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Re: Epic Squares

PostPosted: June 30th, 2011, 7:24 am
by AlucardX60
jellonator wrote:
AlucardX60 wrote:Does this happen to be the touching story of a block jumping through many dangers to find his true love, The exit block? :troll: (cuz you know, I'd so play that)

Anyway I'll DL and review later. It's kinda late right now.


umm... no... it's a puzzle game about getting squares to the goal for no apparent reason.

Heh yeah. Sorry when I heard epic squares my mind went back to a youtube vid. a user posted about a platforming engine. I thought that was you. Eh. Games awesome just the same.

Imma go try out V4 now.

Re: Epic Squares

PostPosted: June 30th, 2011, 2:44 pm
by Yoshi Boo 118
This games is awesome. When you make the levels is it as easy to make them as it is in the LD? Anyway this game is fun and I hope you make more levels. :mrgreen:


also it'd be epic if you let me make a level and you put it in the game. But either way you are still awesome. :awe:

Re: Epic Squares

PostPosted: June 30th, 2011, 2:57 pm
by Jellonator
Yoshi Boo 118 wrote:This games is awesome. When you make the levels is it as easy to make them as it is in the LD? Anyway this game is fun and I hope you make more levels. :mrgreen:


also it'd be epic if you let me make a level and you put it in the game. But either way you are still awesome. :awe:


if you make a really good level i mgiht add it to the main game(or make an epic squares level hall of fame :awe:)

Re: Epic Squares

PostPosted: June 30th, 2011, 3:26 pm
by Yoshi Boo 118
jellonator wrote:
Yoshi Boo 118 wrote:This games is awesome. When you make the levels is it as easy to make them as it is in the LD? Anyway this game is fun and I hope you make more levels. :mrgreen:


also it'd be epic if you let me make a level and you put it in the game. But either way you are still awesome. :awe:


if you make a really good level i mgiht add it to the main game(or make an epic squares level hall of fame :awe:)


Sweet. :3

Also are you going to rearrange the levels so the difficulty and other stuffs work out better? Just wondering.

Re: Epic Squares

PostPosted: July 1st, 2011, 12:55 am
by Jellonator
Yoshi Boo 118 wrote:
jellonator wrote:
Yoshi Boo 118 wrote:This games is awesome. When you make the levels is it as easy to make them as it is in the LD? Anyway this game is fun and I hope you make more levels. :mrgreen:


also it'd be epic if you let me make a level and you put it in the game. But either way you are still awesome. :awe:


if you make a really good level i mgiht add it to the main game(or make an epic squares level hall of fame :awe:)


Sweet. :3

Also are you going to rearrange the levels so the difficulty and other stuffs work out better? Just wondering.


yes. i'm calling world 5 askaban(just as a joke) so i can say "this level is evil. i'm sentencing it to askaban" :troll:
but right now levels have no organization whatsoever

Re: Epic Squares

PostPosted: July 3rd, 2011, 2:24 pm
by Yoshi Boo 118
Every update makes this game better. :3

Some Suggestions:
-When you lose to the bosses it makes you go back to the intro screen. Maybe fix it so it just takes you to level select or makes you start the level over? That way I don't lose my progress. D:
-Maybe do something with the medals that like gives you a description of how you got them by moving your mouse over them/clicking them.
-EDIT: Do something that lets you copy a tile and repeatedly paste it in the LD, so I don't have to keep clicking abck and forth to make a wall or sumtin.
-ADD MOAR LEVELS ^_^

Also that tile in the LD, the white/gray one next to the ice tile, what does it do exactly? :o

Re: Epic Squares

PostPosted: July 3rd, 2011, 2:43 pm
by Jellonator
Yoshi Boo 118 wrote:Every update makes this game better. :3

Some Suggestions:
-When you lose to the bosses it makes you go back to the intro screen. Maybe fix it so it just takes you to level select or makes you start the level over? That way I don't lose my progress. D:

i fixed it, but i havn't released that update yet
EDIT: V6 is out. bug fixed
Yoshi Boo 118 wrote:-Maybe do something with the medals that like gives you a description of how you got them by moving your mouse over them/clicking them.

i prefer to keep my medals secret until the end :3
Yoshi Boo 118 wrote:-EDIT: Do something that lets you copy a tile and repeatedly paste it in the LD, so I don't have to keep clicking abck and forth to make a wall or sumtin.

umm... i will fix that. the level desgner will be more like ee.
EDIT: V6 is out, the level designer is better now
Yoshi Boo 118 wrote:-ADD MOAR LEVELS ^_^

hmm... i never thought of that :troll:

Yoshi Boo 118 wrote:Also that tile in the LD, the white/gray one next to the ice tile, what does it do exactly? :o

that white tile is glue, it makes slide movers stick to it and only move one space.

Re: Epic Squares

PostPosted: July 4th, 2011, 10:37 pm
by Koopa Yoshi
I loaded the saved data from previous version with V6, and many random levels like 19 becomes unlocked. I suggest you change the unique Game Identifier # everytime you release a new version

Re: Epic Squares

PostPosted: July 5th, 2011, 4:42 am
by Jellonator
Koopa Yoshi wrote:I loaded the saved data from previous version with V6, and many random levels like 19 becomes unlocked. I suggest you change the unique Game Identifier # everytime you release a new version

i know, i really don't understand how that happens. i looked through the code but that shouldn't be happening. must be the way GM8 is coding the savefiles.
and if i did that you would all have to start from level 1. and i'm to lazy to go through ALL of my level varibles and change them
( http://mibpaste.com/qjv2H1 ) i know it wouldn't be hard to do that, it's only 30 variables, but... i just don't see why i should. it's not that big of a problem.

Re: Epic Squares

PostPosted: July 8th, 2011, 8:30 pm
by Oranjui
Lol. I mades a crappy level. I call it: ...Something :awe:
Code: Select all
instance_create(192,64,wall)instance_create(224,64,wall)instance_create(256,64,wall)instance_create(288,64,wall)instance_create(320,64,wall)instance_create(320,64,wall)instance_create(352,64,wall)instance_create(384,64,wall)instance_create(416,64,wall)instance_create(448,64,wall)instance_create(480,64,wall)instance_create(512,64,wall)instance_create(544,64,wall)instance_create(576,64,wall)instance_create(192,96,wall)instance_create(224,96,move)instance_create(256,96,wall)instance_create(288,96,wall)instance_create(320,96,death)instance_create(352,96,death)instance_create(384,96,wall)instance_create(416,96,death)instance_create(576,96,wall)instance_create(192,128,wall)instance_create(256,128,death)instance_create(288,128,death)instance_create(384,128,wall)instance_create(416,128,death)instance_create(480,128,wall)instance_create(512,128,wall)instance_create(576,128,wall)instance_create(192,160,wall)instance_create(256,160,death)instance_create(288,160,death)instance_create(384,160,wall)instance_create(416,160,death)instance_create(480,160,goal)instance_create(512,160,wall)instance_create(576,160,wall)instance_create(192,192,wall)instance_create(256,192,wall)instance_create(288,192,wall)instance_create(320,192,move)instance_create(352,192,wall)instance_create(384,192,wall)instance_create(416,192,death)instance_create(480,192,goal)instance_create(512,192,wall)instance_create(576,192,wall)instance_create(192,224,wall)instance_create(256,224,wall)instance_create(288,224,wall)instance_create(352,224,wall)instance_create(384,224,wall)instance_create(416,224,wall)instance_create(448,224,wall)instance_create(480,224,wall)instance_create(512,224,wall)instance_create(576,224,wall)instance_create(192,256,wall)instance_create(256,256,wall)instance_create(288,256,wall)instance_create(416,256,wall)instance_create(448,256,wall)instance_create(480,256,wall)instance_create(512,256,wall)instance_create(576,256,wall)instance_create(192,288,wall)instance_create(192,288,wall)instance_create(288,288,wall)instance_create(320,288,death)instance_create(352,288,death)instance_create(576,288,wall)instance_create(192,320,wall)instance_create(224,320,wall)instance_create(224,320,death)instance_create(288,320,wall)instance_create(320,320,wall)instance_create(352,320,wall)instance_create(384,320,death)instance_create(416,320,death)instance_create(448,320,death)instance_create(480,320,death)instance_create(576,320,wall)instance_create(192,352,wall)instance_create(224,352,wall)instance_create(288,352,wall)instance_create(320,352,wall)instance_create(352,352,wall)instance_create(384,352,death)instance_create(416,352,death)instance_create(448,352,death)instance_create(480,352,death)instance_create(576,352,wall)instance_create(192,384,wall)instance_create(224,384,wall)instance_create(576,384,wall)instance_create(192,416,wall)instance_create(224,416,wall)instance_create(256,416,wall)instance_create(288,416,wall)instance_create(320,416,wall)instance_create(352,416,wall)instance_create(384,416,wall)instance_create(416,416,wall)instance_create(448,416,wall)instance_create(448,416,wall)instance_create(480,416,wall)instance_create(512,416,wall)instance_create(544,416,wall)instance_create(576,416,wall)



Other than my crappy level, the game is pretty good. Not what I would call "great", but good. :p