Projector Box (v.0.2)

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Projector Box (v.0.2)

Postby Killswitch » December 5th, 2013, 12:02 am

Image

++ The gamer can only do one action: move forward. Hold the "Up" navigation key to do so.
++ In every level, you just have to reach the green wall.
++ This demo has only two levels.
++ Lasers can only be present on the floor, on the ceiling, on the left wall, and on the right wall.
++ If you move when the floor is laser red, the level will restart.
++ You can download the Windows game right here.
++ You can download the source code right here (This game is written in C++ with SFML (v0.2 only)).
-- The source code is pretty messed up and somewhat disorganized. I apologize. :P

Comments or Suggestions? Compliments or Criticisms? Feel free to post! :D
And when you do, thanks for the feedback! :awe:
Last edited by Killswitch on February 27th, 2015, 2:49 am, edited 3 times in total.
Killswitch
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Re: Projector Box (v.0.2)

Postby Killswitch » December 18th, 2013, 12:54 am

Image

Update (v.0.2):

++ Added two new levels.
++ Timers are now fixed and more smooth.

Planning to Add:

++ (Invisible) Triggers >> The lasers change movement patterns when touched. These are the "ideal" mechanics of the game.

DOWNLOAD LINKS ABOVE^^
Killswitch
Prophet of Shadowsquid

 
Posts: 1185
Joined: October 27th, 2010, 1:26 am

A Good Start

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Re: Projector Box (v.0.2)

Postby Killswitch » July 26th, 2014, 1:25 am

The next update will come....don't know when.
Last edited by Killswitch on January 31st, 2015, 8:06 pm, edited 3 times in total.
Killswitch
Prophet of Shadowsquid

 
Posts: 1185
Joined: October 27th, 2010, 1:26 am

A Good Start

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Thumbs Up received: 28 times

Re: Projector Box (v.0.2)

Thumbs up x1

Postby AwesomeRandomGamer99 » October 11th, 2014, 7:25 pm

I tried out both of your projects and think that they're both really great! Keep up the good work! :)
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