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Re: PIXEL^3 official topic

PostPosted: July 31st, 2012, 10:20 am
by *Emelia K. Fletcher
Jellonator wrote:
MKSTAR26 wrote:Apocalypse Runner?

He means cataclysm.

Either way I'm not using it because not bothered :3

Re: PIXEL^3 official topic

PostPosted: October 17th, 2012, 8:43 am
by Jellonator
Sorry for the bump.

I edited the first post, instead you should use our website to browse for game. No need pointlessly typing the same thing.
On another note, we finally have C++ set up using SDL, and we are ready to start making games with it.
Right now I'm trying to make a core for our games, then we'll be able to actually design our games with it.

Please let us know how you feel about the changes.

Re: PIXEL^3 official topic

PostPosted: November 27th, 2012, 6:18 pm
by AlucardX60
Alright guys time to update and explain some things. First off the site was nuked. It won't come back so stop checking. We will have another one up with all the same stuff as soon as Jello finishes working on it. But knowing him I don't expect this to be soon.

As for an update I made a mock-up of the Rouge RPG whatever big game thing we are working on.
Spoiler: show
Image

That will be the screen size we will probably be using. Not all the tiles are complete (the path curves) and in making this I realized that some more tile still need to be created but this is as close as I can get for now. Most of my effort now will be for a human base that will be used for most if not all characters.

Feedback would be nice, and stay tuned for future updates.

Re: PIXEL^3 official topic

PostPosted: November 27th, 2012, 10:17 pm
by Jellonator
I was thinking anywhere among 640x480 or 800x576. Also, taking a break with TF2, school and youtube. May get back to work soon.

Re: PIXEL^3 official topic

PostPosted: November 27th, 2012, 11:51 pm
by *Emelia K. Fletcher
800x600. :<

Re: PIXEL^3 official topic

PostPosted: November 28th, 2012, 2:28 pm
by Jellonator
-MK- wrote:800x600. :<

32 doesn't go into 600 evenly.

Re: PIXEL^3 official topic

PostPosted: November 29th, 2012, 12:26 am
by AlucardX60
Jellonator wrote:I was thinking anywhere among 640x480 or 800x576.

Sorry for some reason I was thinking 640x480 wouldn't work. But it test fine. I'll use that ratio from now on.

Re: PIXEL^3 official topic

PostPosted: December 8th, 2012, 10:58 am
by Megar
That Rouge RPG thing looks interesting, but shouldn't you guys work on your other games first?

Re: PIXEL^3 official topic

PostPosted: December 9th, 2012, 9:48 am
by Bogdan
MegaR wrote:That Rouge RPG thing looks interesting, but shouldn't you guys work on your other games first?

Heh, Mega, creativity can't just be controlled, sometimes you simply run our of ideas for a game and you start making another game instead.

Re: PIXEL^3 official topic

PostPosted: December 9th, 2012, 11:04 am
by AlucardX60
MegaR wrote:That Rouge RPG thing looks interesting, but shouldn't you guys work on your other games first?

Well most of our others games are either finished or we no longer have the will to work on it.

Bacon Story kinda just died.
Cataclysm is mostly self contained but we'd like to add some more stuff to it eventually.
Boxed In is complete, there are some ideas floating around for it but it's more like add-on content.
Island of Thid (if any of you remember that) is finished and confirmed a failure. I'd personally like to burn it.

This new title is supposed to be our first real game. Like with months poured into a stuff. Also I don't think I mentioned it before and I'm to lazy to check, but just so you guys don't go without any Pixel^3 games we are planning a small arcade like game that would essentially take little time to make but have plenty of replayablity. Of course I made this suggestion months ago and there has been no progress since...