Laser Trap

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Laser Trap

Postby Killswitch » March 3rd, 2012, 11:51 pm

Here it is.

here's a screenshot: show
Image

here's an another screenshot: show
Image


This is a "simple graphics" game that I'm currently working on.

Controls:
You don't really need to press buttons to play the game. You just need a mouse cursor.
Just press "Esc" if you want to exit. And you need the left-click to remove the pop-up messages.

Info:
Move your mouse cursor to catch the Blue Blocks. The mouse cursor must not touch a Red Block. A Blue Block must not wholly reach the outside boundary below.
If any of those two things happens, a message "You lose! Try again!" will pop out and the game (or level) restarts when you click "OK."
There is also a Green Block in the game. That is the finishing block of each level (which I don't have in the output yet).

Things To Add:
  • Backgrounds
  • Music (I need an audio editing software.)

Unfortunately, I don't have a beta version of it. But here's a direct link of a testing version.
Killswitch
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Re: Laser Trap

Postby Jellonator » March 4th, 2012, 10:33 am

GameMaker8? you sir disgust me.
bepis lmao
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Re: Laser Trap

Postby Bogdan » March 4th, 2012, 12:32 pm

Jellonator wrote:GameMaker8? you sir disgust me.


I thought KS is using c++?
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Re: Laser Trap

Postby Killswitch » March 4th, 2012, 2:57 pm

Well, Stencyl was hard to use and I'm confused with the collisions. And C++? I don't know how to compile the coding and I'm just a beginner of it.
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Re: Laser Trap

Postby Bogdan » March 7th, 2012, 8:58 am

Killswitch wrote:Well, Stencyl was hard to use and I'm confused with the collisions. And C++? I don't know how to compile the coding and I'm just a beginner of it.


Even a n00b like me quited GM8 for Stencyl so just give it a try and learn from the examples ;)
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