Re: SMB United Demo
fourinone wrote:Here's a bug: If a Paratroopa hops up into your feet while you're still rising upwards in your jump, you get hurt. I'm guessing this is because you're basing jump attacks on vspeed. You might want to rethink about that.
Also, no wall boundary on the left side of the room? You'll fall into a pit and die if you walk left at the beginning. Put some walls there.
I don't know why they're getting stuck, but just make sure that all sprites of a single object have the exact same hitbox mask, and the same center relative to the hitbox.
Yeah i forgot to fix the paratroopa bug, it checks if mario's y is smaller than his y and if mario's vspeed is larger than 0, I should just let it check the y axis
I was going to fix the walls outside the room before i release the demo but i forgot to do it
The enemies gets stuck simply because when a solid block is outside the view it gets deactivated, and so when an enemy walk onto it, it gets deactivated too. So when both of them are activated again, they appear on the same position and gets stuck. I can fix that but I am figuring out how to make objects activated only once and wont get deactivated when they are outside the view again
thanks foru
