Diamond Shield

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Diamond Shield

Postby Killswitch » April 23rd, 2011, 11:04 pm

Yes, I'm making a game......here's a screenshot:

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But......the game still is in its Testing Version. It means that there no enemies or weapons yet and there is only one Room. The music is one of SCSA's wrestling theme songs. The game is made with Game Maker. I made it for about 6 hours in total. :o_O: So, feel free to suggest and/or tell me what you think. :P

Anyways, here are the Controls first:

Move - Navigation Keys
Sneak - W,A,S,D (You need this just in case you get stuck.)
Read a Message About the Game - B
Stop Moving - Ctrl (You may need this because moving is automatic and I don't know how to fix it. >_>)
Play Music - M
Stop Music - N

Download the game here!
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Re: Diamond Shield

Postby Blablob » April 24th, 2011, 3:05 am

Killswitch wrote:Stop Moving - Ctrl (You may need this because moving is automatic and I don't know how to fix it. >_>)

In the Hold Button event, move in the direction you want to. When you release the button (this will be another event), you move in a direction none with 0 speed. "Move in a direction" is like the first action available--that icon with 8 arrows pointing in every direction.
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Re: Diamond Shield

Postby Killswitch » April 24th, 2011, 2:56 pm

Blablob wrote:
Killswitch wrote:Stop Moving - Ctrl (You may need this because moving is automatic and I don't know how to fix it. >_>)

In the Hold Button event, move in the direction you want to. When you release the button (this will be another event), you move in a direction none with 0 speed. "Move in a direction" is like the first action available--that icon with 8 arrows pointing in every direction.


Oh yeah, already thought of this before I read this. :P Anyways, thank you! :awe:
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Re: Diamond Shield

Postby fourinone » April 25th, 2011, 6:17 pm

Blablob wrote:In the Hold Button event, move in the direction you want to. When you release the button (this will be another event), you move in a direction none with 0 speed. "Move in a direction" is like the first action available--that icon with 8 arrows pointing in every direction.

An easier way would be to put a Jump To (relative) action in the Keyboard event, so you can save some space. The only downside would be that it doesn't use real "speed", so it may be a little harder to do friction, if you plan on doing that.
Also, the movement feels a bit choppy...what did you set the room speed to? Generally, the default speed of 30 FPS works fine in most cases.
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Re: Diamond Shield

Postby Killswitch » April 26th, 2011, 12:01 am

fourinone wrote:An easier way would be to put a Jump To (relative) action in the Keyboard event, so you can save some space. The only downside would be that it doesn't use real "speed", so it may be a little harder to do friction, if you plan on doing that.
Also, the movement feels a bit choppy...what did you set the room speed to? Generally, the default speed of 30 FPS works fine in most cases.

Thanks, baby girl. :awe: This really helps! :awe:

!?!EDIT: Also, I'm making some 2-player and 3-player Game Rooms/Modes. :awe:
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Re: Diamond Shield

Postby Megar » April 26th, 2011, 7:08 am

Unless you plan on giving the game an online feature, don't bother adding 3-player.
That, and I don't get it. What's ment to be in the game?
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Re: Diamond Shield

Postby Killswitch » April 26th, 2011, 3:16 pm

Megaboy wrote:Unless you plan on giving the game an online feature, don't bother adding 3-player.

I'm actually planning to make Multiplayer (Because I have GM Pro :P ) and I'm also planning 3-player on a single computer, just bring 2 human beings to play with you. :awe:
Megaboy wrote:That, and I don't get it. What's ment to be in the game?

+ Storyline levels.
+ Weapons. (Still trying to figure out on how to add this.)
+ Game Modes/Rooms.
+ Main Menu.

And also, the V.0.2 of my game has some improvements. :P And it's meant to be a maze-like shooting game. :awe:
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Re: Diamond Shield

Postby Megar » April 26th, 2011, 10:03 pm

The reason I say keep it 2-player is because the keyboard won't be big enough for 3 people.
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Re: Diamond Shield

Postby Killswitch » April 26th, 2011, 10:26 pm

Megaboy wrote:The reason I say keep it 2-player is because the keyboard won't be big enough for 3 people.


Actually, it can.

First Player = W, A, S, D (Move) C (Shoot)
Second Player = Navigation Keys (Move) Enter (Shoot)
Third Player = Hot key Navigation Keys (Move) 5 (Shoot)

:troll:
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Re: Diamond Shield

Postby Suyo » April 27th, 2011, 1:18 am

Killswitch wrote:
Megaboy wrote:The reason I say keep it 2-player is because the keyboard won't be big enough for 3 people.


Actually, it can.

First Player = W, A, S, D (Move) C (Shoot)
Second Player = Navigation Keys (Move) Enter (Shoot)
Third Player = Hot key Navigation Keys (Move) 5 (Shoot)

:troll:


fun fact: most keyboard only support 3 keys pressed at once.

Also, never do Online Multiplay with GM.

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