Unnamed Idle Game (Demo)
Play here!
In my desperate attempt to shelf out at least one game to the public before I return to college next month, I have decided to start working on yet another idle game, which I have just now officially named Unnamed Idle Game.*
In this game, the goal is to buy assets using certain units that you can acquire by clicking the unit icon on the screen. You will start off earning Atoms as your first unit, but later on you can unlock more advanced units, which in turn will allow you to buy more advanced assets.
One key element of this game is that most assets will require you to own more basic assets before you can buy them. For example, in order to purchase Water, you will need to have a certain number of Atoms as well as a certain number of Molecules - the Molecule is considered a more basic asset than Water. When you purchase the Water asset, you will lose the Molecules required for that purchase, which means you will have to rebuy more Molecules before you can purchase another Water asset. As you might expect, you will have to own a certain number of Water assets before you can purchase more advanced assets such as Vegetation and Life.
Each asset also provides a boost to your units per second. For example, you can currently earn 2 atoms per second for each Water asset you own. Even when you sell your assets, their boosts do not go away.
Another major feature is that the player can choose to be either good or evil, depending on which assets they buy ("good" assets are colored blue, while "evil" assets are colored red). The player can choose to invest in an equal amount of both sides, or they can remain neutral by avoiding those assets altogether. However, the game will reward the player far better for sticking to only one side or the other.
Final note. As you may expect, and as is typical for the majority of my games, there will be plenty of upgrades.
There is a lot to get done, but I will try to update this topic with a new demo every few days as long as people here show interest.
*By its final release, the game will probably not be titled "Unnamed Idle Game," though people are welcome to address it by that name if they wish.
In my desperate attempt to shelf out at least one game to the public before I return to college next month, I have decided to start working on yet another idle game, which I have just now officially named Unnamed Idle Game.*
In this game, the goal is to buy assets using certain units that you can acquire by clicking the unit icon on the screen. You will start off earning Atoms as your first unit, but later on you can unlock more advanced units, which in turn will allow you to buy more advanced assets.
One key element of this game is that most assets will require you to own more basic assets before you can buy them. For example, in order to purchase Water, you will need to have a certain number of Atoms as well as a certain number of Molecules - the Molecule is considered a more basic asset than Water. When you purchase the Water asset, you will lose the Molecules required for that purchase, which means you will have to rebuy more Molecules before you can purchase another Water asset. As you might expect, you will have to own a certain number of Water assets before you can purchase more advanced assets such as Vegetation and Life.
Each asset also provides a boost to your units per second. For example, you can currently earn 2 atoms per second for each Water asset you own. Even when you sell your assets, their boosts do not go away.
Another major feature is that the player can choose to be either good or evil, depending on which assets they buy ("good" assets are colored blue, while "evil" assets are colored red). The player can choose to invest in an equal amount of both sides, or they can remain neutral by avoiding those assets altogether. However, the game will reward the player far better for sticking to only one side or the other.
Final note. As you may expect, and as is typical for the majority of my games, there will be plenty of upgrades.
There is a lot to get done, but I will try to update this topic with a new demo every few days as long as people here show interest.
*By its final release, the game will probably not be titled "Unnamed Idle Game," though people are welcome to address it by that name if they wish.