = 1


D&D Command to start the Script I use for enemy movement, with argument0 being 0.5 and argument1 being 4.0.

Could someone hopefully tell me something I did wrong?
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Re: Zed98: Beyond The Day (?)

Postby Megar » November 14th, 2011, 6:51 am

I wouldn't be able to help you, but...

Couldn't that work as a hazard, like, if you walk into it you take damage?
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