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Re: Zed98: Beyond The Day (?)

PostPosted: August 14th, 2011, 4:11 am
by Koopa Yoshi
Whoa, its a 3D game? Its 2D I thought?

Anyways what do you use to make music? :troll:

Re: Zed98: Beyond The Day (?)

PostPosted: August 14th, 2011, 5:40 am
by Zed98
Koopa Yoshi wrote:Whoa, its a 3D game? Its 2D I thought?

Anyways what do you use to make music? :troll:


1. It IS a 2D. I drew that myself, and thanks to Usu's Glowing Aurora tutorial, I managed to make a glowing aurora for this Rocket. Cool, right?

2. I used Jazz Midi Sequencer. I answered in a another post to shade:
Zed98 wrote:
Shadrixian wrote:Pregunta numero uno: How did you make the music in the first post? What program? o,O


1. I used Jazz Midi Sequencer

Re: Zed98: Beyond The Day (?)

PostPosted: September 11th, 2011, 12:38 pm
by Zed98
Image

I herd you liek pause screens.

To-do list:

  • Make enemies and their movements
  • Test for damage from enemies/spikes.
  • Attacks for the characters.
  • Something that should act like a spring board from the Mario series/Sonic series.
  • Fix the problem with some music playing piano for more than half of the instruments of the music in-game.

Comments?

Re: Zed98: Beyond The Day (?)

PostPosted: September 11th, 2011, 1:46 pm
by AlucardX60
Oh right I'm making a character for this... Oh right I stopped because I got lazy with the move set.

I did the walking and running minus the hair and eyes, Also a Z button punch Jump and Jump kick which acts as both Z and X in mid-air and while running. I've chosen C as a backdash but I haven't started on the color yet.

I cannot find any other moves for him because I don't want to have to draw a weapon. :3

Re: Zed98: Beyond The Day (?)

PostPosted: September 11th, 2011, 2:44 pm
by Master1.0
Yay, the project is back on! :awe:

Re: Zed98: Beyond The Day (?)

PostPosted: November 9th, 2011, 2:33 pm
by Zed98
Ohai, just to prove the project is still going good, here is a music sample from the game.

I've being also working on enemy codes, though I am running into a few errors here and there. But the reason why there hasn't been much activity in this topic from me is because of school. Though, I am trying to work on the game whenever I can.

~Zed98

PS: I'm almost ready to find the proper title of the game.

Re: Zed98: Beyond The Day (?)

PostPosted: November 9th, 2011, 6:29 pm
by Jellonator
bro, y u no stencyl?

Re: Zed98: Beyond The Day (?)

PostPosted: November 11th, 2011, 6:39 am
by Megar
LARGE ANNOUNCEMENT ZED DOESN'T KNOW ABOUT
Most of my special moves involve a sword (Oooohhh)

Oh and Jello

bro, he no use stencyl cuz he has all data on GM8.

Re: Zed98: Beyond The Day (?)

PostPosted: November 14th, 2011, 4:25 am
by Zed98
Megaboy wrote:LARGE ANNOUNCEMENT ZED DOESN'T KNOW ABOUT
Most of my special moves involve a sword (Oooohhh)

Oh and Jello

bro, he no use stencyl cuz he has all data on GM8.


Cool sword style Bro. It may give you a real edge in battle, though players must be carefully not to use up all the X Points (Sorta like Magic Points, except a lot more, and shared by the whole group).

Also, I've been having a lot of trouble with the enemy program. The enemies wont move. Here is the code I used:

The script I use:
Code: Select all
//Codes for moving in a "roaming" style.

//Varibles needed: dir, moving, walkspeed

if moving = 1
{
if dir = 0
walkspeed -= argument0

if dir = 1
walkspeed += argument0
}

else

if moving = 0
{
if dir = 0
if walkspeed < -0.1
if walkspeed > 0.1
walkspeed += argument0

if dir = 1
if walkspeed > -0.1
if walkspeed < 0.1
walkspeed -= argument0
}

if walkspeed > argument1  //Commonly 4
walkspeed= argument1
if walkspeed < -argument1  //Reversed
walkspeed= -argument1



Enemy Object:

Creation Code:
Code: Select all
sight = 0
attack = 0
hp = 10
moving = 0
walkspeed = 0
pursuit = 0
dir = random_range(0,1)
dirswitch = 0
exitrest = 0
alarm[0]=2.5*room_speed


Alarm Codes:
Code: Select all
alarm[0]=2.5*room_speed

Code: Select all
moving = random_range(0,2)
dirswitch = random_range(0,2)
if dirswitch = 2
{
if dir = 0
{
dir = 1
exitrest = 1
}
if dir = 1
{
if exitrest = 0
dir = 0
}
exitrest = 1
exitrest = 0

}


Step Event:
Code: Select all
if moving = 2
moving = 1


D&D Command to start the Script I use for enemy movement, with argument0 being 0.5 and argument1 being 4.0.

Could someone hopefully tell me something I did wrong?

Re: Zed98: Beyond The Day (?)

PostPosted: November 14th, 2011, 6:51 am
by Megar
I wouldn't be able to help you, but...

Couldn't that work as a hazard, like, if you walk into it you take damage?