Re: PIXEL^3 official topic

Posted:
December 10th, 2012, 5:08 pm
by Jellonator
What Ace said. I'm also attempting at making a C++ engine I like to call "JoGLe," which uses OpenGL, GLUT, GLU and GLEW, which are pretty much OpenGL standards as far as I'm concerned.
Also Ludum Dare 25.
Re: PIXEL^3 official topic

Posted:
December 20th, 2012, 2:39 pm
by AlucardX60
Well I just realized a glaring issue that could've easily been fixed.
As I said before the site was removed, but you can still play our games on Jello's Deviant Art page. The Link is in his signature and
here. Alternatively I've archive them in a favorites folder.
http://alucardx60.deviantart.com/favourites/49983995