Update (v.0.1):++ Mechanics reworked
++ Improved graphics thanks to vertex arrays
++ Added three simple levels (don't expect much; it's really small)
Description:
The blue and aqua block must reach the (yellow) portal in each level. The whole game will restart if the gamer touches the lasers (red tiles). I will be adding moving lasers in the future.
Also, I added a twist on the mechanics: there are "pong controllers" in the game for added difficulty. Use "Up" and "Down" keys to move them.
There are two paddles which have the same four "movement blocks" but in different orders.
If the continuously-moving rainbow ball touches a certain movement block, the actual player entity will move in a turn-based position.
All
green movement blocks give upward movement to the player.
All
blue movement blocks give downward movement to the player.
All
magenta movement blocks give leftward movement to the player.
All
red movement blocks give rightward movement to the player.
If you still don't "get" it, I suggest that you try the demo (link below) so you will get an idea on how the mechanics work.
You can download it here!Comments or Suggestions? Criticisms or compliments? Feel free to post 'em.
