Shooterlands (Demo)

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Shooterlands (Demo)

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Postby Blablob » December 22nd, 2014, 1:29 pm

Play here!

Shooter Game (probably not the final name) is exactly what it sounds like - a shooter. Yes, I am once again revisiting the vertical shooter genre in the hopes that I can actually design something of reasonable quality. The code for this game is much more clean and organized than anything I've done before. Even though I'm still in the early stages of development, I've made it relatively simple to improve any aspect of the game without causing issues in other areas - something that my other games were pretty guilty of. Ultimately I want this game to become some kind of Borderlands-Epic Upgrade hybrid, where the player can access multiple areas and fight enemies even if they're much stronger than the player.

Just some notes about the demo. Right now the game will spit out enemies endlessly, with their health scaling according to the player's current level - I did this specifically for the demo. Game graphics and sound effects are unfinished, and there is currently no background music. Also, right now the player can't die.

Here's a basic rundown of features intended for the full-game:
  • A skill tree for the player.
  • A variety of enemy and boss types.
  • Multiple weapons for the player.
  • Ability to visit past areas.
  • Ability to visit high-level areas.

I also want to do something akin to Borderlands' Vault Hunter Mode, where the game would reset but the level limit would increase, meaning the player could access more upgrades from the skill tree, and enemies would be tougher but also give more XP.

As usual, I'll visit every once in a while with a new game update.
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Blablob
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Re: Shooter Game (Demo)

Postby Blablob » December 26th, 2014, 12:57 pm

Update!

Play the newest version!

Here's the change log. It's not much, mostly just UI changes.

  • A background has been added (space themed, naturally).
  • The XP bar has been adjusted.
  • A health bar has been added. You still can't die, but the bar will regenerate after avoiding damage for a few seconds.
  • "Ranks" have been added. These are titles given to you depending on what level your player is.
  • Enemies give out less XP now.
  • Now when you level up, your health and damage will automatically increase, and you no longer get a new holster or faster reload speed (these will be optional upgrades in the skill tree).

    The damage increase won't be very noticeable in the demo because enemy levels will scale with the player, meaning that their health and damage increase when the player levels up (this obviously won't be the case in the final version).
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Blablob
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Posts: 3108
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Thumbs Up given: 67 times
Thumbs Up received: 229 times

Re: Shooter Game (Demo)

Postby Blablob » December 29th, 2014, 9:38 am

So a fairly big update today.

Newest version here!

While the base gameplay is still largely untouched, lots of small details have been added to help refine the experience. Also, right now I'm calling the game "Shooterlands," although I may decide to change the name later.

Change log:
  • Level up text has been edited.
  • Everything now runs on "delta time" (this should prevent slowdown when the screen starts to get chaotic).
  • Player damage is now a little more randomized.
  • You can now see how much damage you do to an enemy.
  • More ranks added (up to level 18).
  • Strong enemies (3 levels above the player) give 3 times the XP, while weak enemies (3 levels under the player) give half the XP.
  • Impossible enemies (6 levels above the player) give 10 times the XP.
  • Strong enemies and above have significantly more health.
  • Right mouse click functionality added.
  • Enemy levels and names displayed.
  • Enemy XP displayed after killing an enemy.
  • Higher level enemies display a "caution" icon. Very high level enemies display an "impossible" icon.
  • Bullet graphics slightly adjusted.
  • Pause functionality added. (press P or Esc to pause. Then press anything to resume.)
  • New options added in the main menu.
  • Game logo added to the main menu.
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Blablob
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Re: Shooterlands (Demo)

Postby Blablob » January 6th, 2015, 6:45 am

Another demo? Sure, why not! Play here!

Change log:
  • Enemy health updated.
  • Enemy AI updated.
  • Enemy graphics updated.
  • Player can now move up and down.
  • Vertical borders added.
  • Player hitbox updated.
  • Player graphics updated.
  • XP formula has been tweaked.
  • New enemy type added: Chargers attack the player directly by rushing into them.
  • Player damage tweaked.
  • Enemy damage tweaked.
  • Enemy-player collision added.
  • Other small changes.
User avatar
Blablob
Content for Contempt

 
Posts: 3108
Joined: September 6th, 2009, 3:38 pm
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Credit To Team

Thumbs Up given: 67 times
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